Clan Vehicle Skins - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Entertainment (https://limelightgaming.net/forums/forum-197.html) +--- Forum: Discussions (https://limelightgaming.net/forums/forum-223.html) +--- Thread: Clan Vehicle Skins (/thread-12549.html) |
Clan Vehicle Skins - Midget. - Oct 3, 2016 So I have seen a bit of talk about clan vehicles and skins. In my mind, as long as the skin isn't anything stupid and fits the senario then I see no reason why it couldn't be a thing. Apart from that it covers up a skin that anyone can use. Now this is when an idea I had comes into play. When using sub material tool, you can edit certain materials of that vehicle. With that, you can swap skins around so for exambple, LW Skin 1 on a BMW can be used on a TDM skin 2 Audi. Making it possible to add clan skins on any vehicle/chosen vehicle without anyone else being able to since it would need staff to do it. Although knowing the devs, I am sure there is a system that can be made to do a command such as /clancar which when looking at a vehicle would replace Skin2 or something. Although not needed, it would look a lot more eye pleasing and realistic. It could also be an alternative to @"WillyVodka" 's suggestion about having signs on the side of a GMC van. What do you lot think? RE: Clan Vehicle Skins - francysol3c - Oct 3, 2016 absolutely agree. it would be good maybe restrict it from some vehicles RE: Clan Vehicle Skins - Midget. - Oct 3, 2016 (Oct 3, 2016, 07:10 PM)francysol3c Wrote: absolutely agree. it would be good Well some skins may need to use the custom template provided. Some can just be slapped upon. Most will just need a few vinyls moved around etc. RE: Clan Vehicle Skins - Toxic - Oct 3, 2016 I would like skins that can distinguish clan vehicles from others, should the clan be opeating at the time. RE: Clan Vehicle Skins - Cooli - Oct 3, 2016 Depends on the clan and what kind of model but could be cool I guess. Lag/Content size might be a problem but depends on how it would be implemented. RE: Clan Vehicle Skins - Midget. - Oct 4, 2016 (Oct 3, 2016, 11:24 PM)Cooli Wrote: Depends on the clan and what kind of model but could be cool I guess. Lag/Content size might be a problem but depends on how it would be implemented. Say I want to have FUMUKU Skin on a lancer. I would take the template, put the logo and that on then do a bit processing to make it a skin and then it just needs to be added to the content pack. Once done, staff can add it manually to the car. RE: Clan Vehicle Skins - Doctor Internet - Nov 3, 2016 (Oct 3, 2016, 11:24 PM)Cooli Wrote: Depends on the clan and what kind of model but could be cool I guess. Lag/Content size might be a problem but depends on how it would be implemented.I'll find the size of an average skin, two minutes. LW Cars -> Merc Benz Sprinter LWB -> Default Skin -> 5000 KB or 1 second (UK Average) or 2 seconds (AUS Average) LW Cars -> Merc Benz Sprinter LWB -> DPD Skin I made -> 2000 KB or >1 second (UK and AUS Averages) +Support. It would be nice, considering the clan models already implemented. |