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Making source demos work - Printable Version

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Making source demos work - Kung Fury - Oct 1, 2016

Is there a way to make source demos play nice with this gamemode? Whenever I make a demo and replay it, it ends up looking like this:

[Image: IFWHSpb.jpg]

Notice the gamemode crashed and loading messages which stay in the middle of the screen throughout the entire demo, as well as the HUD in the bottom corner which shows $nil instead of the proper information. Is there a way to fix these issues?


RE: Making source demos work - Lord Octagon - Oct 1, 2016

Hi @Kung Fury,

Check out my guide on video recording using the in-built source recorder:
https://limelightgaming.net/forums/thread-12403.html


RE: Making source demos work - Kung Fury - Oct 1, 2016

(Oct 1, 2016, 09:34 PM)Lord Octagon Wrote: Hi @Kung Fury,

Check out my guide on video recording using the in-built source recorder:
https://limelightgaming.net/forums/thread-12403.html

It's a nice guide but it didn't really have the solution to my problem


RE: Making source demos work - Lord Octagon - Oct 2, 2016

@Burnett


RE: Making source demos work - Temar - Oct 2, 2016

we could do with adding code to detect if demo and not display


RE: Making source demos work - Insert - Oct 2, 2016

(Oct 2, 2016, 12:48 AM)Lord Octagon Wrote: @Burnett

Burnett seems to have the answer to everything around here lol.


RE: Making source demos work - Project - Oct 11, 2016

Question answered, Thread archived.
The code does not detect that that is a demo thus puts the text about the crashed gamemode up.

(I believe a suggestion would be more appropriate from this point)

Project
Limelight Community Teacher