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Disable medkits during shootouts. - Printable Version

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Disable medkits during shootouts. - Notinuse123321123 - May 20, 2016

Suggestion for <in-game>

In detail, explain your suggestion: Disable/make it harder to use medkits during shootouts. 
Even if it would be done by making a "shootout-zone" that you get for 30 secs when someone/you shoots inside a radius, completely disabling it, or making it like a suit, that you would have to stand still for an amount of time to use it. Replace it with bandages so you actually have a reason to use time when applying it.

Why should this be implemented?

I have been in numerous shootouts where "the other team" has a bind on the medkit. 
This results in them getting immortal, as they can just tap a button and hide for a short amount of time, while they regenerate health%.

I would go as far to say that it's failRP, as you wouldn't have the time to apply bandages or finding veins and injecting "a miracle cure" during a shootout when someone is 10 meters away shooting at the car you are crouching behind.

That's why I think that replacing medkit with bandages and create a 10-15-sec applying-time would be better for those who don't buy and bind medkits, like me forexample. :- ) And make it more realistic and at times - less unfair.


RE: Disable medkits during shootouts. - Cunix - May 20, 2016

+Support for 10-15sec applying time


RE: Disable medkits during shootouts. - lampman13 - May 20, 2016

Its not exactly true that you wouldn't have time to wrap your arm in bandage wrap or whatever while you were hiding especially if you were with a team and to make it so that you couldn't apply in a shootout zone wouldn't work well because it would mean that in a quite large radius no one would be able to apply bandages... I think it should be if the player has used a weapon in the past.. I dont know... 20 seconds? that player couldnt use them to save everyone around that may have hit crossfire or whatever from not being able to use them..


RE: Disable medkits during shootouts. - Project - May 20, 2016

Healing stops as soon as you get damaged.

-Support


RE: Disable medkits during shootouts. - PaulB - May 20, 2016

- Support the old system was like this where it would take ___ seconds before it would apply


RE: Disable medkits during shootouts. - Notinuse123321123 - May 21, 2016

(May 20, 2016, 09:31 PM)PaulB Wrote: - Support the old system was like this where it would take ___ seconds before it would apply

And what was wrong with it, why did it get removed?


RE: Disable medkits during shootouts. - PaulB - May 21, 2016

(May 21, 2016, 01:11 PM)WillyVodka Wrote:
(May 20, 2016, 09:31 PM)PaulB Wrote: - Support the old system was like this where it would take ___ seconds before it would apply

And what was wrong with it, why did it get removed?

Ended up where people could stack medkits and they would work after I think 30 secs, so In the end you could just stack em, count to around 27 and run straight into 10 guys and still surrive


RE: Disable medkits during shootouts. - Notinuse123321123 - May 21, 2016

Oh, I might misunderstand you now, but I meant that you had to stand still for 10-15 secs for it to apply, as with suits. That would've taken away the opportunity to stack them and run at 27? Smile


RE: Disable medkits during shootouts. - PaulB - May 21, 2016

Ah my bad. So it would be the same system but you would have to stand still? I think just a 3sec delay


RE: Disable medkits during shootouts. - Notinuse123321123 - May 21, 2016

Yeah or atleast some kind of mechanism that makes people think twice before popping medkits in the middle of a shootout. Say stand still for 5-10 sec then some seconds before it slowly starts working or something, hehe.


RE: Disable medkits during shootouts. - The Rock - May 22, 2016

-support Willy , use a shotgun!


RE: Disable medkits during shootouts. - Notinuse123321123 - May 22, 2016

(May 22, 2016, 10:42 AM)The Rock Wrote: -support Willy , use a shotgun!

How is that shotgun going to help me with the medkit-issue?

That behind-the-car was just one of hundred examples.


RE: Disable medkits during shootouts. - The Demonic Knight - May 22, 2016

doing this will make it harder for some people to make money as first aid kits may lose some value


RE: Disable medkits during shootouts. - Notinuse123321123 - May 23, 2016

Yeah well I don't know, I guess doctors earn shitload on steroids already.

Another thought: 10sec applying time = instant 20-30%hp? Wouldn't make it too bad and not too easy either, as 10 seconds would be alot when it comes to flanking in a shotout.


RE: Disable medkits during shootouts. - Project - May 23, 2016

(May 23, 2016, 09:56 AM)WillyVodka Wrote: Yeah well I don't know, I guess doctors earn shitload on steroids already.

Another thought: 10sec applying time = instant 20-30%hp? Wouldn't make it too bad and not too easy either, as 10 seconds would be alot when it comes to flanking in a shotout.

System is balanced, If someone uses a medkit, he gets healed until he gets shot. If you see someone healing himself rush him. I would support that the current system also cancels the healing if you shot too.