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Sea of Green [Weed overhaul] - Printable Version

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+---- Thread: Sea of Green [Weed overhaul] (/thread-17782.html)

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RE: Sea of Green [Weed overhaul] - PapiDonuts - Oct 25, 2017

(Oct 25, 2017, 02:41 PM)Gungranny Wrote:
(Oct 25, 2017, 02:37 PM)PapiDonuts Wrote:
(Oct 25, 2017, 02:35 PM)Gungranny Wrote:
(Oct 25, 2017, 01:59 PM)PapiDonuts Wrote:
(Oct 25, 2017, 01:41 PM)Gungranny Wrote: That’s really a Gmod problem that is uncontrollable unless we remove the light completely.

Arm the fuck up and kill anyone who comes near u then, ain't nobody stealing my pot

OR or, just talk smooth to cops and get the PD under your payroll.

Works 1/100 times, all fun untill you open the door and see 4 SWAT and an entire PD outside your door with their guns out

Get that camera setup bro. Best part is when they breach you just start saying legal mumbo jumbo and confuse them Wink

Nah man, i have a better idéa. Get a chair, no guns or anything. Just throw a molotov on your weed plants and sit there enjoying it, then watch their reaction when they storm in.


RE: Sea of Green [Weed overhaul] - Murdoch Murdoch - Oct 25, 2017

(Oct 25, 2017, 01:41 PM)Gungranny Wrote:
(Oct 25, 2017, 11:38 AM)Murdoch Murdoch Wrote:
(Oct 25, 2017, 03:26 AM)Gungranny Wrote:
(Oct 25, 2017, 01:10 AM)Nevy Wrote: The glow is to make it detectable not just for aesthetics

Yup. Makes it a little harder to get a bigger setup.

Yeah but it shines THROUGH FUCKING WALLS

That makes literally no sense

That’s really a Gmod problem that is uncontrollable unless we remove the light completely.

Then do that


RE: Sea of Green [Weed overhaul] - Soviethooves - Oct 25, 2017

(Oct 25, 2017, 03:41 PM)Murdoch Murdoch Wrote:
(Oct 25, 2017, 01:41 PM)Gungranny Wrote:
(Oct 25, 2017, 11:38 AM)Murdoch Murdoch Wrote:
(Oct 25, 2017, 03:26 AM)Gungranny Wrote:
(Oct 25, 2017, 01:10 AM)Nevy Wrote: The glow is to make it detectable not just for aesthetics

Yup. Makes it a little harder to get a bigger setup.

Yeah but it shines THROUGH FUCKING WALLS

That makes literally no sense

That’s really a Gmod problem that is uncontrollable unless we remove the light completely.

Then do that

Nah, I say if you wanna keep production high, you gotta increase that risk factor Smile


RE: Sea of Green [Weed overhaul] - Faustie - Oct 25, 2017

Couple updates:

- Improved crash refund reliability so that lights will refund on client crash as well as server. Hopefully this holds up to real-world testing.
- Pots can now be picked up using Shift+E just like UV lights (this will likely be rolled out to all production entities, including the laboratory)
- Pots are now automatically refunded on server or client crash


RE: Sea of Green [Weed overhaul] - Murdoch Murdoch - Oct 25, 2017

(Oct 25, 2017, 06:00 PM)Gungranny Wrote:
(Oct 25, 2017, 03:41 PM)Murdoch Murdoch Wrote:
(Oct 25, 2017, 01:41 PM)Gungranny Wrote:
(Oct 25, 2017, 11:38 AM)Murdoch Murdoch Wrote:
(Oct 25, 2017, 03:26 AM)Gungranny Wrote: Yup. Makes it a little harder to get a bigger setup.

Yeah but it shines THROUGH FUCKING WALLS

That makes literally no sense

That’s really a Gmod problem that is uncontrollable unless we remove the light completely.

Then do that

Nah, I say if you wanna keep production high, you gotta increase that risk factor Smile

By having shit shine through walls? The noise is enough

Light going through solid objects just looks stupid and opens more doors for very loosely reasoned, pseudo-meta raids.

Put it this way, pre-update if you saw light coming out of something you wouldn't think twice, but now because of your OOC knowledge of the update you're on the prowl for it. Doesn't really add up.


RE: Sea of Green [Weed overhaul] - Soviethooves - Oct 25, 2017

I really don’t see it being a big issue. Most presidents don’t even make it illegal and when it is, it’s rare for me to see the light through the walls. The lights are fine and the radius is small enough to allow player to easily move it so it doesn’t cut through walls.


RE: Sea of Green [Weed overhaul] - Vauld - Oct 26, 2017

Hot Tip:

If you’re going to place lights don’t do it directly against an outside wall, and if you do - check to make sure the light isn’t leaking (Source Engine). Otherwise a cop is going to see UV druglights lighting up your house like a Christmas tree and will want to look.


RE: Sea of Green [Weed overhaul] - Pat - Oct 27, 2017

(Oct 24, 2017, 01:20 PM)Eclipze Wrote: Very nice update! Hope police wont raid you everytime for "hearing UV lights" tho

Would it not count as Meta?


RE: Sea of Green [Weed overhaul] - Murdoch Murdoch - Oct 27, 2017

Radius of these lights needs to be increased considerably. Currently the light has to be literally touching the plant and once you can no longer freeze the plants this will cause physics bugs since they reposition every time they grow and you'll have pots flying around everywhere.


RE: Sea of Green [Weed overhaul] - Faustie - Oct 27, 2017

Trace radius is currently 250 units. During testing this was fine at considerable distance. You might want to ensure there are no trace issues - plant and UV lights won't interfere with each other but other props or players will.

Note that light radius is different to effective trace radius - due to how dynamic lighting works the light flow itself is not the most accurate representation.


RE: Sea of Green [Weed overhaul] - Murdoch Murdoch - Oct 27, 2017

Is there a way you can incorporate seeds into the refund on crash etc. if they are planted in the pot? They are the expensive part after all.


RE: Sea of Green [Weed overhaul] - Faustie - Oct 27, 2017

I'll look into this later, good idea.


RE: Sea of Green [Weed overhaul] - Fly - Oct 27, 2017

(Oct 24, 2017, 01:20 PM)Eclipze Wrote: Very nice update! Hope police wont raid you everytime for "hearing UV lights" tho

they can hear the colors duh