More C.W 2.0 Weapons. - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Feedback (https://limelightgaming.net/forums/forum-612.html) +--- Forum: Suggestions (https://limelightgaming.net/forums/forum-239.html) +---- Forum: Finished (https://limelightgaming.net/forums/forum-242.html) +---- Thread: More C.W 2.0 Weapons. (/thread-13793.html) |
RE: More C.W 2.0 Weapons. - The Rock - Feb 9, 2017 (Feb 9, 2017, 05:36 PM)The Demonic Knight Wrote: why not make a schematic that requires 2-3 underground reps. costing $#50000+ and requiring you to have scrap metal, gunpowder, ar-15 and the quad stacked mags to make the m249 Ill become like the tommygun in corleones , who used? RE: More C.W 2.0 Weapons. - The Demonic Knight - Feb 9, 2017 (Feb 9, 2017, 05:40 PM)The Rock Wrote:(Feb 9, 2017, 05:36 PM)The Demonic Knight Wrote: why not make a schematic that requires 2-3 underground reps. costing $#50000+ and requiring you to have scrap metal, gunpowder, ar-15 and the quad stacked mags to make the m249 not exactly, im saying we create a schematic for the m249 that requires reps, so that very few people can produce them, but don't put a rep limit on the weapon itself so anyone can use it, this will make it rare and could possibly make a slight difference to the economy RE: More C.W 2.0 Weapons. - PaulB - Feb 9, 2017 (Feb 9, 2017, 05:44 PM)The Demonic Knight Wrote:(Feb 9, 2017, 05:40 PM)The Rock Wrote:(Feb 9, 2017, 05:36 PM)The Demonic Knight Wrote: why not make a schematic that requires 2-3 underground reps. costing $#50000+ and requiring you to have scrap metal, gunpowder, ar-15 and the quad stacked mags to make the m249 Under-ground REP's are extremely hard to come by unless handed out in a event. I also do not see how a m249 fits a Criminal role-play, I see it more fitting PMC/SWAT type. RE: More C.W 2.0 Weapons. - The Demonic Knight - Feb 9, 2017 (Feb 9, 2017, 05:46 PM)PaulB Wrote:(Feb 9, 2017, 05:44 PM)The Demonic Knight Wrote:(Feb 9, 2017, 05:40 PM)The Rock Wrote:(Feb 9, 2017, 05:36 PM)The Demonic Knight Wrote: why not make a schematic that requires 2-3 underground reps. costing $#50000+ and requiring you to have scrap metal, gunpowder, ar-15 and the quad stacked mags to make the m249 meh, okay general reps, but still i don't see a lmg being a good swat weapon, especially in an urban environment... RE: More C.W 2.0 Weapons. - Soviethooves - Feb 9, 2017 Why would SWAT use a M249? Also, we already have an LMG IG technically, the Kalashnikov's RPK modifications. RE: More C.W 2.0 Weapons. - Hans - Feb 9, 2017 (Feb 9, 2017, 06:39 PM)Soviethooves Wrote: Why would SWAT use a M249? RPK is actually a Terrorist weapon. M249 is just normal USA Weapon. RE: More C.W 2.0 Weapons. - Soviethooves - Feb 9, 2017 (Feb 9, 2017, 06:41 PM)John Master Wrote:(Feb 9, 2017, 06:39 PM)Soviethooves Wrote: Why would SWAT use a M249? Kalashnikovs are a very versatile and effective weapon that requires a LOT to break. It's used by a lot of countires as their standard weapons for their military. SWAT don't use every US weapon. There is no point for a SWAT team to use a LMG as they are meant subdue suspects, not kill them. RE: More C.W 2.0 Weapons. - Hans - Feb 9, 2017 (Feb 9, 2017, 06:47 PM)Soviethooves Wrote:(Feb 9, 2017, 06:41 PM)John Master Wrote:(Feb 9, 2017, 06:39 PM)Soviethooves Wrote: Why would SWAT use a M249? Ok. Iam just saying that RPK as only 1 LMG in-game is not as much. Its not even RPK. Its just modified AK-101. So, M249 isnt a bad idea in my opinion. RE: More C.W 2.0 Weapons. - Soviethooves - Feb 9, 2017 (Feb 9, 2017, 06:50 PM)John Master Wrote:(Feb 9, 2017, 06:47 PM)Soviethooves Wrote:(Feb 9, 2017, 06:41 PM)John Master Wrote:(Feb 9, 2017, 06:39 PM)Soviethooves Wrote: Why would SWAT use a M249? I would be fine with it being IG, and the ak-101 is modified to become a RPK. They both use the same base, just different parts. RE: More C.W 2.0 Weapons. - The Rock - Feb 9, 2017 (Feb 9, 2017, 05:46 PM)PaulB Wrote:(Feb 9, 2017, 05:44 PM)The Demonic Knight Wrote:(Feb 9, 2017, 05:40 PM)The Rock Wrote:(Feb 9, 2017, 05:36 PM)The Demonic Knight Wrote: why not make a schematic that requires 2-3 underground reps. costing $#50000+ and requiring you to have scrap metal, gunpowder, ar-15 and the quad stacked mags to make the m249 Anyway i dont see people earning REP's , soo still the same , useless content ... RE: More C.W 2.0 Weapons. - Doctor Internet - Feb 10, 2017 (Feb 9, 2017, 07:41 PM)The Rock Wrote:(Feb 9, 2017, 05:46 PM)PaulB Wrote:(Feb 9, 2017, 05:44 PM)The Demonic Knight Wrote:(Feb 9, 2017, 05:40 PM)The Rock Wrote:(Feb 9, 2017, 05:36 PM)The Demonic Knight Wrote: why not make a schematic that requires 2-3 underground reps. costing $#50000+ and requiring you to have scrap metal, gunpowder, ar-15 and the quad stacked mags to make the m249 That's an issue with REPs being given out, not an issue with having rep-locks on content. RE: More C.W 2.0 Weapons. - Project - Feb 10, 2017 +Support This guns are not special, no rep requirements. RE: More C.W 2.0 Weapons. - Daley - Jun 2, 2017 Bumppp RE: More C.W 2.0 Weapons. - CMR99 - Jun 2, 2017 I like all of these, but I don't really see the M249 fitting in too well. It'd be cool, yeah, but if it's added I think having it as a suppression weapon would be best. As in - it's not too accurate, but it pumps a ton of lead out in a wide area. Make it useful for drive-bys, and defensive stuff in close quarters. Make it expensive as hell, as well, so it's rare, but it makes up for that with pure suppressive factor. You could have a drug cartel fortifying their base with it, and when the cops raid, they just light up the corridor with it. No officer's gonna be able to come down there, so they're gonna be pinned in place, allowing the rest of their group to sneak out the back or something. SWAT could counteract it with a concussion grenade, but standard cops would be hard pressed to get through that mess. It'd make police officers have to play a little more defensively during raids - nine times out of ten, after all, the cops charge in alongside SWAT, whereas SWAT should be moving in first with the officers securing the perimeter to ensure nobody escapes. I like the schematic idea, that could work. Overall: +Support (with some tweaks) RE: More C.W 2.0 Weapons. - Daley - Jun 2, 2017 Suggestion approved. |