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CityRP Whole new inventory / banking system - Printable Version

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Re: Whole new inventory / banking system - Hitman - Aug 12, 2015

+Support only for the money banking aspect of the suggestion


Re: Whole new inventory / banking system - Jonataane - Aug 22, 2015

-Support Don't like the idea the banking for the money would be cool but I don't like how you can keep your inventory in it, that's just as unrealistic as it is the now.


Re: Whole new inventory / banking system - Rayts5 - Aug 22, 2015

Oh, the common banking system of DarkRP. Then again, Cider (Yes, CityRP is still very very similar to Cider, despite what Soul and *insertcoderhere* says. Don't believe me? Check the cache files, you will find all the previous hackfixes by Kudomiku) is not very far in terms of structure from DarkRP. Personally, I think you should write your own system, but in case it becomes too hard, this could be an alternative I guess. I do not like how money is dropped on death, however; it reminds me too much of PERP. Keep in mind, that this is STILL a video game, and not real life. I mean, even if you make a "storage" for the items, it would still be unrealistic. Where do you keep your ten cars? In the artificial garage?

+Support for the banking system overall. I am still thinking about the "drop money on death".


Re: Whole new inventory / banking system - Markus - Aug 22, 2015

Alright guys. Here is my idea.

Everything that you buy goes into your bank automatically except for food, which is mostly needed instantly.

This way the system can stay, but the problems written by others (e.g. dying right after purchase) are gotten rid of.

Thoughts?


Re: Whole new inventory / banking system - Doctor Internet - Aug 26, 2015

(Aug 22, 2015, 05:26 PM)Markus link Wrote: Alright guys. Here is my idea.

Everything that you buy goes into your bank automatically except for food, which is mostly needed instantly.

This way the system can stay, but the problems written by others (e.g. dying right after purchase) are gotten rid of.

Thoughts?

So you give money to a gundealer, who buys the stuff, then goes to a bank, gets the stuff, gives it to you, and then you put it back in the bank? That sounds like even more a clusterfuck than before...

-Support for inventory.
+Support for Arc, if the exploits can be fixed.


Re: Whole new inventory / banking system - Markus - Aug 26, 2015

(Aug 26, 2015, 09:08 AM)Doctor Internet link Wrote: [quote author=Markus link=topic=84.msg11964#msg11964 date=1440260803]
Alright guys. Here is my idea.

Everything that you buy goes into your bank automatically except for food, which is mostly needed instantly.

This way the system can stay, but the problems written by others (e.g. dying right after purchase) are gotten rid of.

Thoughts?

So you give money to a gundealer, who buys the stuff, then goes to a bank, gets the stuff, gives it to you, and then you put it back in the bank? That sounds like even more a clusterfuck than before...

-Support for inventory.
+Support for Arc, if the exploits can be fixed.
[/quote]

No.

1. You go to the gundealer.
2. He gives you the guns.
3. The moment he presses the "give" button, a message will appear
on your screen saying that "Dr. Internet gave you an AR-15. The gun can be found in your Bank."
4. You go to the bank and take it out.

Simple. Automatic. The gundealer doesn't need to interact with the bank/ATM at all.
Although I see how my idea wasn't clear enough.


Re: Whole new inventory / banking system - Michael - Aug 26, 2015

+Support


Re: Whole new inventory / banking system - Decay - Aug 27, 2015

-support


Re: Whole new inventory / banking system - GokuVII - Sep 28, 2015

Let it be flexible with the inventory system that we already have, I would rather have this inventory to avoid troubles.

As for the banking system it is a great idea to store your money(Cannot be stolen)and have nothing on you(You can withdraw/deposit money from the bank as you wish.

Example: If you want to withdraw some money and someone tries to kill you and you're dead, it would be better for the credit card to automatically get back into my inventory and nothing happens, you only lose the money you were carrying. Because there are minges who try to abuse this and its really unfair.

I would also like to clarify a point here, admins are going to receive a tremendous amount of @ calls for this system if minges abuse it. Admins are always busy, roleplaying and at @ calls.


Huge -support for the inventory PART sorry and huge +support for the banking system. And even if you're going to drop money when you get killed its going to cause a lot of chaos, I would rather have a banking system where you only store money and can withdraw whenever you want.




RE: Whole new inventory / banking system - Brennan - Jan 7, 2016

Bumperino


RE: Whole new inventory / banking system - Ollie630 - Jan 10, 2016

-Support


RE: Whole new inventory / banking system - Zeyon - Jan 13, 2016

+ Support

Yes please


RE: Whole new inventory / banking system - Soviethooves - Jan 13, 2016

-Support

I think from a personal opinion that a banking system should be a player dependent thing like 99% of this community's content.


RE: Whole new inventory / banking system - Project - Jan 13, 2016

To much trouble for nothing.

Some ideas are good, some are not.
Reasons stated above, -Support.


RE: Whole new inventory / banking system - Razz - Jan 13, 2016

-Support unless you get rid of the inventory dropping thing and make it so that only like 5% of your money is dropped