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Staff to community Q & A - Printable Version

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RE: Staff to community Q & A - SourLemon - Jun 14, 2017

When will all the staff get on the same page regarding rules? It happens very often that one staff member sees a rule one way, and other staff members disagree.


RE: Staff to community Q & A - Enzyme - Jun 14, 2017

(Jun 14, 2017, 03:36 PM)SourLemon Wrote: When will all the staff get on the same page regarding rules? It happens very often that one staff member sees a rule one way, and other staff members disagree.

It's impossible for every staff to have the same opinion and view on every single rule and situation that can occur ingame. 

When it's clear that the staff has different views or opinions on a rules, we put it to a discussion and vote. The most recent thread that was made for this purpose was regarding FearRP and if a knife should apply as FearRP to someone inside a vehicle. After some discussion and voting, we decided that FearRP should not apply to someone inside a vehicle (no exceptions to vehicles here, even if it has the roof down to keep it simple and to reduce greyzones). We're also currently discussing other rules, and if we should make alterations to them. 

It's impossible to get 22 staffmembers with administrative powers to have the exact same opinion about how to view a rule, but we do our best. 

Hope this answers your question.


RE: Staff to community Q & A - Quest - Jun 14, 2017

(Jun 14, 2017, 05:10 PM)Enzyme Wrote:
(Jun 14, 2017, 03:36 PM)SourLemon Wrote: When will all the staff get on the same page regarding rules? It happens very often that one staff member sees a rule one way, and other staff members disagree.

It's impossible for every staff to have the same opinion and view on every single rule and situation that can occur ingame. 

When it's clear that the staff has different views or opinions on a rules, we put it to a discussion and vote. The most recent thread that was made for this purpose was regarding FearRP and if a knife should apply as FearRP to someone inside a vehicle. After some discussion and voting, we decided that FearRP should not apply to someone inside a vehicle (no exceptions to vehicles here, even if it has the roof down to keep it simple and to reduce greyzones). We're also currently discussing other rules, and if we should make alterations to them. 

It's impossible to get 22 staffmembers with administrative powers to have the exact same opinion about how to view a rule, but we do our best. 

Hope this answers your question.
Eyyy wasn't that a situation to do with me?


RE: Staff to community Q & A - Daley - Jun 14, 2017

(Jun 14, 2017, 11:37 AM)Daley Wrote:
(Jun 14, 2017, 10:05 AM)Invoker Wrote:
Quote:2.  How will the staff inactivity be dealt with? The staff are inactive most of the time, the moderators are more active than the admins/HR, I understand they have jobs and university for education however wouldn't it better to promote fresh new staff for more activity?  I mean if you're staff member obviously you have to be active in the servers to administrate because you're a staff member otherwise you should just resign. For example @Barkles  @Pinky are admins right, they play CS:GO most of the time so therefore they obviously have spare time to administrate LL as well however they are inactive. Barkles join LL and play for maybe 5-15 minutes then disconnect and won't be seen in LL for quiet a while. Pinky well he's more inactive than Barkles anyway.  So they should resign if they can't be bothered to administrate in LL anymore and they can play as much CS:GO as they please without having any power and position in LL that they don't even need.

Exactly this. It amazes me how inactive admins, who essentially have no idea what is going on in this community, are still able to have such a big say in everything. It's weird how admins that are further away from the community have ultimate rule over players that actually love and cherish this community here.

As I mentioned before. Changes will come to how our staff team works, resolving this issue.



RE: Staff to community Q & A - SourLemon - Jun 14, 2017

Not sure if you commented on this yet, so I apologize if this is a repeat of another question. But when will staff start to take responsibility for their actions? Many AA cases with situations that would pretty blatantly result in punishment for a normal player only result in to a warning, or "We will speak with this person and ensure this never happens again". In my personal opinion staff members should be held to a high standard. Not receive less punishment than a player would purely because of their position.


RE: Staff to community Q & A - Enzyme - Jun 14, 2017

(Jun 14, 2017, 08:09 PM)SourLemon Wrote: Not sure if you commented on this yet, so I apologize if this is a repeat of another question. But when will staff start to take responsibility for their actions? Many AA cases with situations that would pretty blatantly result in punishment for a normal player only result in to a warning, or "We will speak with this person and ensure this never happens again". In my personal opinion staff members should be held to a high standard. Not receive less punishment than a player would purely because of their position.

Staff aren't untouchable, and that's something I've enforced since my early days as an SA, and there are many cases that proves this. As I believe is stated in this thread and other threads: HR has many ways on dealing with a staff-member, but the public will very rarely see punishments being carried out. It can be everything from a demotion, suspension, temporary or permanently removal of a certain power, last warnings, warnings, talks and etc. 

We're also in the middle of implementing a new staff-change that will give HR another way to punish staff-members. I will however not go into further detail about this at this time. What I can say though is that I'm sure the staff-team can testify that I can be a very strict asshole at times, as I sometimes have to be. Luckily this current staff-team is quite mature and I'm very proud of everyone on the team so it's a rare thing when we have to punish a staff-member. Staff-HR talks and punishments remain private between the staff in question and the HR member handling the case, so it's rare that the public finds out about this as I've already stated.

We have very high expectations of our staff-members and they're held to a very high standard. We're a lot stricter and more "anal" then how it used to be before a few years back. 

Staff-members are not players and they are dealt with differently as a player would be, but they rarely need more than one talk. They've spent many hours getting to where they are, and they all respect their rank and the work they do and have done to not throw it all away. When a staff-member has done something wrong, then they are brought in a chat with HR, and the incident is logged down for future reference if the issue arises again in the future. 

To sum up:

Players and staff-members are treated differently because they are different. This does however not mean that they are untouchable in any way, and they are often dealt with more strictly than a player would in a situation. Being a staff-member isn't easy. They invest a lot of hours of voluntary work only to be yelled at by someone as myself when they do something wrong. It's not easy being a staff-member and it's easy to make mistakes. We're all human and we all get reckless after spending a few thousand hours doing the same work. They are expected to handle every situation with a player as fair as possible, and they need to nail it every time. We can't always get it right however. We are always trying to improve, but we all make mistakes; myself included and I rely on the staff-team to let me know when I do something that might not be right, and they expect me to do the same to them.

I hope this answers your question, Lemon. It's a tough one to explain to a player, but I hope I did a decent job shedding some light on it.


RE: Staff to community Q & A - BasicallyMental - Jun 14, 2017

Quote:Changes will come to how our staff team works, resolving this issue.

Will we know these changes by any chance, and if allowed, will we be able to know when these changes are going to be implemented as staff inactivity with a select few has become an issue, and has begun to circle around the playerbase much more recently. (As previously seen in the thread)


RE: Staff to community Q & A - Enzyme - Jun 14, 2017

(Jun 14, 2017, 10:08 PM)BasicallyMental Wrote:
Quote:Changes will come to how our staff team works, resolving this issue.

Will we know these changes by any chance, and if allowed, will we be able to know when these changes are going to be implemented as staff inactivity with a select few has become an issue, and has begun to circle around the playerbase much more recently. (As previously seen in the thread)
When the change has been implemented, then I'll write a short announcement that will announce and explain the change, why it was made and how we believe it will benefit Limelight.

It's not a drastic change by any means, but it does change how the staff-team operates a bit.


RE: Staff to community Q & A - SourLemon - Jun 14, 2017

Thank you very much for your in depth response Enzyme


RE: Staff to community Q & A - Project - Jun 14, 2017

Is there a plan for when Garry's mod dies as a game? Is this community going to die off or are we planning on moving to another roleplay game?


RE: Staff to community Q & A - Pinky - Jun 14, 2017




RE: Staff to community Q & A - Zombie - Jun 14, 2017




RE: Staff to community Q & A - Zombie - Jun 14, 2017




RE: Staff to community Q & A - Zombie - Jun 14, 2017

(Jun 14, 2017, 10:50 PM)Project Wrote: Is there a plan for when Garry's mod dies as a game? Is this community going to die off or are we planning on moving to another roleplay game?

Personally I think this community should expand more than just being a Garry's Mod server. With the right investment and the right decisions, the community should grow in the long term if it's in the right path.


RE: Staff to community Q & A - PaulB - Jun 14, 2017