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Black Screen and Invisible GUI after joining LL - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Community (https://limelightgaming.net/forums/forum-195.html) +--- Forum: Help and Support (https://limelightgaming.net/forums/forum-203.html) +---- Forum: Archive (https://limelightgaming.net/forums/forum-250.html) +---- Thread: Black Screen and Invisible GUI after joining LL (/thread-14796.html) |
RE: Black Screen and Invisible GUI after joining LL - Stomm - Mar 25, 2017 (Mar 25, 2017, 11:35 AM)Quest Wrote:(Mar 25, 2017, 11:34 AM)Stomm Wrote: If you guys are still missing those materials, try downloading v33x map fix packs. Those solved that issue for me. I thought that was a v4b1 mapfix, not a v33x one. RE: Black Screen and Invisible GUI after joining LL - Quest - Mar 25, 2017 (Mar 25, 2017, 11:45 AM)Stomm Wrote:(Mar 25, 2017, 11:35 AM)Quest Wrote:(Mar 25, 2017, 11:34 AM)Stomm Wrote: If you guys are still missing those materials, try downloading v33x map fix packs. Those solved that issue for me. Nope it was both of them sadly. But I have fixed the majority of my textures from the HL2 stuff. It's mainly the black screen and the sounds now RE: Black Screen and Invisible GUI after joining LL - Quest - Mar 25, 2017 (Mar 23, 2017, 10:06 PM)Lord Octagon Wrote: Hello @Quest, allow me to help you with your sound issue. Next time you are on the server and are experiencing the aforementioned problem, open the console by pressing the associate key it is assigned to (you can see this in the options menu - the default key is `). Next, type "snd_dumpclientsounds" into the console; this will give you a full list of ongoing sounds. Copy and paste the outputted message here so we can proceed to solving the problem.] snd_dumpclientsounds 01 CLIENT l(031) c(031) r(031) rl(017) rr(017) vol(048) pos( 0 0 0) timeleft(1.215238) looped(0) ambient\levels\prison\inside_battle4.wav chan:6 ent(-01):NULL RE: Black Screen and Invisible GUI after joining LL - Woody Mac - Mar 25, 2017 (Mar 25, 2017, 11:20 AM)Quest Wrote:(Mar 25, 2017, 11:19 AM)Gamerpro2266 Wrote: Have you got Sorry didn't see it RE: Black Screen and Invisible GUI after joining LL - Woody Mac - Mar 25, 2017 What's your games setting on? RE: Black Screen and Invisible GUI after joining LL - Quest - Mar 25, 2017 (Mar 23, 2017, 11:50 PM)Nightmare Wrote: I'd like to confirm that the invisible GUI and etc isn't due to you overloading your CPU or other resources. Initializing Awesomium.. No Kinect SDK Not playing a local game. --- Missing Vgui material console/ep2_background01_widescreen Detecting unused .gma files... Detected server downloaded addon that we are now subscribed to: Limelight Weapons Content 2 Detected server downloaded addon that we are now subscribed to: Limelight Content 8 Detected server downloaded addon that we are now subscribed to: Limelight Content 2 Detected server downloaded addon that we are now subscribed to: Limelight Weapons Content 1 Detected server downloaded addon that we are now subscribed to: RP Rockford (Models/Materials Only) Detected server downloaded addon that we are now subscribed to: Limelight Weapons Content 3 Detected server downloaded addon that we are now subscribed to: gm_fork Detected server downloaded addon that we are now subscribed to: RP Rockford v2 (Map File Only) Detected server downloaded addon that we are now subscribed to: Limelight Content 7 Detected server downloaded addon that we are now subscribed to: LimeLight Weapons Content 1 Detected server downloaded addon that we are now subscribed to: LimeLight Content Pack 3 Detected server downloaded addon that we are now subscribed to: LimeLight Content Pack 1 Detected server downloaded addon that we are now subscribed to: LimeLight Content Pack 6 Detected server downloaded addon that we are now subscribed to: LimeLight Content Pack 4 Found unused .gma addon: red_amber_and_white_lighting_crane_truck_[photon]_863707434.gma Finished! Run menu_cleanupgmas to clean up said files Addons have changes - remounting Ignoring blacklisted server: NoXiousNet.com | Official Zombie Survival (developer version) @ 51.254.209.54:27050 Ignoring blacklisted server: NoXiousNet.com | Official Zombie Survival (developer version) @ 51.254.209.54:27015 Ignoring blacklisted server: UrbanGamers.net | DarkRP | DRUGS | GANGS | FastDL @ 213.32.17.120:27015 Ignoring blacklisted server: Garry's Mod @ 51.254.209.54:27065 Ignoring blacklisted server: NoXiousNet.com | Deathrun [Extra Lives] @ 51.254.209.54:27019 Ignoring blacklisted server: NoXiousNet.com | Retro TeamPlay @ 51.254.209.54:27018 Ignoring blacklisted server: NoXiousNet.com | Official Extreme Football Throwdown @ 51.254.209.54:27016 Ignoring blacklisted server: NoXiousNet.com | Pedobear Escape 2 @ 51.254.209.54:27045 Ignoring blacklisted server: NoXiousNet.com | Multiplayer TV [no pony shit] @ 51.254.209.54:27017 Ignoring blacklisted server: Garry's Mod @ 51.254.209.54:27069 Ignoring blacklisted server: Garry's Mod @ 51.254.209.54:27066 Ignoring blacklisted server: Garry's Mod @ 51.254.209.54:27075 Ignoring blacklisted server: Garry's Mod @ 51.254.209.54:27067 Ignoring blacklisted server: Garry's Mod @ 51.254.209.54:27068 Ignoring blacklisted server: Garry's Mod @ 51.254.209.54:27080 Network: IP 169.254.87.213, mode MP, dedicated No, ports 27015 SV / 27005 CL Connecting to 51.254.57.133:27035... Connected to 51.254.57.133:27035 CityRP 2 Map: rp_evocity_v4b1 Players: 2 / 25 Build: 6614 Server Number: 2 [BUILD] [L] LimeLight | Build v4b1 https://limelightgaming.net/loading/live/index.php?steamid=%25s cityrp_2_by_limelightgaming rp_evocity_v4b1 25 76561198077299788 Attemped to precache unknown particle system "muzzleflash_g3"! Attemped to precache unknown particle system "muzzleflash_m14"! Attemped to precache unknown particle system "muzzleflash_ak47"! Attemped to precache unknown particle system "muzzleflash_ak74"! Attemped to precache unknown particle system "muzzleflash_6"! Attemped to precache unknown particle system "muzzleflash_pistol_rbull"! Attemped to precache unknown particle system "muzzleflash_pistol"! Attemped to precache unknown particle system "muzzleflash_suppressed"! Attemped to precache unknown particle system "muzzleflash_pistol_deagle"! Attemped to precache unknown particle system "muzzleflash_OTS"! Attemped to precache unknown particle system "muzzleflash_M3"! Attemped to precache unknown particle system "muzzleflash_smg"! Attemped to precache unknown particle system "muzzleflash_SR25"! Attemped to precache unknown particle system "muzzleflash_shotgun"! Attemped to precache unknown particle system "muzzle_center_M82"! Attemped to precache unknown particle system "cstm_smoke"! Attemped to precache unknown particle system "swb_pistol_large"! Attemped to precache unknown particle system "swb_pistol_med"! Attemped to precache unknown particle system "swb_pistol_small"! Attemped to precache unknown particle system "swb_rifle_large"! Attemped to precache unknown particle system "swb_rifle_med"! Attemped to precache unknown particle system "swb_rifle_small"! Attemped to precache unknown particle system "swb_shotgun"! Attemped to precache unknown particle system "swb_silenced"! Attemped to precache unknown particle system "swb_silenced_small"! Attemped to precache unknown particle system "swb_sniper"! Attemped to precache unknown particle system "generic_smoke"! Attemped to precache unknown particle system "pillardust"! Attemped to precache unknown particle system "VC_WheelSparks"! Attemped to precache unknown particle system "VC_WheelSmoke_Asphalt"! Attemped to precache unknown particle system "VC_Wheelsmoke_Dirt_Burnout_Debris"! Attemped to precache unknown particle system "VC_WheelSmoke_Sand_2"! Attemped to precache unknown particle system "VC_Wheelsmoke_BurnoutLeft"! Attemped to precache unknown particle system "VC_Wheelsmoke_Dirt_Burnout"! Attemped to precache unknown particle system "VC_WheelSmoke_Sand"! Attemped to precache unknown particle system "VC_BackFire"! Attemped to precache unknown particle system "tv_break"! Requesting 5 lua files from the server Oops! Addon (519013590) failed to download because of (0)! HTTP ERROR 8 downloading https://fastdl.limelightgaming.net/maps/graphs/rp_evocity_v4b1.ain.bz2 HTTP ERROR 8 downloading https://fastdl.limelightgaming.net/maps/graphs/rp_evocity_v4b1.ain HTTP ERROR 8 downloading https://fastdl.limelightgaming.net/maps/rp_evocity_v4b1.nav.bz2 HTTP ERROR 8 downloading https://fastdl.limelightgaming.net/maps/rp_evocity_v4b1.nav PREP OK env_cubemap used on world geometry without rebuilding map. . ignoring: maps/rp_evocity_v4b1/ground/blendicesnow01_wvt_patch env_cubemap used on world geometry without rebuilding map. . ignoring: maps/rp_evocity_v4b1/concrete/blendconcreterock001a_wvt_patch env_cubemap used on world geometry without rebuilding map. . ignoring: glass/sign_emergency01 MDLCache: TDMCars\emergency\equipment\pushbar_wrap.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: TDMCars\emergency\equipment\pushrod.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: TDMCars\emergency\equipment\pushbar.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: LoneWolfie/whelenliberty_sub.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: schmal/whelen_spotlight.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: schmal/vision_lightbar_ii.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: TDMCars\emergency\equipment\int_5led.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: schmal/code3_rx2700.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: schmal/fedsig_jetsolaris.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: TDMCars\emergency\equipment\int_lightbar_big.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: schmal/whelen_cencom_panel.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: TDMCars\emergency\equipment\fedsig_viper.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: schmal/whelen_ion.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: TDMCars\emergency\equipment\tomar_200s.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: TDMCars\emergency\equipment\whelen_700s.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: schmal/liberty_ii.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: schmal/fedsig_visionslr/vision_lightbar.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: TDMCars\emergency\equipment\pushbar_6led.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: TDMCars\emergency\equipment\small_led.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: TDMCars\emergency\equipment\fedsig_viper_dual.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: schmal/whelen_ion_interior.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_exteriors\Concrete_Plant01_Conveyors02.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_equipment\gas_pump.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_unique\airport\atlas_break_frame.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_interiors\computer_monitor.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_street\flagpole_american.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_interiors\elevator_panel.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_wasteland/exterior_fence001a.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_industrial\Vehicle_Lift01.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: schmal/alpr_camera_minimal.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: schmal/motorola_car_radio.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: schmal/antennas/antenna_2.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: schmal/antennas/antenna_4.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: schmal/antennas/antenna_6.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: schmal/watchguard_camera.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: schmal/fpiu_wrap.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: schmal/watchguard_screen.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: schmal/stalker_dual_main.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: TDMCars\emergency\equipment\laptop.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: schmal/laptop_stand.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: schmal/fpiu_airel.mdl uses a different model version to the engine (got 49, expected 48) Error! Flag "$nodecal" is multiply defined in material "schmal/fpi_utility/airdek_mesh"! ShaderAPIDX8::CreateD3DTexture: D3DERR_INVALIDCALL MDLCache: tal_f150_1981.mdl uses a different model version to the engine (got 49, expected 48) KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/models/t733cars/f150_82/salon1.vmt VertexLitGeneric, (*proxies*), (*Equals*), KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/models/t733cars/f150_82/salon2.vmt VertexLitGeneric, (*proxies*), (*Equals*), MDLCache: lonewolfie/gmc_savana_news.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: lonewolfie/kamaz.mdl uses a different model version to the engine (got 49, expected 48) KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/models/lonewolfiescars/russian_cars/kamaz/matte.vmt VertexLitGeneric, (*proxies*), (*Equals*), MDLCache: props_interiors\styrofoam_cups.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_interiors\styrofoam_cups_p1.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_interiors\styrofoam_cups_p2.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_interiors\styrofoam_cups_p3.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_interiors\styrofoam_cups_p4.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_unique\airport\trash_bin1.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: TDMCars\emergency\equipment\dynamax_siren.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: LoneWolfie/mer_g65.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_fortifications/police_barrier001_128_reference.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: TDMCars\emergency\equipment\whelen_cencom.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_fortifications/traffic_barrier001.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: TDMCars\gtav\bus.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: TDMCars\bus.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: Props_Plants\PlantAirport01.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_equipment\snack_machine.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: TDMCars\emergency\equipment\calculator.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: TDMCars\emergency\equipment\whelen_295slsa6.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: TDMCars\emergency\equipment\fedsig_smartsiren.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: TDMCars\emergency\equipment\garmin.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: TDMCars\emergency\equipment\standbyse_console.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: Ford_E-350_Ambulance.mdl uses a different model version to the engine (got 49, expected 48) No such variable "$colorfix" for material "models/perrynsvehicles/ford_e-350_ambulance/e-350_diamond_plate" Error: Material "models/perrynsvehicles/ford_e-350_ambulance/e-350_diamond_plate" : proxy "Equals" unable to initialize! No such variable "$colorfix" for material "models/perrynsvehicles/ford_e-350_ambulance/e-350_chrome" Error: Material "models/perrynsvehicles/ford_e-350_ambulance/e-350_chrome" : proxy "Equals" unable to initialize! No such variable "$colorfix" for material "models/perrynsvehicles/ford_e-350_ambulance/ford_e-350_chrome" Error: Material "models/perrynsvehicles/ford_e-350_ambulance/ford_e-350_chrome" : proxy "Equals" unable to initialize! No such variable "$colorfix" for material "models/perrynsvehicles/ford_e-350_ambulance/e-350_chrome_texture" Error: Material "models/perrynsvehicles/ford_e-350_ambulance/e-350_chrome_texture" : proxy "Equals" unable to initialize! No such variable "$colorfix" for material "models/perrynsvehicles/ford_e-350_ambulance/e-350_chrome_texture_2" Error: Material "models/perrynsvehicles/ford_e-350_ambulance/e-350_chrome_texture_2" : proxy "Equals" unable to initialize! No such variable "$colorfix" for material "models/perrynsvehicles/ford_e-350_ambulance/e-350_headlamps" Error: Material "models/perrynsvehicles/ford_e-350_ambulance/e-350_headlamps" : proxy "Equals" unable to initialize! No such variable "$colorfix" for material "models/perrynsvehicles/ford_e-350_ambulance/e-350_orange_glass" Error: Material "models/perrynsvehicles/ford_e-350_ambulance/e-350_orange_glass" : proxy "Equals" unable to initialize! No such variable "$colorfix" for material "models/perrynsvehicles/ford_e-350_ambulance/e-350_red_glass" Error: Material "models/perrynsvehicles/ford_e-350_ambulance/e-350_red_glass" : proxy "Equals" unable to initialize! No such variable "$colorfix" for material "models/perrynsvehicles/ford_e-350_ambulance/ford_e-350_license_plate" Error: Material "models/perrynsvehicles/ford_e-350_ambulance/ford_e-350_license_plate" : proxy "Equals" unable to initialize! No such variable "$colorfix" for material "models/perrynsvehicles/ford_e-350_ambulance/e-350_white_glass" Error: Material "models/perrynsvehicles/ford_e-350_ambulance/e-350_white_glass" : proxy "Equals" unable to initialize! No such variable "$colorfix" for material "models/perrynsvehicles/ford_e-350_ambulance/e-350_glass" Error: Material "models/perrynsvehicles/ford_e-350_ambulance/e-350_glass" : proxy "Equals" unable to initialize! No such variable "$colorfix" for material "models/perrynsvehicles/ford_e-350_ambulance/e-350_ford_logo" Error: Material "models/perrynsvehicles/ford_e-350_ambulance/e-350_ford_logo" : proxy "Equals" unable to initialize! Error! Variable "$ambientocclusion" is multiply defined in material "models/perrynsvehicles/ford_e-350_ambulance/e-350__dashboard_and_steerwheel999__spec_"! No such variable "$colorfix" for material "models/perrynsvehicles/ford_e-350_ambulance/e-350__dashboard_and_steerwheel999__spec_" Error: Material "models/perrynsvehicles/ford_e-350_ambulance/e-350__dashboard_and_steerwheel999__spec_" : proxy "Equals" unable to initialize! Error! Variable "$ambientocclusion" is multiply defined in material "models/perrynsvehicles/ford_e-350_ambulance/_dashboard_and_steerwheelplastic_steer__spec_"! No such variable "$colorfix" for material "models/perrynsvehicles/ford_e-350_ambulance/_dashboard_and_steerwheelplastic_steer__spec_" Error: Material "models/perrynsvehicles/ford_e-350_ambulance/_dashboard_and_steerwheelplastic_steer__spec_" : proxy "Equals" unable to initialize! Error! Variable "$ambientocclusion" is multiply defined in material "models/perrynsvehicles/ford_e-350_ambulance/e-350__dashboard_and_steerwheeltempcontrol__spec_"! No such variable "$colorfix" for material "models/perrynsvehicles/ford_e-350_ambulance/e-350__dashboard_and_steerwheeltempcontrol__spec_" Error: Material "models/perrynsvehicles/ford_e-350_ambulance/e-350__dashboard_and_steerwheeltempcontrol__spec_" : proxy "Equals" unable to initialize! Error! Variable "$ambientocclusion" is multiply defined in material "models/perrynsvehicles/ford_e-350_ambulance/e-350__dashboard_and_steerwheeldash__spec_"! No such variable "$colorfix" for material "models/perrynsvehicles/ford_e-350_ambulance/e-350__dashboard_and_steerwheeldash__spec_" Error: Material "models/perrynsvehicles/ford_e-350_ambulance/e-350__dashboard_and_steerwheeldash__spec_" : proxy "Equals" unable to initialize! Error! Variable "$ambientocclusion" is multiply defined in material "models/perrynsvehicles/ford_e-350_ambulance/e-350__dashboard_and_steerwheelcontrols__spec_"! No such variable "$colorfix" for material "models/perrynsvehicles/ford_e-350_ambulance/e-350__dashboard_and_steerwheelcontrols__spec_" Error: Material "models/perrynsvehicles/ford_e-350_ambulance/e-350__dashboard_and_steerwheelcontrols__spec_" : proxy "Equals" unable to initialize! Error! Variable "$ambientocclusion" is multiply defined in material "models/perrynsvehicles/ford_e-350_ambulance/e-350__dashboard_and_steerwheelblackwood__spec_"! No such variable "$colorfix" for material "models/perrynsvehicles/ford_e-350_ambulance/e-350__dashboard_and_steerwheelblackwood__spec_" Error: Material "models/perrynsvehicles/ford_e-350_ambulance/e-350__dashboard_and_steerwheelblackwood__spec_" : proxy "Equals" unable to initialize! Error! Variable "$ambientocclusion" is multiply defined in material "models/perrynsvehicles/ford_e-350_ambulance/e-350__dashboard_and_steerwheelgear__spec_"! No such variable "$colorfix" for material "models/perrynsvehicles/ford_e-350_ambulance/e-350__dashboard_and_steerwheelgear__spec_" Error: Material "models/perrynsvehicles/ford_e-350_ambulance/e-350__dashboard_and_steerwheelgear__spec_" : proxy "Equals" unable to initialize! Error! Variable "$ambientocclusion" is multiply defined in material "models/perrynsvehicles/ford_e-350_ambulance/e-350__dashboard_and_steerwheelaudiosystem__spec_"! No such variable "$colorfix" for material "models/perrynsvehicles/ford_e-350_ambulance/e-350__dashboard_and_steerwheelaudiosystem__spec_" Error: Material "models/perrynsvehicles/ford_e-350_ambulance/e-350__dashboard_and_steerwheelaudiosystem__spec_" : proxy "Equals" unable to initialize! Error! Variable "$ambientocclusion" is multiply defined in material "models/perrynsvehicles/ford_e-350_ambulance/e-350__dashboard_and_steerwheelpedal__spec_"! No such variable "$colorfix" for material "models/perrynsvehicles/ford_e-350_ambulance/e-350__dashboard_and_steerwheelpedal__spec_" Error: Material "models/perrynsvehicles/ford_e-350_ambulance/e-350__dashboard_and_steerwheelpedal__spec_" : proxy "Equals" unable to initialize! Error! Variable "$ambientocclusion" is multiply defined in material "models/perrynsvehicles/ford_e-350_ambulance/e-350__dashboard_and_steerwheelplastic_int__spec_"! No such variable "$colorfix" for material "models/perrynsvehicles/ford_e-350_ambulance/e-350__dashboard_and_steerwheelplastic_int__spec_" Error: Material "models/perrynsvehicles/ford_e-350_ambulance/e-350__dashboard_and_steerwheelplastic_int__spec_" : proxy "Equals" unable to initialize! Error! Variable "$ambientocclusion" is multiply defined in material "models/perrynsvehicles/ford_e-350_ambulance/e-350__seatseat_fabric2__spec_"! No such variable "$colorfix" for material "models/perrynsvehicles/ford_e-350_ambulance/e-350__seatseat_fabric2__spec_" Error: Material "models/perrynsvehicles/ford_e-350_ambulance/e-350__seatseat_fabric2__spec_" : proxy "Equals" unable to initialize! Error! Variable "$ambientocclusion" is multiply defined in material "models/perrynsvehicles/ford_e-350_ambulance/e-350__seatseat_fabric1__spec_"! No such variable "$colorfix" for material "models/perrynsvehicles/ford_e-350_ambulance/e-350__seatseat_fabric1__spec_" Error: Material "models/perrynsvehicles/ford_e-350_ambulance/e-350__seatseat_fabric1__spec_" : proxy "Equals" unable to initialize! No such variable "$colorfix" for material "models/perrynsvehicles/ford_e-350_ambulance/e-350_xray_panel" Error: Material "models/perrynsvehicles/ford_e-350_ambulance/e-350_xray_panel" : proxy "Equals" unable to initialize! No such variable "$colorfix" for material "models/perrynsvehicles/ford_e-350_ambulance/ford_e-350_aluminium" Error: Material "models/perrynsvehicles/ford_e-350_ambulance/ford_e-350_aluminium" : proxy "Equals" unable to initialize! No such variable "$colorfix" for material "models/perrynsvehicles/ford_e-350_ambulance/e-350_xray_monitor" Error: Material "models/perrynsvehicles/ford_e-350_ambulance/e-350_xray_monitor" : proxy "Equals" unable to initialize! No such variable "$colorfix" for material "models/perrynsvehicles/ford_e-350_ambulance/e-350_heartrate_panel" Error: Material "models/perrynsvehicles/ford_e-350_ambulance/e-350_heartrate_panel" : proxy "Equals" unable to initialize! No such variable "$colorfix" for material "models/perrynsvehicles/ford_e-350_ambulance/material__2239982" Error: Material "models/perrynsvehicles/ford_e-350_ambulance/material__2239982" : proxy "Equals" unable to initialize! No such variable "$colorfix" for material "models/perrynsvehicles/ford_e-350_ambulance/e-350_heartrate_panel_2" Error: Material "models/perrynsvehicles/ford_e-350_ambulance/e-350_heartrate_panel_2" : proxy "Equals" unable to initialize! No such variable "$colorfix" for material "models/perrynsvehicles/ford_e-350_ambulance/e-350_bigcabinet_bottle1" Error: Material "models/perrynsvehicles/ford_e-350_ambulance/e-350_bigcabinet_bottle1" : proxy "Equals" unable to initialize! No such variable "$colorfix" for material "models/perrynsvehicles/ford_e-350_ambulance/e-350_bigcabinet_box2" Error: Material "models/perrynsvehicles/ford_e-350_ambulance/e-350_bigcabinet_box2" : proxy "Equals" unable to initialize! No such variable "$colorfix" for material "models/perrynsvehicles/ford_e-350_ambulance/e-350_bigcabinet_box1" Error: Material "models/perrynsvehicles/ford_e-350_ambulance/e-350_bigcabinet_box1" : proxy "Equals" unable to initialize! No such variable "$colorfix" for material "models/perrynsvehicles/ford_e-350_ambulance/e-350_bigcabinet_bottle_glass" Error: Material "models/perrynsvehicles/ford_e-350_ambulance/e-350_bigcabinet_bottle_glass" : proxy "Equals" unable to initialize! No such variable "$colorfix" for material "models/perrynsvehicles/ford_e-350_ambulance/e-350_tire" Error: Material "models/perrynsvehicles/ford_e-350_ambulance/e-350_tire" : proxy "Equals" unable to initialize! MDLCache: props_downtown/booth_table.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: TDMCars\emergency\equipment\int_lightbar_small.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_fairgrounds/lighting_board.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_fairgrounds/sound_board2.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: lonewolfie/ford_f350_ambu.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_downtown/sign_donotenter.mdl uses a different model version to the engine (got 49, expected 48) KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/models/props_jorpakko/frosted_glass_door.vmt Refract, MDLCache: props_mall/mall_display_06c.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_mall/mall_display_04.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_mall/mall_display_11.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_Lighting\AirportLight01.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_interiors\LightSconce02.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_wasteland/exterior_fence002e.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_street\warehouse_vent_pipe01.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_highway\billboard_ladder.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_highway\billboard_01.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_downtown/bar_long.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_downtown/bar_long_endcorner.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_downtown/booth01.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_downtown/booth02.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_fairgrounds/sound_board.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_fairgrounds/six_lights.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_fairgrounds/sound_board_base.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_wasteland/prison_switchbox001a.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_office\desk_01.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_rooftop\Scaffolding01a.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_wasteland/exterior_fence002d.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_buildings\Storefront_Window_neutral.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_exteriors\wood_railing004c.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: Props_Lighting\LightFixture02.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_wasteland/exterior_fence002b.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_wasteland/exterior_fence002a.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: Props_Lighting\corner_light_180.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_wasteland/coolingtank01.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_wasteland/chimneypipe01a.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_wasteland/exterior_fence001b.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_wasteland/exterior_fence002c.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_interiors\chairs_airport.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_office\file_cabinet_03.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_interiors\printer.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: Props_Lighting\Semi_Flush_002.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_urban/hotel_sign001.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_downtown/bed_motel01.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_urban/hotel_curtain001.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_urban/hotel_sconce001.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_urban/pool_ladder001.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_signs\Sign_Street_03.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_mill\PipeSet08d_Corner128D_001a.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_mill\PipeSet32d_512a.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_mill\Tank_medium03.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_exteriors\Concrete_Plant01_MainTanks.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_rooftop\ACVent01.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_rooftop\Vent_large1.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_urban/parkinglot_light001.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_industrial\Vehicle_Lift01_Frame01.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_interiors\Industrial_Table01.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_downtown/sign_post.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_industrial\Vehicle_Lift01_ControlBox.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_mill\PipeSet32d_Corner128D_001a.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_exteriors\Concrete_Plant01_Dust_Catcher.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_exteriors\Concrete_Plant01_Stairs_Platform.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_exteriors\Concrete_Plant01_Railing.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_urban/ceiling_light001.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_waterfront\Tattoo_FrontDesk.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_waterfront\Tattoo_FrontDesk_Glass.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_foliage\Urban_bush_angled_256.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_foliage\Mall_bush02.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_cemetery\cemetery_column.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_cemetery/cemetery_gate_128.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_cemetery\crypts_wall.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_cemetery\grave_03.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_cemetery\grave_02.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_cemetery\grave_01.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_urban/ice_machine001.mdl uses a different model version to the engine (got 49, expected 48) MDLCache: props_foliage\Mall_tree_large01.mdl uses a different model version to the engine (got 49, expected 48) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/asphole/aspbooth_base.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/asphole/aspbooth_base.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/asphole/aspbooth_base.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/asphole/aspbooth_base.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/asphole/aspbooth_base.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/malkavian/malk_candle.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/asphole/aspbooth_base.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/malkavian/malk_candle.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/malkavian/malk_candle.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/malkavian/malk_candle.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/malkavian/malk_candle.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/malkavian/malk_candle.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/vesuvius/glass_rack.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/vesuvius/glass_rack.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_militia/trees2.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_militia/trees2.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_militia/trees2.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_militia/trees2.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/decor/water_plants/water_plants.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/decor/water_plants/water_plants.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/decor/water_plants/water_plants.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_tides/tides_flag_a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/cliffs/rocks_medium02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/cliffs/rocks_medium02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_equipment/elevator_buttons.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_equipment/elevator_buttons.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_equipment/elevator_buttons.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_equipment/elevator_buttons.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_equipment/elevator_buttons.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_equipment/elevator_buttons.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_equipment/elevator_buttons.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_equipment/elevator_buttons.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_equipment/elevator_buttons.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_tides/tides_woodenfences_b.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_tides/tides_woodenfences_b.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_cluster_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/light_outsidewall.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/light_outsidewall.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/light_outsidewall.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props/pi_shrub.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props/pi_shrub.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props/pi_shrub.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props/pi_shrub.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props/pi_shrub.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/newshop_windows.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine_tall_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/decor/mirrora/mirrora.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/decor/mirrora/mirrora.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/decor/mirrora/mirrora.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridorlamp/corridorlamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/hotel_sconce001.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/hotel_sconce001.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/hotel_sconce001.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/hotel_sconce001.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/hotel_sconce001.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/hotel_sconce001.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/hotel_sconce001.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/hotel_sconce001.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/hotel_sconce001.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/hotel_sconce001.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/hotel_sconce001.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/hotel_sconce001.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/pool_ladder001.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/pool_ladder001.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/pool_ladder001.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/pool_ladder001.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_canal/canalmap001.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_canal/canalmap001.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/env/lighting/corridor_ceil_lamp/corridor_ceil_lamp.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/urban_bush_angled_256.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/urban_bush_angled_256.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/urban_bush_angled_256.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/msc/e_bush2.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/sickness/dooframe_01.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/la/empire.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/misc/giosconce/giosconce.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/misc/giosconce/giosconce.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/misc/giosconce/giosconce.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/misc/giosconce/giosconce.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/misc/giosconce/giosconce.mdl) clientside lua startup! CSoundEmitterSystemBase::AddSound( 'CW_M203_OPEN', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_M203_CLOSE', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_M203_REMOVE', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_M203_INSERT', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_M203_FIRE', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_M203_FIRE_BUCK', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' Warning: vgui.Create failed to create the VGUI component (DHTML) [Photon] Auto component: Federal Signal Integrity Fire was not found in the library. Requested in: Fire Chief Suburban. [Photon] Auto component: Whelen Legacy Fire was not found in the library. Requested in: Fire Chief Suburban. [Photon] Auto component: Whelen Justice Fire was not found in the library. Requested in: Fire Chief Suburban. [Photon] Auto component: Whelen Liberty SX Fire was not found in the library. Requested in: Fire Chief Suburban. [Photon] Auto component: Federal Signal Valor Fire was not found in the library. Requested in: Fire Chief Suburban. ========================================================== Simple Prop Protection Version 1.51 by Spacetech has loaded ========================================================== Couldn't include file 'core\sh_hooks.lua' (File not found) (@gamemodes/cityrp_2_by_limelightgaming/gamemode/sh_init.lua (line 64)) [Discord] Don't like seeing all these messages? Type !togglerelay to toggle Discord <--> GMod Relay! [Discord] Hooray! Free Relay version 1.2.8 has been loaded! Reloaded Control: VoiceNotify CSoundEmitterSystemBase::AddSound( 'CW_ACE_FIRE', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_ACE_FIRE_SUPPRESSED', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_ACE_MAGOUT', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_ACE_MAGIN', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_ACE_BOLT', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_AK74_FIRE', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_AK74_FIRE_SUPPRESSED', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_AK74_RPK_FIRE', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_AK74_RPK_FIRE_SUPPRESSED', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_AK74_MAGOUT', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_AK74_MAGIN', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_AK74_CLOTH', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_AK74_BOLTPULL', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_AR15_FIRE', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_AR15_FIRE_SUPPRESSED', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_AR15_LONGBARREL_FIRE', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_AR15_LONGBARREL_FIRE_SUPPRESSED', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_AR15_MAGOUT', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_AR15_MAGIN', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_AR15_MAGDROP', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_AR15_BOLT', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_HOLSTER', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_EMPTY', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_TAKEAIM', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_LOWERAIM', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_FOLEY_1', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_FOLEY_2', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_FOLEY_3', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_FOLEY_4', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_FOLEY_5', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_FOLEY_6', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_GENERIC_FOLEY', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_FOLEY_LIGHT', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_FOLEY_MEDIUM', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_FOLEY_HEAVY', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_FOLEY_CLOTH', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' Requesting texture value from var "$fbtexture" which is not a texture value (material: pp/toytown-top) CSoundEmitterSystemBase::AddSound( 'CW_BER_P90_FIRE', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_BER_P90_FIRE_SUPPRESSED', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_BER_P90_MAGOUT', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_BER_P90_MAGIN', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_BER_P90_BOLTPULL', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_BER_P90_DEPLOY', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_BER_UZI_FIRE', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_BER_UZI_FIRE_SUPPRESSED', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_BER_UZI_MAGOUT', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_BER_UZI_MAGIN', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_BER_UZI_SLAP', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_BER_UZI_BOLTPULL', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_BER_UZI_DEPLOY', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_DEAGLE_FIRE', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_DEAGLE_FIRE_SUPPRESSED', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_DEAGLE_MAGOUT', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_DEAGLE_MAGIN', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_DEAGLE_SLIDEBACK', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_DEAGLE_SLIDEFORWARD', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_G36C_FIRE', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_G36C_FIRE_SUPPRESSED', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_G36C_MAGOUT', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_G36C_MAGIN', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_G36C_MAGDROP', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_G36C_BOLTBACK', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_G36C_BOLTFORWARD', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_G36C_SELECTFIRE', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_G3A3_FIRE', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_G3A3_FIRE_SUPPRESSED', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_G3A3_HANDLE', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_G3A3_MAGOUT', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_G3A3_MAGIN', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_G3A3_BOLTFORWARD', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_G3A3_BOLTBACK', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_AWP_FIRE', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_AWP_FIRE_SUPPRESSED', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_AWM_CLIPOUT', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_AWM_CLIPIN', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_AWM_CLIPTAP', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_AWM_BOLTBACK', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_AWM_BOLTLOCK', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_AWM_BOLTPUSH', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_AWM_DRAW', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_FIVESEVEN_FIRE', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_FIVESEVEN_FIRE_SUPPRESSED', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_FIVESEVEN_MAGOUT', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_FIVESEVEN_MAGIN', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_FIVESEVEN_SLIDEBACK', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_FIVESEVEN_SLIDERELEASE', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_FIVESEVEN_MAGPOUCH', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_FIVESEVEN_MAGTAP', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_FIVESEVEN_SAFETY', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_G2_FIRE', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_G2_FIRE_SUPPRESSED', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_G2_CLIPOUT', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_G2_CLIPIN', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_G2_SHELL', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_G2_OPEN', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_G2_CLOSE', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_G2_DRAW', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_G2_COCK', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_GLOCK17_FIRE', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_GLOCK17_FIRE_SUPPRESSED', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_GLOCK17_FOLEY', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_GLOCK17_MAGOUT', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_GLOCK17_MAGIN', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_GLOCK17_SLIDE', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_GLOCK17_DRAW', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_M14_FIRE', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_M14_FIRE_SUPPRESSED', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_M14_MAGOUT', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_M14_MAGIN', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_M14_BOLT', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_M3SUPER90_FIRE', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_M3SUPER90_PUMP', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_M3SUPER90_INSERT', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_M3SUPER90_HANDLE', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_MP5_FIRE', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_MP5_FIRE_SUPPRESSED', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_MP5SD_FIRE', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_MP5K_FIRE', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_MP5_MAGOUT', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_MP5_MAGIN', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_MP5_BOLTBACK', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_MP5_BOLTFORWARD', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_MR96_FIRE', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_MR96_FIRE_LONG', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_MR96_FIRE_SHORT', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_MR96_CYLINDEROPEN', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_MR96_CYLINDERCLOSE', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_MR96_ROUNDSOUT', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_MR96_ROUNDSIN', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_P250_FIRE', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_P250_FIRE_SUPPRESSED', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_P250_MAGOUT', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_P250_MAGIN', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_P250_SLIDEBACK', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_P250_SLIDEFORWARD', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_SCAR20_FIRE', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_SCAR20_FIRE_SUPPRESSED', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_SCAR20_MAGOUT', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_SCAR20_MAGIN', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_SCAR20_BOLT', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_SCARH_FIRE', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_SCARH_MAGOUT', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_SCARH_MAGIN', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_SCARH_MAGSLAP', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_SCARH_BOLT', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_SCARH_FOLEY', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_UMP45_FIRE', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_UMP45_FIRE_SUPPRESSED', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_UMP45_MAGOUT', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_UMP45_MAGIN', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_UMP45_BOLTBACK', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'CW_UMP45_BOLTFORWARD', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'Elevators.Old1', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'Elevators.Rusty', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'Elevators.Squeaky', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'Elevators.HeavyMetal', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'Elevators.Tram', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'Elevators.Stop.Old1', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'Elevators.Stop.Rusty', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'Elevators.Stop.Squeaky', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'Elevators.Stop.Industrial', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'Elevators.Stop.HeavyMetal', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' CSoundEmitterSystemBase::AddSound( 'Elevators.Stop.Old2', 'scripts/sounds/lua.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' ERROR: Trying to derive entity sent_keypad_wire from non existant entity base_wire_entity! [GMC] WARNING: This addon may not work on the current gamemode: CityRP 2. Failed to load custom font file 'c:/program files (x86)/steam/steamapps/common/garrysmod/garrysmod/workshop/resource/fonts/agencyb.ttf' Failed to load custom font file 'c:/program files (x86)/steam/steamapps/common/garrysmod/garrysmod/workshop/resource/fonts/agencyr.ttf' Failed to load custom font file 'c:/program files (x86)/steam/steamapps/common/garrysmod/garrysmod/workshop/resource/fonts/alphamalemodern.ttf' Failed to load custom font file 'c:/program files (x86)/steam/steamapps/common/garrysmod/garrysmod/workshop/resource/fonts/d3euronism.ttf' Failed to load custom font file 'c:/program files (x86)/steam/steamapps/common/garrysmod/garrysmod/workshop/resource/fonts/jupiter.ttf' Failed to load custom font file 'c:/program files (x86)/steam/steamapps/common/garrysmod/garrysmod/workshop/resource/fonts/lcd.ttf' Failed to load custom font file 'c:/program files (x86)/steam/steamapps/common/garrysmod/garrysmod/workshop/resource/fonts/lime.ttf' Failed to load custom font file 'c:/program files (x86)/steam/steamapps/common/garrysmod/garrysmod/workshop/resource/fonts/ocrastd.ttf' Failed to load custom font file 'c:/program files (x86)/steam/steamapps/common/garrysmod/garrysmod/workshop/resource/fonts/opensans-bold.ttf' Failed to load custom font file 'c:/program files (x86)/steam/steamapps/common/garrysmod/garrysmod/workshop/resource/fonts/opensans-bolditalic.ttf' Failed to load custom font file 'c:/program files (x86)/steam/steamapps/common/garrysmod/garrysmod/workshop/resource/fonts/opensans-extrabold.ttf' Failed to load custom font file 'c:/program files (x86)/steam/steamapps/common/garrysmod/garrysmod/workshop/resource/fonts/opensans-extrabolditalic.ttf' Failed to load custom font file 'c:/program files (x86)/steam/steamapps/common/garrysmod/garrysmod/workshop/resource/fonts/opensans-italic.ttf' Failed to load custom font file 'c:/program files (x86)/steam/steamapps/common/garrysmod/garrysmod/workshop/resource/fonts/opensans-light.ttf' Failed to load custom font file 'c:/program files (x86)/steam/steamapps/common/garrysmod/garrysmod/workshop/resource/fonts/opensans-lightitalic.ttf' Failed to load custom font file 'c:/program files (x86)/steam/steamapps/common/garrysmod/garrysmod/workshop/resource/fonts/opensans-regular.ttf' Failed to load custom font file 'c:/program files (x86)/steam/steamapps/common/garrysmod/garrysmod/workshop/resource/fonts/opensans-semibold.ttf' Failed to load custom font file 'c:/program files (x86)/steam/steamapps/common/garrysmod/garrysmod/workshop/resource/fonts/opensans-semibolditalic.ttf' Failed to load custom font file 'c:/program files (x86)/steam/steamapps/common/garrysmod/garrysmod/workshop/resource/fonts/prototype.ttf' Failed to load custom font file 'c:/program files (x86)/steam/steamapps/common/garrysmod/garrysmod/workshop/resource/fonts/sansation.ttf' Failed to load custom font file 'c:/program files (x86)/steam/steamapps/common/garrysmod/garrysmod/workshop/resource/fonts/signpainter-housescript.ttf' Failed to load custom font file 'c:/program files (x86)/steam/steamapps/common/garrysmod/garrysmod/workshop/resource/fonts/spaceage.ttf' Failed to load custom font file 'c:/program files (x86)/steam/steamapps/common/garrysmod/garrysmod/workshop/resource/fonts/starcine.ttf' Failed to load custom font file 'c:/program files (x86)/steam/steamapps/common/garrysmod/garrysmod/workshop/resource/fonts/starcraft2.ttf' Failed to load custom font file 'c:/program files (x86)/steam/steamapps/common/garrysmod/garrysmod/workshop/resource/fonts/transrobotics.ttf' Photon Lighting Engine (Denver #69) is active. Type !photon or press C and click Photon for help and information. Your Membership expires in 38 day(s). You have saved props, use /restoreprops to restore, this will get overridden if you spawn more props! ShaderAPIDX8::CreateD3DTexture: D3DERR_INVALIDCALL env_cubemap used on world geometry without rebuilding map. . ignoring: maps/rp_evocity_v4b1/ground/blendicesnow01_wvt_patch env_cubemap used on world geometry without rebuilding map. . ignoring: maps/rp_evocity_v4b1/concrete/blendconcreterock001a_wvt_patch env_cubemap used on world geometry without rebuilding map. . ignoring: glass/sign_emergency01 Error! Flag "$nodecal" is multiply defined in material "schmal/fpi_utility/airdek_mesh"! KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/models/t733cars/f150_82/salon1.vmt VertexLitGeneric, (*proxies*), (*Equals*), KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/models/t733cars/f150_82/salon2.vmt VertexLitGeneric, (*proxies*), (*Equals*), KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/models/lonewolfiescars/russian_cars/kamaz/matte.vmt VertexLitGeneric, (*proxies*), (*Equals*), No such variable "$colorfix" for material "models/perrynsvehicles/ford_e-350_ambulance/e-350_diamond_plate" Error: Material "models/perrynsvehicles/ford_e-350_ambulance/e-350_diamond_plate" : proxy "Equals" unable to initialize! No such variable "$colorfix" for material "models/perrynsvehicles/ford_e-350_ambulance/e-350_chrome" Error: Material "models/perrynsvehicles/ford_e-350_ambulance/e-350_chrome" : proxy "Equals" unable to initialize! No such variable "$colorfix" for material "models/perrynsvehicles/ford_e-350_ambulance/ford_e-350_chrome" Error: Material "models/perrynsvehicles/ford_e-350_ambulance/ford_e-350_chrome" : proxy "Equals" unable to initialize! No such variable "$colorfix" for material "models/perrynsvehicles/ford_e-350_ambulance/e-350_chrome_texture" Error: Material "models/perrynsvehicles/ford_e-350_ambulance/e-350_chrome_texture" : proxy "Equals" unable to initialize! No such variable "$colorfix" for material "models/perrynsvehicles/ford_e-350_ambulance/e-350_chrome_texture_2" Error: Material "models/perrynsvehicles/ford_e-350_ambulance/e-350_chrome_texture_2" : proxy "Equals" unable to initialize! No such variable "$colorfix" for material "models/perrynsvehicles/ford_e-350_ambulance/e-350_headlamps" Error: Material "models/perrynsvehicles/ford_e-350_ambulance/e-350_headlamps" : proxy "Equals" unable to initialize! No such variable "$colorfix" for material "models/perrynsvehicles/ford_e-350_ambulance/e-350_orange_glass" Error: Material "models/perrynsvehicles/ford_e-350_ambulance/e-350_orange_glass" : proxy "Equals" unable to initialize! No such variable "$colorfix" for material "models/perrynsvehicles/ford_e-350_ambulance/e-350_red_glass" Error: Material "models/perrynsvehicles/ford_e-350_ambulance/e-350_red_glass" : proxy "Equals" unable to initialize! No such variable "$colorfix" for material "models/perrynsvehicles/ford_e-350_ambulance/ford_e-350_license_plate" Error: Material "models/perrynsvehicles/ford_e-350_ambulance/ford_e-350_license_plate" : proxy "Equals" unable to initialize! No such variable "$colorfix" for material "models/perrynsvehicles/ford_e-350_ambulance/e-350_white_glass" Error: Material "models/perrynsvehicles/ford_e-350_ambulance/e-350_white_glass" : proxy "Equals" unable to initialize! No such variable "$colorfix" for material "models/perrynsvehicles/ford_e-350_ambulance/e-350_glass" Error: Material "models/perrynsvehicles/ford_e-350_ambulance/e-350_glass" : proxy "Equals" unable to initialize! No such variable "$colorfix" for material "models/perrynsvehicles/ford_e-350_ambulance/e-350_ford_logo" Error: Material "models/perrynsvehicles/ford_e-350_ambulance/e-350_ford_logo" : proxy "Equals" unable to initialize! Error! Variable "$ambientocclusion" is multiply defined in material "models/perrynsvehicles/ford_e-350_ambulance/e-350__dashboard_and_steerwheel999__spec_"! No such variable "$colorfix" for material "models/perrynsvehicles/ford_e-350_ambulance/e-350__dashboard_and_steerwheel999__spec_" Error: Material "models/perrynsvehicles/ford_e-350_ambulance/e-350__dashboard_and_steerwheel999__spec_" : proxy "Equals" unable to initialize! Error! Variable "$ambientocclusion" is multiply defined in material "models/perrynsvehicles/ford_e-350_ambulance/_dashboard_and_steerwheelplastic_steer__spec_"! No such variable "$colorfix" for material "models/perrynsvehicles/ford_e-350_ambulance/_dashboard_and_steerwheelplastic_steer__spec_" Error: Material "models/perrynsvehicles/ford_e-350_ambulance/_dashboard_and_steerwheelplastic_steer__spec_" : proxy "Equals" unable to initialize! Error! Variable "$ambientocclusion" is multiply defined in material "models/perrynsvehicles/ford_e-350_ambulance/e-350__dashboard_and_steerwheeltempcontrol__spec_"! No such variable "$colorfix" for material "models/perrynsvehicles/ford_e-350_ambulance/e-350__dashboard_and_steerwheeltempcontrol__spec_" Error: Material "models/perrynsvehicles/ford_e-350_ambulance/e-350__dashboard_and_steerwheeltempcontrol__spec_" : proxy "Equals" unable to initialize! Error! Variable "$ambientocclusion" is multiply defined in material "models/perrynsvehicles/ford_e-350_ambulance/e-350__dashboard_and_steerwheeldash__spec_"! No such variable "$colorfix" for material "models/perrynsvehicles/ford_e-350_ambulance/e-350__dashboard_and_steerwheeldash__spec_" Error: Material "models/perrynsvehicles/ford_e-350_ambulance/e-350__dashboard_and_steerwheeldash__spec_" : proxy "Equals" unable to initialize! Error! Variable "$ambientocclusion" is multiply defined in material "models/perrynsvehicles/ford_e-350_ambulance/e-350__dashboard_and_steerwheelcontrols__spec_"! No such variable "$colorfix" for material "models/perrynsvehicles/ford_e-350_ambulance/e-350__dashboard_and_steerwheelcontrols__spec_" Error: Material "models/perrynsvehicles/ford_e-350_ambulance/e-350__dashboard_and_steerwheelcontrols__spec_" : proxy "Equals" unable to initialize! Error! Variable "$ambientocclusion" is multiply defined in material "models/perrynsvehicles/ford_e-350_ambulance/e-350__dashboard_and_steerwheelblackwood__spec_"! No such variable "$colorfix" for material "models/perrynsvehicles/ford_e-350_ambulance/e-350__dashboard_and_steerwheelblackwood__spec_" Error: Material "models/perrynsvehicles/ford_e-350_ambulance/e-350__dashboard_and_steerwheelblackwood__spec_" : proxy "Equals" unable to initialize! Error! Variable "$ambientocclusion" is multiply defined in material "models/perrynsvehicles/ford_e-350_ambulance/e-350__dashboard_and_steerwheelgear__spec_"! No such variable "$colorfix" for material "models/perrynsvehicles/ford_e-350_ambulance/e-350__dashboard_and_steerwheelgear__spec_" Error: Material "models/perrynsvehicles/ford_e-350_ambulance/e-350__dashboard_and_steerwheelgear__spec_" : proxy "Equals" unable to initialize! Error! Variable "$ambientocclusion" is multiply defined in material "models/perrynsvehicles/ford_e-350_ambulance/e-350__dashboard_and_steerwheelaudiosystem__spec_"! No such variable "$colorfix" for material "models/perrynsvehicles/ford_e-350_ambulance/e-350__dashboard_and_steerwheelaudiosystem__spec_" Error: Material "models/perrynsvehicles/ford_e-350_ambulance/e-350__dashboard_and_steerwheelaudiosystem__spec_" : proxy "Equals" unable to initialize! Error! Variable "$ambientocclusion" is multiply defined in material "models/perrynsvehicles/ford_e-350_ambulance/e-350__dashboard_and_steerwheelpedal__spec_"! No such variable "$colorfix" for material "models/perrynsvehicles/ford_e-350_ambulance/e-350__dashboard_and_steerwheelpedal__spec_" Error: Material "models/perrynsvehicles/ford_e-350_ambulance/e-350__dashboard_and_steerwheelpedal__spec_" : proxy "Equals" unable to initialize! Error! Variable "$ambientocclusion" is multiply defined in material "models/perrynsvehicles/ford_e-350_ambulance/e-350__dashboard_and_steerwheelplastic_int__spec_"! No such variable "$colorfix" for material "models/perrynsvehicles/ford_e-350_ambulance/e-350__dashboard_and_steerwheelplastic_int__spec_" Error: Material "models/perrynsvehicles/ford_e-350_ambulance/e-350__dashboard_and_steerwheelplastic_int__spec_" : proxy "Equals" unable to initialize! Error! Variable "$ambientocclusion" is multiply defined in material "models/perrynsvehicles/ford_e-350_ambulance/e-350__seatseat_fabric2__spec_"! No such variable "$colorfix" for material "models/perrynsvehicles/ford_e-350_ambulance/e-350__seatseat_fabric2__spec_" Error: Material "models/perrynsvehicles/ford_e-350_ambulance/e-350__seatseat_fabric2__spec_" : proxy "Equals" unable to initialize! Error! Variable "$ambientocclusion" is multiply defined in material "models/perrynsvehicles/ford_e-350_ambulance/e-350__seatseat_fabric1__spec_"! No such variable "$colorfix" for material "models/perrynsvehicles/ford_e-350_ambulance/e-350__seatseat_fabric1__spec_" Error: Material "models/perrynsvehicles/ford_e-350_ambulance/e-350__seatseat_fabric1__spec_" : proxy "Equals" unable to initialize! No such variable "$colorfix" for material "models/perrynsvehicles/ford_e-350_ambulance/e-350_xray_panel" Error: Material "models/perrynsvehicles/ford_e-350_ambulance/e-350_xray_panel" : proxy "Equals" unable to initialize! No such variable "$colorfix" for material "models/perrynsvehicles/ford_e-350_ambulance/ford_e-350_aluminium" Error: Material "models/perrynsvehicles/ford_e-350_ambulance/ford_e-350_aluminium" : proxy "Equals" unable to initialize! No such variable "$colorfix" for material "models/perrynsvehicles/ford_e-350_ambulance/e-350_xray_monitor" Error: Material "models/perrynsvehicles/ford_e-350_ambulance/e-350_xray_monitor" : proxy "Equals" unable to initialize! No such variable "$colorfix" for material "models/perrynsvehicles/ford_e-350_ambulance/e-350_heartrate_panel" Error: Material "models/perrynsvehicles/ford_e-350_ambulance/e-350_heartrate_panel" : proxy "Equals" unable to initialize! No such variable "$colorfix" for material "models/perrynsvehicles/ford_e-350_ambulance/material__2239982" Error: Material "models/perrynsvehicles/ford_e-350_ambulance/material__2239982" : proxy "Equals" unable to initialize! No such variable "$colorfix" for material "models/perrynsvehicles/ford_e-350_ambulance/e-350_heartrate_panel_2" Error: Material "models/perrynsvehicles/ford_e-350_ambulance/e-350_heartrate_panel_2" : proxy "Equals" unable to initialize! No such variable "$colorfix" for material "models/perrynsvehicles/ford_e-350_ambulance/e-350_bigcabinet_bottle1" Error: Material "models/perrynsvehicles/ford_e-350_ambulance/e-350_bigcabinet_bottle1" : proxy "Equals" unable to initialize! No such variable "$colorfix" for material "models/perrynsvehicles/ford_e-350_ambulance/e-350_bigcabinet_box2" Error: Material "models/perrynsvehicles/ford_e-350_ambulance/e-350_bigcabinet_box2" : proxy "Equals" unable to initialize! No such variable "$colorfix" for material "models/perrynsvehicles/ford_e-350_ambulance/e-350_bigcabinet_box1" Error: Material "models/perrynsvehicles/ford_e-350_ambulance/e-350_bigcabinet_box1" : proxy "Equals" unable to initialize! No such variable "$colorfix" for material "models/perrynsvehicles/ford_e-350_ambulance/e-350_bigcabinet_bottle_glass" Error: Material "models/perrynsvehicles/ford_e-350_ambulance/e-350_bigcabinet_bottle_glass" : proxy "Equals" unable to initialize! No such variable "$colorfix" for material "models/perrynsvehicles/ford_e-350_ambulance/e-350_tire" Error: Material "models/perrynsvehicles/ford_e-350_ambulance/e-350_tire" : proxy "Equals" unable to initialize! KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/models/props_jorpakko/frosted_glass_door.vmt Refract, hit surface has no samples hit surface has no samples hit surface has no samples Compact freed 880640 bytes Using joystick 'Xbox360 controller' configuration JOY_AXIS_X: mapped to Side (absolute) JOY_AXIS_Y: mapped to Forward (absolute) JOY_AXIS_Z: unmapped JOY_AXIS_R: mapped to Look (absolute) JOY_AXIS_U: mapped to Turn (absolute) JOY_AXIS_V: unmapped Advanced Joystick settings initialized Requesting texture value from var "$startexture" which is not a texture value (material: skybox/paintedrt) Requesting texture value from var "$startexture" which is not a texture value (material: skybox/paintedlf) Requesting texture value from var "$startexture" which is not a texture value (material: skybox/paintedbk) Requesting texture value from var "$startexture" which is not a texture value (material: skybox/paintedft) Requesting texture value from var "$startexture" which is not a texture value (material: skybox/paintedup) Requesting texture value from var "$startexture" which is not a texture value (material: skybox/painteddn) VCMod: started loading clientside. VCMod: finished loading clientside. VCMod: initialized clientside language data. (Local OOC) [L²:RP]Quest ◔ ⌣ ◔: Black screen and invisible GUI issue here ![]() It's not my CPU But I have sent you the console.log RE: Black Screen and Invisible GUI after joining LL - Night - Mar 25, 2017 And you've definitely made sure that your drivers are up to date? RE: Black Screen and Invisible GUI after joining LL - Quest - Mar 25, 2017 (Mar 25, 2017, 02:38 PM)Nightmare Wrote: And you've definitely made sure that your drivers are up to date? Yup RE: Black Screen and Invisible GUI after joining LL - Night - Mar 25, 2017 And the map fix caused this? RE: Black Screen and Invisible GUI after joining LL - Quest - Mar 25, 2017 (Mar 25, 2017, 02:44 PM)Nightmare Wrote: And the map fix caused this? Yup, deleted the map fix and it's still broken RE: Black Screen and Invisible GUI after joining LL - Night - Mar 25, 2017 In your GMOD directory, there should be an executable file called FactoryReset-GMod.bat Please run this executable and then launch Steam. You may need to redownload content files again, but try joining the server first. RE: Black Screen and Invisible GUI after joining LL - Quest - Mar 25, 2017 (Mar 25, 2017, 02:47 PM)Nightmare Wrote: In your GMOD directory, there should be an executable file called FactoryReset-GMod.bat Okay, I'm running the .bat file RE: Black Screen and Invisible GUI after joining LL - Lord Octagon - Mar 25, 2017 (Mar 25, 2017, 11:58 AM)Quest Wrote:(Mar 23, 2017, 10:06 PM)Lord Octagon Wrote: Hello @Quest, allow me to help you with your sound issue. Next time you are on the server and are experiencing the aforementioned problem, open the console by pressing the associate key it is assigned to (you can see this in the options menu - the default key is `). Next, type "snd_dumpclientsounds" into the console; this will give you a full list of ongoing sounds. Copy and paste the outputted message here so we can proceed to solving the problem.] snd_dumpclientsounds Hi @Quest, download this ZIP file then unzip it. Navigate to Steam\SteamApps\common\GarrysMod\garrysmod\sound (if you do not have a sound folder, create one). Then simply drag the "ambient" folder there. RE: Black Screen and Invisible GUI after joining LL - Quest - Mar 25, 2017 (Mar 25, 2017, 03:52 PM)Lord Octagon Wrote:Hasn't done anything :/(Mar 25, 2017, 11:58 AM)Quest Wrote:(Mar 23, 2017, 10:06 PM)Lord Octagon Wrote: Hello @Quest, allow me to help you with your sound issue. Next time you are on the server and are experiencing the aforementioned problem, open the console by pressing the associate key it is assigned to (you can see this in the options menu - the default key is `). Next, type "snd_dumpclientsounds" into the console; this will give you a full list of ongoing sounds. Copy and paste the outputted message here so we can proceed to solving the problem.] snd_dumpclientsounds RE: Black Screen and Invisible GUI after joining LL - Night - Mar 25, 2017 If you ran the FactoryReset-GMod.bat file after you had applied the sound fix that Octagon had given you, you'll need to put it back in. |