[In-Game] Remove Ceramic Plating - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Feedback (https://limelightgaming.net/forums/forum-612.html) +--- Forum: Suggestions (https://limelightgaming.net/forums/forum-239.html) +---- Forum: Finished (https://limelightgaming.net/forums/forum-242.html) +---- Thread: [In-Game] Remove Ceramic Plating (/thread-14231.html) |
RE: [In-Game] Remove Ceramic Plating - Welker - Feb 3, 2017 (Feb 3, 2017, 04:01 AM)Soviethooves Wrote:Only other alternative I can think of is to reduce normal kevlar to %25-30 and leave ceramic at %50.(Feb 3, 2017, 03:58 AM)Nightmare Wrote: Make it harder to obtain thus creating more routes needed to gain it for average citizens/criminals. On top of that, review the amount of damage weapons can deal to the torso area as @Welker said. RE: [In-Game] Remove Ceramic Plating - Soviethooves - Feb 3, 2017 (Feb 3, 2017, 04:09 AM)Welker Wrote:(Feb 3, 2017, 04:01 AM)Soviethooves Wrote:Only other alternative I can think of is to reduce normal kevlar to %25-30 and leave ceramic at %50.(Feb 3, 2017, 03:58 AM)Nightmare Wrote: Make it harder to obtain thus creating more routes needed to gain it for average citizens/criminals. On top of that, review the amount of damage weapons can deal to the torso area as @Welker said. That's a solution, but that seems like a hassle. Why not just have the one 50% Kevlar if it already prevents a decent amount of damage and is already accounted for in weapon balance? RE: [In-Game] Remove Ceramic Plating - Night - Feb 3, 2017 Because ceramic is actually good - and before it came in, SWAT firefights usually ended up in the criminals favour. Just re-evaluate how it can be gained, how much damage weapons deal against the torso areas and you'll be set. RE: [In-Game] Remove Ceramic Plating - Toxic - Feb 3, 2017 Vote changed to +support RE: [In-Game] Remove Ceramic Plating - The Rock - Feb 3, 2017 -Support RE: [In-Game] Remove Ceramic Plating - Soviethooves - Feb 3, 2017 (Feb 3, 2017, 04:25 AM)Nightmare Wrote: Because ceramic is actually good - and before it came in, SWAT firefights usually ended up in the criminals favour. Just re-evaluate how it can be gained, how much damage weapons deal against the torso areas and you'll be set. But why waste time and resources of we can just remove it? Law Enforcement had a FIGHTING CHANCE before Ceramic, and now unless you have more medkits than a hopsital and a ceramic vest, you will die. RE: [In-Game] Remove Ceramic Plating - Vimpto - Feb 3, 2017 +support but keep for the swat as they are wearing big heavy armor thats more than kevlar imo RE: [In-Game] Remove Ceramic Plating - Nudel - Feb 3, 2017 -Support RE: [In-Game] Remove Ceramic Plating - BlackDog - Feb 3, 2017 I wish people would vote less because "I like ceramic" and more thinking of the bigger picture and issues this and medkit/roid spamming have caused. I like it to, but at the same time, i realise and accept what needs to be done. "The popular choice is not always right, and the right choice is not always popular" RE: [In-Game] Remove Ceramic Plating - Brynn - Feb 3, 2017 'The popular choice is not always right, and the right choice is not always popular'... This has nothing to-do with it BlackDog, people are allow their own opinion and just because they're opinion differs to yours does not mean they're voting for the 'popular' option. I am voting to keep it, I don't use ceramic, nor do I like it, and it annoys me when people use and I'm a cop and die because I am under equipped. But why remove a system which many players use, without looking at the alternatives? To those who say 'It's a waste of development', it's not something that will get done straight away, like many of the other updates. Allowing the playerbase multiple options when it comes to defense is an important choice. Stripping something many players use is not a smart option without trying alternatives first. RE: [In-Game] Remove Ceramic Plating - BlackDog - Feb 4, 2017 (Feb 3, 2017, 11:56 PM)Brynn Wrote: 'The popular choice is not always right, and the right choice is not always popular'... RE: [In-Game] Remove Ceramic Plating - Brynn - Feb 4, 2017 (Feb 4, 2017, 12:11 AM)BlackDog Wrote:(Feb 3, 2017, 11:56 PM)Brynn Wrote: 'The popular choice is not always right, and the right choice is not always popular'... RE: [In-Game] Remove Ceramic Plating - Soviethooves - Feb 4, 2017 So, if we bump weapon damage, that would leave 50% kevlar useless and if you don't have any type of kevlar, you have no chance. If we upgraded to FAS Medkits, this would fit the RP aspect of firefights immensely and stop medkit spam all together and a new wave of tactics would emerge for team medics. (Even a possible revival if all stuff is used, but they stay at 10% health when revived -BlackDog's idea). We do need to make more powerful military weapons heard to get, but we shouldn't bump their damage. It's balanced the way it is as 3-4 with an AR-15 can drop you to 10ish% and with kevlar 20-30%. With Ceramic and medkit spam you'd need 3 mags and hope to god the player isn't doing the circle strafe move. I fail to see how this is even an argument, this one item broke our balanced system and we don't want to remove it, but work our WHOLE system around an item that would be impossible to balance as you would be giving players an extreme unfair advantage if they don't cop out extra money for a vest that just ruins it for police officers, players who can't afford one, and players who wish to actually see firefight a little more realistic than the usual medkit spam ceramic hell hole we have now. RE: [In-Game] Remove Ceramic Plating - PaulB - Feb 4, 2017 (Feb 4, 2017, 01:49 AM)Soviethooves Wrote: So, if we bump weapon damage, that would leave 50% kevlar useless and if you don't have any type of kevlar, you have no chance. Even without medkit spam you absorb a shit tonne of damage, damage needs to be buffed even for 50% kevlar it's just god dahm stupid. RE: [In-Game] Remove Ceramic Plating - Soviethooves - Feb 4, 2017 I got shot by BlckDog in a test with an AR-15 and it took about 3-4 rounds to drop me without kevlar. With kevlar it was 5-8. The damage is fine. Seriously, check it. |