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CityRP Money Printer - Revamp - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Feedback (https://limelightgaming.net/forums/forum-612.html) +--- Forum: Suggestions (https://limelightgaming.net/forums/forum-239.html) +---- Forum: Staff Review (https://limelightgaming.net/forums/forum-240.html) +----- Forum: Approved Suggestions (https://limelightgaming.net/forums/forum-499.html) +----- Thread: CityRP Money Printer - Revamp (/thread-9537.html) |
RE: Money Printer - Revamp - Nev - Aug 5, 2017 bumpity bump bump RE: Money Printer - Revamp - Nev - Aug 29, 2017 (Apr 24, 2016, 05:18 PM)Faustie Wrote: I'd be very happy to work on this. Q: Should we raise the barrier for new players to be able to use contraband effectively? Absolutely. The current system is too basic and allows you to simply drop down a set of contraband and requires absolutely zero focus and/or involvement. The risksĀ are non-existent and this is reflected in the extremely minute income that it can provide. Contraband should be in itself a role-play and we should develop it to be just that. It shouldn't be something that is just considered an easy source of side revenue while they participate in exterior role-plays. If you want to create additional ways for new players to earn an income, you've already got it. All they have to do is purchase an axe and left click a tree. Outside of this, you should be looking to expand passive-roleplay sources of income as that should ultimately be the focus of server development. Everyone shouldn't be relying on an illegal form of income. RE: Money Printer - Revamp - Doctor Internet - Oct 9, 2017 Pushing for Staff Review. Money Printer - Revamp - Doctor Internet - Nov 28, 2017 Approved. |