![]() |
Vehicles Change the car welding requirements again. - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Feedback (https://limelightgaming.net/forums/forum-612.html) +--- Forum: Suggestions (https://limelightgaming.net/forums/forum-239.html) +---- Forum: Staff Review (https://limelightgaming.net/forums/forum-240.html) +----- Forum: Approved Suggestions (https://limelightgaming.net/forums/forum-499.html) +----- Thread: Vehicles Change the car welding requirements again. (/thread-26609.html) |
RE: Change the car welding requirements again. - Rushi- - Dec 21, 2019 +support RE: Change the car welding requirements again. - Ben - Dec 21, 2019 + Support I think 15 REPs sounds reasonable and hopefully this will pave the way for new items / tools to be added as higher REP requirements to encourage more people to roleplay to a high standard.
RE: Change the car welding requirements again. - Cochise - Dec 21, 2019 (Dec 21, 2019, 12:47 PM)Markus Wrote:(Dec 18, 2019, 06:28 PM)Cochise Wrote: +Support 10-15 rep count i believe would be a good amount for this tool, most people who have the 25 rep limit dont really play mechanic or just not that very active anymore. You have to understand that a tool of this kind can really enchance rp's a lot. Overpricing it is limiting a lot of RP's. RE: Change the car welding requirements again. - Markus - Dec 21, 2019 (Dec 21, 2019, 02:56 PM)Cochise Wrote:(Dec 21, 2019, 12:47 PM)Markus Wrote:(Dec 18, 2019, 06:28 PM)Cochise Wrote: +Support 10-15 rep count i believe would be a good amount for this tool, most people who have the 25 rep limit dont really play mechanic or just not that very active anymore. I agree with you. That is exactly why I have been grinding ever since the tool was added to earn 25 REPs (I think I had around 15 when it got announced). It is only limiting roleplays if people do not roleplay to get it. If people take the time to roleplay, earn REPs and get to use the tool, then the restriction will boost the number of roleplays. In the end, it is all down to the players. RE: Change the car welding requirements again. - Markus - Dec 21, 2019 (Dec 21, 2019, 01:08 PM)kellekerell Wrote: Don't people say "Don't roleplay for the REP's, roleplay for the fun"? The proper thing to say would be "Don't roleplay *only* for REPs." Same thing as with people on Youtube. If you only make videos for the money and don't enjoy them, your viewers will notice that you are bored and will stop watching. It does not mean you cannot make a living out of it. Regarding the next paragraph, I have never felt like "that's it for now" when I reached 9 REPs, in fact even if I might have lost interest in CityRP from time to time, I always came back whenever I had some new crazy idea to build/roleplay. You say that earning REPs gets harder and harder over time, but to be fair if you have the creativity and time to invest (which not everyone has, same as me from time to time, but that is ok) then it is really not that hard. Sure, lower REP people should be rewarded as well, but guess what, I've already made a suggestion for adding the submaterial tool, which to me seems like a great step below prop welding: SubMaterial tool for Mechanics RE: Change the car welding requirements again. - Dav1d1050 - Dec 21, 2019 (Dec 18, 2019, 11:16 PM)BlackDog Wrote: So just to get this straight, as it kind of boggles my mind. I completely agree, RP's can be enhanced completely with this tool but it is never being used due to the lack of people with 25+ REPs I think that it should be changed to 15REPs as after 9REPs there is nothing to look forward to except mechanic welding which is just too far away. This way it is just far more achieveble and people will RP more to be able to unlock this feature. +Support RE: Change the car welding requirements again. - BlackDog - Dec 21, 2019 (Dec 21, 2019, 12:51 PM)Markus Wrote:(Dec 18, 2019, 11:16 PM)BlackDog Wrote: To put this into perspective of just how limiting you wish to vote this into, of every single person on LL, the number of players who would have the 25 reps required to make use of this, is 17 If that's the case, why can only 17 people out of a total of 46,808 throughout LL's history use the tool at its current rep count after almost 5 years of operation? If reps we're being handed out like candy, then more people would have over 20 reps, as it stands, only 35 do, 35 out of the entire community have 20 reps, and only 35 people get to make use of the items that rep count unlocks. The more reps it requires the less who get to use it, and this is just how the math goes, BUT, the insanely LOW amount of people on LL who get to use it, is to me, fairly ridiculous. It's a sign the rep system is in need of a rework. To those who are also saying 15 is a good middle ground, less than 100 people will have access to it at this level as well. RE: Change the car welding requirements again. - D3ST - Dec 22, 2019 +Support RE: Change the car welding requirements again. - C Lee - Dec 22, 2019 Part of me feels with all these posts, there should just be a new rank called Builder. Which gives less restrictions to trusted builders. RE: Change the car welding requirements again. - BlackDog - Dec 22, 2019 (Dec 22, 2019, 01:52 AM)Andromeda Wrote: Part of me feels with all these posts, there should just be a new rank called Builder. Which gives less restrictions to trusted builders. How i wish this was a thing RE: Change the car welding requirements again. - Limelight Gaming - Dec 22, 2019 Pushing for Staff Review. #type:[review] RE: Change the car welding requirements again. - Taylor - Dec 22, 2019 (Dec 21, 2019, 11:13 PM)BlackDog Wrote:(Dec 21, 2019, 12:51 PM)Markus Wrote:(Dec 18, 2019, 11:16 PM)BlackDog Wrote: To put this into perspective of just how limiting you wish to vote this into, of every single person on LL, the number of players who would have the 25 reps required to make use of this, is 17 (excluding +10 props), this is the only thing that people with high REPs counts get. I believe it would be better to find another perk for 25 REPs before lowering this to 10/15 RE: Change the car welding requirements again. - BlackDog - Dec 22, 2019 (Dec 22, 2019, 03:52 PM)Faustin Wrote:(Dec 21, 2019, 11:13 PM)BlackDog Wrote:(Dec 21, 2019, 12:51 PM)Markus Wrote: It is not only about restricting something, as much as about endorsing roleplay. I mean I have 22 REPs and I love to just drive around blasting music in my car, or do funny shit instead of RP. If that isn't a testament to how easy it is to get REPs, then I dunno what is. I kind of feel the opposite. Nothing should be that high unless there are enough people who have obtained that number of reps to justify the work needed to add them. When we worked on the list of rep rewards, the idea was "Oh they will be handed out more often, the high counts wont be an issue" 2 years later, only 17 people have enough to actually use the items at this level, and it's not like it was the highest thing we proposed, while i'm not 100% on this, but i'm fairly certain the remote control flying drone never got added, if it did, only like 8 people would have access to it. The rep system feels like its in need of a rework/rebalance and the guidelines for how a rep is issued need to be reviewed. A place I play at now has a system where the points you earn are used in a Point Buy system, unlocks cost "blank" amount of points to unlock, and you spend them to unlock them, I pitched this idea wayyy back when we first reworked it but it was deemed infeasible due to how rarely reps we're being issued. The place Im playing at fixed this issue by granting every player, the ability to hand out ONE point, per "timespan" to ONE person. They can then spend these points as they see fit. To prevent farming of points, they obviously have ways to see who issues what, when, etc and its made very clear: If you are caught farming points from friends or alt accounts, not only will you no longer be allowed to earn more, and all your current points will be stripped from you, but your name will be added to a public wall of shame. If every player could issue 1 rep per "blank" to whomever they wanted, for whatever reason, this solves the problem of reps being insanely rare and becomes a community driven rewards system. You just need to watch for abuse, as in all systems abuse will occur, it just will be the minority of players who do it rather than the majority. RE: Change the car welding requirements again. - Taylor - Dec 22, 2019 (Dec 22, 2019, 05:28 PM)BlackDog Wrote:(Dec 22, 2019, 03:52 PM)Faustin Wrote:(Dec 21, 2019, 11:13 PM)BlackDog Wrote: If that's the case, why can only 17 people out of a total of 46,808 throughout LL's history use the tool at its current rep count after almost 5 years of operation? Correct if I'm wrong, but I interpretated that as: people with a high amount of REPs shouldn't be rewarded for their work, RE: Change the car welding requirements again. - BlackDog - Dec 22, 2019 (Dec 22, 2019, 05:36 PM)Faustin Wrote:(Dec 22, 2019, 05:28 PM)BlackDog Wrote:(Dec 22, 2019, 03:52 PM)Faustin Wrote: (excluding +10 props), this is the only thing that people with high REPs counts get. I believe it would be better to find another perk for 25 REPs before lowering this to 10/15 Not correct at all, though this appears to be the mindset for a lot of work that is to be done on LL: Are enough people going to use it, to justify the time spent developing it? Its a double edged sword: People want reps to be rare and the rewards to be high, but by doing this you create an environment where few people have access to the items, and thus less development time may be earmarked to work on future rewards because so few people actually use them. You can't have both, if you want more rewards, more people need to be earning reps more frequently, and for that to happen they need to be less rare. Im pretty sure that had people been earning reps ALOT more than they have been in the last 2 years, the rep reward list would have been much larger than it is now. |