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What do you think will improve or motivate PassiveRP? - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Entertainment (https://limelightgaming.net/forums/forum-197.html) +--- Forum: Discussions (https://limelightgaming.net/forums/forum-223.html) +---- Forum: Serious Discussions (https://limelightgaming.net/forums/forum-329.html) +---- Thread: What do you think will improve or motivate PassiveRP? (/thread-22322.html) |
RE: What do you think will improve or motivate PassiveRP? - Cochise - Aug 5, 2018 (Aug 4, 2018, 10:53 PM)Mr.Ryan Wrote: Nerf contraband, remove the tranq, add more REP rewards, switch back to evocity (any version providing it has a main street with plenty of shops), increase the frequency of REPs this RE: What do you think will improve or motivate PassiveRP? - Nebula - Aug 5, 2018 Less People that ruin it. Less People that rob stores 5 minutes after they opened. RE: What do you think will improve or motivate PassiveRP? - jess - Aug 5, 2018 everyone mainly just shoots each other. If someone sets up a passive RP it's either robbed, molotoved or the police are called. I think a new map could help since most shops are on Cosmos St. which no one really goes down. Also, I think having a better economy, people just sit and farm contraband RE: What do you think will improve or motivate PassiveRP? - Cooli - Aug 5, 2018 Even if you make a passiverp store, that doesn't have actual items, nobody visits it. Seems like players don't even want to roleplay. This will be less, if there are more accessible, obvious stores so that people will just wander in, and then decide to rp. RE: What do you think will improve or motivate PassiveRP? - jess - Aug 5, 2018 What could be good is having actual clothing accessories, actual things you can use. Like hats, backpacks, jackets. Not only would it give something for people to use, but it's passive RP. RE: What do you think will improve or motivate PassiveRP? - Kvatch - Aug 5, 2018 It's not that there's singlehandedly not enough motivation for passive RP, there's too much motivation for criminal RP. There's not many legal ways to do jobs whatsoever. To get big bank, it's mainly illegal. Money printing and weed farming is the best way to get money hands down. That promotes being anti social and hiding in your base (very Dark RP-like). There needs to be a lot more legal ways to make money, in fact most of the good ways of making money should be entirely legal and should promote player-to-player interaction. RE: What do you think will improve or motivate PassiveRP? - Vimpto - Aug 6, 2018 Tried to do a Roleplay today as President not allowing officers to use tasers only, all I got out of it was being arrested in 5minutes of the law being added. My aim was to make officers not just shoot at any chance they had and negotiate knowing that SWAT still have heavy firearms. But the cops just wanted weapons to shoot up every criminal, really disapointing that cops can't roleplay without shooting up Criminals. I wish people would stop focusing on what they want always and try something different every now and then RE: What do you think will improve or motivate PassiveRP? - Fly - Aug 6, 2018 (Aug 6, 2018, 07:48 PM)Vimpto Wrote: Tried to do a Roleplay today as President not allowing officers to use tasers only, all I got out of it was being arrested in 5minutes of the law being added. As if anyone would want to compromise for passiverp. AggroRPers have the upper hand and PassiveRPers get shit on. Change that and we'll see more of the latter. . RE: What do you think will improve or motivate PassiveRP? - Apex - Aug 6, 2018 More passive rp crime options, right now if you want to be a criminal and make money you either have to mug, sit in a room and farm contra or make meth. RE: What do you think will improve or motivate PassiveRP? - Taylor - Aug 6, 2018 (Aug 6, 2018, 10:18 PM)Apex Wrote: More passive rp crime options, right now if you want to be a criminal and make money you either have to mug, sit in a room and farm contra or make meth. It’s brcause people don’t develop characters, IMO if people wanna be low key criminals run like a laundromat and have some sort of weed operation on the sides /phone RE: What do you think will improve or motivate PassiveRP? - Quest - Aug 6, 2018 (Aug 6, 2018, 11:05 PM)Mr.Ryan Wrote:(Aug 6, 2018, 10:18 PM)Apex Wrote: More passive rp crime options, right now if you want to be a criminal and make money you either have to mug, sit in a room and farm contra or make meth. Because interesting RP's like that get destroyed by police RE: What do you think will improve or motivate PassiveRP? - Apex - Aug 6, 2018 (Aug 6, 2018, 11:19 PM)Quest Wrote:(Aug 6, 2018, 11:05 PM)Mr.Ryan Wrote:(Aug 6, 2018, 10:18 PM)Apex Wrote: More passive rp crime options, right now if you want to be a criminal and make money you either have to mug, sit in a room and farm contra or make meth. What quest said, the police don't even try. They just rush in and arrest, blast doors down without any investigation. The criminals have no chance when the police are free to run around and play rambo. RE: What do you think will improve or motivate PassiveRP? - ForceGhost - Aug 6, 2018 (Aug 6, 2018, 11:19 PM)Quest Wrote:(Aug 6, 2018, 11:05 PM)Mr.Ryan Wrote:(Aug 6, 2018, 10:18 PM)Apex Wrote: More passive rp crime options, right now if you want to be a criminal and make money you either have to mug, sit in a room and farm contra or make meth. I don't agree with Quest much but on this I do. Why would I set up props or anything that's going to indicate I'm inside? Most of the time it'll mean someone will come knocking. By not giving away where my base is I'm going to keep my Contraband a hell of a lot longer. RE: What do you think will improve or motivate PassiveRP? - Taylor - Aug 7, 2018 *COUGH* https://limelightgaming.net/forums/thread-21069.html?highlight=Whitelist RE: What do you think will improve or motivate PassiveRP? - Nebula - Aug 7, 2018 I remember that there was once a small event, with some crazy scientist and a Nuclear rocket base. End of story was that the SWAT and Police shot everyone (because they heared gunfire), the players that came to stop the rocket and the evil guys. |