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High End REP rewards - Printable Version

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RE: High End REP rewards - Cooli - Aug 24, 2018

(Aug 24, 2018, 10:26 AM)Insert Wrote: Access to these models: https://csite.io/tools/gmod-universal-mdl would be nice after a certain amount of REPs.

I need these.


RE: High End REP rewards - Vimpto - Aug 24, 2018

I would like being able to tint my car windows for 15rep


RE: High End REP rewards - Soviethooves - Aug 24, 2018

(Aug 24, 2018, 09:50 AM)Insert Wrote:
(Aug 23, 2018, 05:31 AM)Gungranny Wrote:
(Aug 23, 2018, 01:22 AM)Doctor Internet Wrote: -

-...and the players will need to trust the Mechanic isn’t a minge who will mess with their modifications...-

I dont think a mechanic with +25 reps would mess around like that.

REP’s don’t mean the player isn’t a minge who just farmed REP’s. From a new player’s perspective, he won’t fully know the mechanic.


RE: High End REP rewards - Admiral. - Aug 24, 2018

(Aug 21, 2018, 04:03 PM)Faustie Wrote:
(Aug 21, 2018, 03:56 PM)Admiral. Wrote:
(Aug 21, 2018, 03:52 PM)Faustin Wrote: No need

https://limelightgaming.net/forums/thread-11201.html
Got accepted almost a year ago though, maybe he forgot? @Doctor Internet

Cheers for the link, Faustin. 

Admiral, we have hundreds of approved suggestions and there's a constant flow going through staff review. Prioritising them all is a task that would take longer than developing some of them, and they often shift. When something is a hot topic like now and small enough to fit into the Dev roadplan it's fine, but it's so easy for these things to get lost because someone else's suggestion got reviewed a day later.

Time for a better system then ;)