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[In-Game] Armoury Utility (S.W.A.T and S.S) - Printable Version

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RE: [In-Game] Armoury Utility (S.W.A.T and S.S) - Oliver Burke - Oct 26, 2017




RE: [In-Game] Armoury Utility (S.W.A.T and S.S) - SourLemon - Oct 27, 2017




[In-Game] Armoury Utility (S.W.A.T and S.S) - Doctor Internet - Oct 29, 2017

Due to a high level of community support, this suggestion has been moved to the Popular section.


[In-Game] Armoury Utility (S.W.A.T and S.S) - Doctor Internet - Oct 31, 2017

Pushing for Staff Review.

#type:[review]


RE: [In-Game] Armoury Utility (S.W.A.T and S.S) - Jen - Oct 31, 2017

(Oct 26, 2017, 08:40 PM)Sours Wrote:
(Oct 26, 2017, 08:38 PM)Gungranny Wrote: Yea, no. Grenade launchers are ridiculously OP. What they do need is a counter to Tranqs. That shit is a raid killer.
The Grenade Launcher could be flash or smoke I suppose, definitely not HE grenades.

I believe The S.W.A.T Heavy and Riot Armour should prevent the effects of Tranqs.


Erm, a well aimed shot with it can kill someone no matter what is loaded in it...

Trust me I was an admin on a military RP server once upon a time.


[In-Game] Armoury Utility (S.W.A.T and S.S) - Doctor Internet - Dec 18, 2017

Approved.


RE: [In-Game] Armoury Utility (S.W.A.T and S.S) - Doctor Internet - Apr 29, 2019

Added in Revision 10289.