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Sensor - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Feedback (https://limelightgaming.net/forums/forum-612.html) +--- Forum: Suggestions (https://limelightgaming.net/forums/forum-239.html) +---- Forum: Finished (https://limelightgaming.net/forums/forum-242.html) +---- Thread: Sensor (/thread-14837.html) |
RE: Sensor - Jono - Jun 8, 2017 Can we not just look into feasibility of adding wire? It has all this shit and infinite amount more. We'd just primarily need to test if it has any impact on framerate, and if so can the impact be reduced? It would add more potential to roleplay than all other updates ever added, combined. RE: Sensor - Monkey - Jun 8, 2017 (Jun 8, 2017, 12:39 AM)Jono Wrote: Can we not just look into feasibility of adding wire? It has all this shit and infinite amount more. Very true. RE: Sensor - Doctor Internet - Jul 22, 2017 Due to a high level of community support, this suggestion has been moved to Popular, for extra community input before being pushed for developer review. RE: Sensor - Monkey - Jul 27, 2017 This could also be used like the it emmiter, when the player walks into the field, it triggers an event. RE: Sensor - Doctor Internet - Jul 27, 2017 Thank you @Temar for this suggestion. Due to a high amount of community support, it has been approved. Sensor - Doctor Internet - Nov 4, 2017 Approved. RE: Sensor - goigle - Feb 14, 2019 Finished |