Supporting PassiveRP - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Feedback (https://limelightgaming.net/forums/forum-612.html) +--- Forum: Suggestions (https://limelightgaming.net/forums/forum-239.html) +---- Forum: Finished (https://limelightgaming.net/forums/forum-242.html) +---- Thread: Supporting PassiveRP (/thread-10354.html) |
RE: Supporting PassiveRP - Raptor - May 31, 2016 No a crafting system for weapons is a really bad idea. That will make us lose players not make players do passive RP. The idea here is to encourage players to do more passive RP and not force them because they don't have weapons. I get what you mean but crafting weapons is a really bad idea. RE: Supporting PassiveRP - GokuVII - May 31, 2016 (May 31, 2016, 05:33 PM)Maniac Wrote: I think instead of making PassiveRP more rewarding, we should make AgressiveRP harder and more punishing. A hell of an idea from Maniac. It may sound demanding but worth a shot! If not crafting, then when criminals get caught their weapons should be taken from them if they are being detained. RE: Supporting PassiveRP - Nev - May 31, 2016 Remove F1 Job suggestion sums up what we need to do, including making weapons and ammunition a player-made item that cannot simply be spawned in. Weapon crafting is a solution. Also, -Support because I can't be asked to role-play for points. If I come on to role-play, it should be for fun and not something I need to particularly go all out with in attempts at getting more points to unlock items that everyone should be able to have to aid in their RP's. RE: Supporting PassiveRP - Raptor - May 31, 2016 (May 31, 2016, 09:13 PM)Nevy Wrote: Remove F1 Job suggestion sums up what we need to do, including making weapons and ammunition a player-made item that cannot simply be spawned in. I agree with the can't be asked to RP for the points again part but honestly back in the old community that's why people role-played. I do have a small suggestion for the weapons that might make it so much better for passive RP. The suggestion is. +Remove the ablity for normal players (Non-Gun Dealers) to see the price of said weapon from the F1 menu. But only allow it for the gun dealers to see the manufacture price. +Replace all weapon manufacter from manufacturing 5 weapons per shipment to 1 weapon instead of five. That means the prices for each weapon will be so much higher thus expensive weapons will be much more rare. RE: Supporting PassiveRP - The Rock - May 31, 2016 Players like to obtain things easly , if you try to put something hard as guns or anything at all some players may find it boring and leave the server , same goes for put content locked by reps , it could be locked by hours , i belive some off us already think its quite boring have things locked by reps , at least i do , when i do roleplays its for be funny , not for receive reps , and even my roleplay its soo good and deserve a rep i dont get , and the majory dont get , and some may prefer agressive rp because of that perpahps , or because they spend hours building sonething when nobody goes there , it just takes the fun awy and sometimes takes the desire of be there , and some leave , they go play something else , theres a problem but we didnt find the soluction yet , and wont be making get guns hard to get that will fix it , thats what i think and see , may be wrong who knows RE: Supporting PassiveRP - Scrotonium - Jun 2, 2016 (May 29, 2016, 04:15 PM)PaulB Wrote: + Support. RIP to all the heroin we had stashed in the needles that burned in the back of the shop. Never forgotten. I could never understand why nobody was interested in my Sex Clinic, although when somebody came in it was really good RP. Some drug addicts came in and stole all the medical equipment, left the condoms of course. Actual checkups. Its just a shame people don't attend. I also cant see, at all why Enzyme hasn't popped his nose in yet. Hmmm RE: Supporting PassiveRP - PaulB - Jun 2, 2016 (Jun 2, 2016, 01:06 PM)Chicken Coup Wrote:(May 29, 2016, 04:15 PM)PaulB Wrote: + Support. People don't attend as people don't exactly "see" the point in PassiveRP. I did a test the other day, it was do 10hrs of Passive RP and see the statics, I was raided/mugged every 20mins, around $20,000 loss every hour due to adverts/muggings, and had more muggers/raiders than actual customers. RE: Supporting PassiveRP - GokuVII - Jun 3, 2016 (Jun 2, 2016, 01:10 PM)PaulB Wrote:(Jun 2, 2016, 01:06 PM)Chicken Coup Wrote:(May 29, 2016, 04:15 PM)PaulB Wrote: + Support. Even when I am fishing these muggers can't leave me alone ;( RE: Supporting PassiveRP - Taylor - Jun 3, 2016 +Support PassiveRP's are way to rare, and once you get to the stage where you have over 10/15 REPs it doesn't seem very rewarding either. TL;DR Make more shit REP required & make PassiveRP have more of a purpose RE: Supporting PassiveRP - PaulB - Jun 3, 2016 Also I'd like to add make REPs easier to get please tell me the last time someone got a rep without going to event except that bomb RP which shouldn't of happened in the first place p.s congrats Marvin on the REP RE: Supporting PassiveRP - Marvin Hampton - Jun 18, 2016 I like the idea of having a government voice radio.. I know what you thinking we have the Team speak but hardly ever do I come on the Team speak and see people using the channel. If we made a system in game for people to talk on the radio have have it almost moderated by the police Sargent and nexus secretary we could stop people from abusing/spamming it. This would allow people to do PassiveRP within the government roles while allowing agressiveRP to maintain the same if not improving it. we would allow people to mute it and still have the text radio open for them to use. We could even allow more commends to be implemented that would go along side /backup but would be something like [Officer Hampton has pulled over a car for {reason} - Backstreet]. RE: Supporting PassiveRP - Soviethooves - Jul 14, 2016 Poll Added. Please add your Support as soon as possible. Thank you for your cooperation. RE: Supporting PassiveRP - Burnett - Jan 2, 2017 Please check: https://limelightgaming.net/forums/thread-13736.html |