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CityRP The 'Holstering' Problem - Printable Version

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RE: The 'Holstering' Problem - Blazing - Feb 22, 2016

(Feb 22, 2016, 08:29 PM)Bambo Wrote:
Blazing Wrote:I included /drop to have the same time limitation as /holster would have in the original post, if that's what you mean.

I meant when picking the dropped weapon up

Ah, I see what you mean now. That would actually make a lot of sense.

Perhaps you could /drop the weapon instantly, but it couldn't be picked up for the 2-3 minutes? This would also help with the RP aspect, as it would be beneficial for criminals to try to hide their weapons rather than simply keeping them equipped, meaning that the police could search for the weapon in question, locking down the area for a while until some evidence is found.


RE: The 'Holstering' Problem - Bambo - Feb 22, 2016

(Feb 22, 2016, 08:56 PM)Blazing Wrote:
(Feb 22, 2016, 08:29 PM)Bambo Wrote:
Blazing Wrote:I included /drop to have the same time limitation as /holster would have in the original post, if that's what you mean.

I meant when picking the dropped weapon up

Ah, I see what you mean now. That would actually make a lot of sense.

Perhaps you could /drop the weapon instantly, but it couldn't be picked up for the 2-3 minutes? This would also help with the RP aspect, as it would be beneficial for criminals to try to hide their weapons rather than simply keeping them equipped, meaning that the police could search for the weapon in question, locking down the area for a while until some evidence is found.

And to improve it RP wise, if the weapons ID isn't scratched you can see who it belongs to. You can scratch the weapon maybe using a schematic. Just a thought.


RE: The 'Holstering' Problem - Blazing - Apr 19, 2016

Bump.


RE: The 'Holstering' Problem - Cunix - Apr 19, 2016

+Support


RE: The 'Holstering' Problem - Enzyme - Apr 21, 2016

+Support

I'd make it 5 minutes.


RE: The 'Holstering' Problem - Soviethooves - Jul 14, 2016

Poll Added.

Please add your Support as soon as possible.

Thank you for your cooperation.


RE: The 'Holstering' Problem - Blazing - Jul 15, 2016

This would be a great and important change for the community, so I'm glad that there may be some progression with this.


RE: The 'Holstering' Problem - Raptor - Jul 15, 2016

An idea I have is that removing the whole /holster command and instead of using the command to put away your weapon, you would go back to your home/house/base and store back your weapon in a locker. The same lockers that you can store items in.

Once the weapon is in the locker it would be there for 5 mins before it gets stored in to your invetory, during those 5 mins the locker could be searched and or looted.


RE: The 'Holstering' Problem - Soviethooves - Aug 5, 2016

Moved to Popular


RE: The 'Holstering' Problem - Blazing - Apr 17, 2017

Bump.


RE: The 'Holstering' Problem - Lord Octagon - Apr 17, 2017

(Apr 21, 2016, 01:45 AM)Enzyme Wrote: +Support

I'd make it 5 minutes.

+Support for 5 minutes


RE: The 'Holstering' Problem - alan245 - Apr 18, 2017

I'd prefer like /drop makes the weapon turn into a prop that cannot be picked up by others forever until a cop come to desultory or confiscate it +support


RE: The 'Holstering' Problem - francysol3c - Apr 18, 2017

(Apr 18, 2017, 12:49 PM)alan245 Wrote: I'd prefer like /drop makes the weapon turn into a prop that cannot be picked up by others forever until a cop come to desultory or confiscate it +support

Or that could be picked up, but go straight in your tool belt instead.


RE: The 'Holstering' Problem - D3ST - Apr 18, 2017

+Support


RE: The 'Holstering' Problem - Blazing - Apr 21, 2017

Bump.