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Gunshot Residue Test - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Feedback (https://limelightgaming.net/forums/forum-612.html) +--- Forum: Suggestions (https://limelightgaming.net/forums/forum-239.html) +---- Forum: Finished (https://limelightgaming.net/forums/forum-242.html) +---- Thread: Gunshot Residue Test (/thread-8203.html) |
RE: Gunshot Residue Test - Fre4kDahKid - Feb 8, 2016 Getting a little turned up aren't we ? lol There's a bit of truth in every angry statement Anyway, +Support RE: Gunshot Residue Test - Judge Rage - Feb 8, 2016 +++++support I've explained how this works before, and if we had it my life would be complete yes pls RE: Gunshot Residue Test - Overlewd - Mar 20, 2016 Bump. I just witnessed two anarchists shoot a cop dead at lake, then they just holstered and stayed where they were. I call the police and the murderers are let go because there isn't any evidence left. (Gun magically disappears, corpse magically disappears, blood magically disappears). RE: Gunshot Residue Test - The Rock - Mar 21, 2016 (Feb 4, 2016, 03:01 PM)Mr.Sir Wrote: -Support RE: Gunshot Residue Test - Dick - Mar 21, 2016 (Feb 8, 2016, 08:23 PM)Fre4kDahKid Wrote: Getting a little turned up aren't we ? lol RE: Gunshot Residue Test - Voluptious - May 29, 2016 This suggestion is lacking the required legwork by OP or the community. "Add more stuff" or anthing simmilar is undescriptive and does not help our developers in any way. OP or the community has 4 days to fix (or start detailed discussion) before it is denied. Make sure the suggestion contains exactly what to add, and relevant info such as pricing for items, REP or hours for restrictions, locations for eventual props or other etc. (Range, how to work it etc. is a start) RE: Gunshot Residue Test - Overlewd - May 29, 2016 (May 29, 2016, 06:52 PM)Voluptious Wrote: This suggestion is lacking the required legwork by OP or the community. "Add more stuff" or anthing simmilar is undescriptive and does not help our developers in any way. OP or the community has 4 days to fix (or start detailed discussion) before it is denied.Updated. RE: Gunshot Residue Test - thefaketaco - May 29, 2016 No. -support RE: Gunshot Residue Test - evilmat360 - May 29, 2016 +support RE: Gunshot Residue Test - Nev - May 29, 2016 I'll post my old suggestion that was similar to this: Quote:All in all, most of the code can be grabbed from TTT and made to work in CityRP RE: Gunshot Residue Test - Judge Rage - May 29, 2016 ++++++++++++++++++++++support for above as well yes yes yes yes RE: Gunshot Residue Test - MrMarsh - May 30, 2016 i would seriously prefer a analitys tool to examine a dead body (with a ceratin percent change to find a projectile) This way the attacker/murderer would have a chance to ditch a weapon if hes able to flee. A testing tool to see wether someone has used a weapon is a bit unspecific and could lead to quite a few false arrests as there are enough cops that could definatly not inteprete them correctly/might be to triggerhappy on arrests. What could be a possible solution though is to bind this ability to a specific rep requiring tool - officer could then act as police investigators etc. RE: Gunshot Residue Test - lampman13 - May 31, 2016 (Feb 4, 2016, 03:01 PM)Mr.Sir Wrote: -Support For those of you who think that life works in a way such that if you kill someone and toss your gun off a bridge or something you all of a sudden are clear of arrest because there is no way to trace that gun back to you. It is very likely IRL that the police will find you if you have killed someone weather the murder weapon is on your person or not... and in most cases IRL the murder weapon is disposed of and 9/10 times the murderer is found and thrown in jail. RE: Gunshot Residue Test - Brynn - Jul 14, 2016 Please vote, poll added. RE: Gunshot Residue Test - Soviethooves - Aug 5, 2016 Moved to Popular |