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(REP) Roleplay Experience Points - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Community (https://limelightgaming.net/forums/forum-195.html) +--- Forum: Updates (https://limelightgaming.net/forums/forum-254.html) +---- Forum: CityRP (https://limelightgaming.net/forums/forum-332.html) +---- Thread: (REP) Roleplay Experience Points (/thread-8197.html) |
RE: (REP) Roleplay Experience Points - Vauld - Feb 3, 2016 Rock you have a point, but as someone who loves to role play, I can assure you that these help the server. While it may seem obvious to role play naturally, some players would rather shoot people, run around, and be crazy. This creates an incentive for those who don't typically or naturally role play, and gives then perks to good RP, which in turn in nice for everyone. RE: (REP) Roleplay Experience Points - Jono - Feb 3, 2016 There is currently no people roleplaying, to make a general statement. Honestly, outside of gun shops etc, there'd be very little, if any passive activity. With the REP system, it gives an incentive to roleplay, both for the user to accrue enough points in order to unlock a special item, and for bragging rights. And there comes the point of people roleplaying for the purpose to get it...What's the problem with that? It makes the city feel more alive. The unlocks aren't essential to game-play really in 99% of situations. It doesn't have to change the way you play the game, but gives players a push to roleplay to a better standard, regardless of which job you are. I do not see how this can be a negative thing in the grand scheme of things. RE: (REP) Roleplay Experience Points - Taylor - Feb 3, 2016 (Feb 3, 2016, 03:56 PM)Burnett Wrote:(Feb 3, 2016, 02:32 PM)Python Wrote: Just out of interest what will happen with people's current reps? Phew... RE: (REP) Roleplay Experience Points - Preditor - Feb 3, 2016 Pred Points. PP for short! RE: (REP) Roleplay Experience Points - Safira - Feb 4, 2016 Yay!!! RE: (REP) Roleplay Experience Points - SourLemon - Feb 4, 2016 So because of how much I do cop I just get 5 right off the bat right??? RE: (REP) Roleplay Experience Points - Burnett - Feb 4, 2016 Updated version has been released! https://limelightgaming.net/forums/showthread.php?tid=6605&pid=86124#pid86124 RE: (REP) Roleplay Experience Points - Enzyme - Feb 4, 2016 It's a great change to the system. Great job, Burnett! Wait, what the fu- ![]() RE: (REP) Roleplay Experience Points - beflok - Feb 4, 2016 Great work everyone!! Its true, majority of players don't want to RP natrually. LL must work with what they have and to create a better experience these players need goals. Having an incentive program like this is a great way for people to reach a common goal towards the communities objective. This system works, the real world has proven it for us. RE: (REP) Roleplay Experience Points - Judge Rage - Feb 4, 2016 i'm sorry but why the crap are signboards rep needed Great work though, it's nice to see a change in the REP system! RE: (REP) Roleplay Experience Points - Blazing - Feb 4, 2016 Great update, nice to see that LimeLight has been releasing more 'utilitarian' updates recently. RE: (REP) Roleplay Experience Points - Nebula - Feb 4, 2016 I allready could see today much more RP's but nobody got a REP :D RE: (REP) Roleplay Experience Points - Trident - Feb 5, 2016 (Feb 4, 2016, 09:01 PM)Space Glitch Wrote: I allready could see today much more RP's It was good buildings of Passive RP but no RP in those RPs if that makes sense RE: (REP) Roleplay Experience Points - Mr.Sir - Feb 5, 2016 Is this update released? Because /rep doesn't work for me. RE: (REP) Roleplay Experience Points - Razz - Feb 5, 2016 same issue as Mr.Sir |