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Change what Denying NLR does - Printable Version

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RE: Change what Denying NLR does - SirWulf - Jan 23, 2016

This is true. Revenge killing and so forth. I understand where you are coming from. So my question then... should be get rid of the Disagree altogether?

After all, the same player could 'Disagree', get booted, log back online and still go and kill, call police and such just as easily. Either way, if the player really wants to do this, they will whether they agreed or not.

Or, if you really want to have the disagree button in place, maybe have an additional warning at the end saying, 'By Disagreeing, you will be disconnected from the game. Would you like to continue?'


RE: Change what Denying NLR does - Project - Jan 23, 2016

(Jan 23, 2016, 12:30 PM)Temar Wrote: NLR is more than 10 mins, going back and doing stuff eg killing or calling police etc based on what happened before is still NLR doesnt have to be with in 10 mins

If they go back or call the police they would still break NLR, but he would have to wait 10 minutes before he could do that. Also revenge killing is another rule by itself. Either force them to go through NLR and explain them what it is or get rid of the button.


RE: Change what Denying NLR does - Mark-the-Mushroom - Jan 24, 2016

+Support to having it show the player the rules page for a certain amount of their NLR time, instead of kicking the player.


RE: Change what Denying NLR does - goigle - Jan 28, 2016

+support


RE: Change what Denying NLR does - George - Jan 28, 2016

+Support.


RE: Change what Denying NLR does - George - Feb 2, 2016

Moving to approved.


RE: Change what Denying NLR does - Burnett - Mar 24, 2016

Finished, pushed to live.

- Removed "No" button