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Laboratory update - Printable Version

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RE: Laboratory update - Cunix - Jan 3, 2016

Great work !


RE: Laboratory update - Safira - Jan 3, 2016

RIP Doctor Job


RE: Laboratory update - The Demonic Knight - Jan 3, 2016

could we have a recipe to make a nerve gas, obviously dont make it cheap etc XD


RE: Laboratory update - Zecon - Jan 3, 2016

Loving the amount of updates being pumped out! Nice job guys!


RE: Laboratory update - equal - Jan 3, 2016

noice


RE: Laboratory update - Soviethooves - Jan 3, 2016

Have we thought maybe implementing a recipe for health vials, steroids, and the other pharmaceuticals?


RE: Laboratory update - SirWulf - Jan 4, 2016

Oh things could go even further. You could even craft recipes to enhance fire extinguishers and/or medic's kits to increase their supply limitations. This would further increase the need/want and enhance the Fire/Rescue side of things to boot.


RE: Laboratory update - Burnett - Jan 4, 2016

(Jan 4, 2016, 05:53 AM)SirWulf Wrote: Oh things could go even further.  You could even craft recipes to enhance fire extinguishers and/or medic's kits to increase their supply limitations.  This would further increase the need/want and enhance the Fire/Rescue side of things to boot.

Wow I like this idea! Perhaps Faust can make some sort of upgrade-system for tools, such as for the extinguisher.


RE: Laboratory update - Innovative - Jan 4, 2016

On the crafting note, how about the ability to store items in vehicles?
say 50 Spaces in the trunk?

I could range from 50 In a small car to 300 in the transit or something?

This would be useful for lumberjacks/Gun dealers/black market dealers/all the rest