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Laboratory update - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Community (https://limelightgaming.net/forums/forum-195.html) +--- Forum: Updates (https://limelightgaming.net/forums/forum-254.html) +---- Forum: CityRP (https://limelightgaming.net/forums/forum-332.html) +---- Thread: Laboratory update (/thread-7573.html) Pages:
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RE: Laboratory update - Cunix - Jan 3, 2016 Great work ! RE: Laboratory update - Safira - Jan 3, 2016 RIP Doctor Job RE: Laboratory update - The Demonic Knight - Jan 3, 2016 could we have a recipe to make a nerve gas, obviously dont make it cheap etc XD RE: Laboratory update - Zecon - Jan 3, 2016 Loving the amount of updates being pumped out! Nice job guys! RE: Laboratory update - equal - Jan 3, 2016 noice RE: Laboratory update - Soviethooves - Jan 3, 2016 Have we thought maybe implementing a recipe for health vials, steroids, and the other pharmaceuticals? RE: Laboratory update - SirWulf - Jan 4, 2016 Oh things could go even further. You could even craft recipes to enhance fire extinguishers and/or medic's kits to increase their supply limitations. This would further increase the need/want and enhance the Fire/Rescue side of things to boot. RE: Laboratory update - Burnett - Jan 4, 2016 (Jan 4, 2016, 05:53 AM)SirWulf Wrote: Oh things could go even further. You could even craft recipes to enhance fire extinguishers and/or medic's kits to increase their supply limitations. This would further increase the need/want and enhance the Fire/Rescue side of things to boot. Wow I like this idea! Perhaps Faust can make some sort of upgrade-system for tools, such as for the extinguisher. RE: Laboratory update - Innovative - Jan 4, 2016 On the crafting note, how about the ability to store items in vehicles? say 50 Spaces in the trunk? I could range from 50 In a small car to 300 in the transit or something? This would be useful for lumberjacks/Gun dealers/black market dealers/all the rest |