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Buff SWAT - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Feedback (https://limelightgaming.net/forums/forum-612.html) +--- Forum: Suggestions (https://limelightgaming.net/forums/forum-239.html) +---- Forum: Finished (https://limelightgaming.net/forums/forum-242.html) +---- Thread: Buff SWAT (/thread-7204.html) |
RE: Buff SWAT - Preditor - Dec 24, 2015 (Dec 24, 2015, 04:12 PM)CounterCraftz Wrote: Even when they use a strategy, oh, 1 shot with a scar. Use a different strategy... SWAT can use a Scar too, if you're meaning the scar-20. Simply saying that you used "A strategy" won't work, because the thing is with "a strategy" you don't define exactly what you did. For all I know you just ran in circles firing your weapon. The same plan will not always work, Special Weapons and TACTICS. The thing is, SWAT will not always be the best equipped in every situation. It's happened many times in history yet they still overcome these challenges. RE: Buff SWAT - Toxic - Dec 26, 2015 (+support) And things like the Waco raid and North Hollywood happened. North Hollywood was ultimately stopped by the arrival of a SWAT team but I'll continue. I don't believe it's outside of the government's ability to equip law enforcement better than the criminals it's expected to deal with. RE: Buff SWAT - Lizard - Dec 27, 2015 The argument here is the ceramic kevlar, Cops and SWAT can equip the Ceramic Kevlar. RE: Buff SWAT - Toxic - Dec 27, 2015 I'm more than aware of the argument. ![]() There's about a million other pictures that prove my point equally well. Doesn't take a genius to figure that those are a bit bulkier than IIIA kevlar(standard low-key body armor for patrol officers) They've got rifle plates throughout the torso as well as in the sleeves of the vest. SWAT doesn't ever scrimp in equipment when it's officers' and civilians' lives at stake on a callout. RE: Buff SWAT - Preditor - Dec 27, 2015 (Dec 27, 2015, 04:59 AM)Toxic Wrote: I'm more than aware of the argument. Yes and they also don't bum-rush and shoot hostages, but here they do. The only thing I'd agree with, unless they already can is the ability to equip heavy kevlar. Other than that, the main reason why people get beat as SWAT is their lack of combat awareness. RE: Buff SWAT - Toxic - Dec 27, 2015 Generalization. They should get ceramic vests as standard since SWAT teams wear plate carriers; that's as simple as it gets. Tactics help in any circumstance, but SWAT should get the gear which they truly need and generally HAVE as standard. RE: Buff SWAT - Preditor - Dec 27, 2015 (Dec 27, 2015, 06:00 AM)Toxic Wrote: Generalization. That is true, however the thing is, the upgraded kevlar also slows down movement. There's a fine line between how realistic we want to get with gameplay, and some people may not like the fact that they are forced to move slower than others. If people want the option then they can equip it, just as a normal player would. Just how they can use weapons from their own inventory, the same should apply with armor. RE: Buff SWAT - Oobrie - Dec 29, 2015 I haven't played here long enough to know what's what, but what I will say is from my experience on FL; that most players don't join the SWAT faction as a group. Additionally, organising these kind of tactics do take time. As in, you could easily spend an hour, maybe two hours walking your team through simple terminology, breach and squad tactics. For this reason, non-dilute comparisons to reality lack any validity. People RARELY play on the same faction for three hours straight, shit gets boring. In real life, of course, people aren't SWAT for less than 3 hours. Additionally, response for the SWAT completely depends. Could be waiting around for ages to respond, or the city could be a hive of scum and villainy ( c ![]() Now I have had two or three opportunities on FL to train and fully utilise a SWAT team and let me tell you, tactics work. If you guys work at it, you will have an unstoppable, crim crushing band of merry enforcers. Realistically, though, you will require a great deal of co-operation and trust from the other players playing SWAT while always relying on circumstances allowing you to play for a prolonged period of time. For these reasons, I do believe that if the SWAT is purposely capped with gear lower than that acquirable by criminal factions, they should be buffed to a state where they are on par to tackle said factions, with or without tactics. That said though, I haven't played here long enough to know if that IS the case, so I'm just putting my thoughts here. No +support or -support from me right now. RE: Buff SWAT - Cunix - Dec 29, 2015 +Support for ceramic vests RE: Buff SWAT - Faustie - Dec 29, 2015 I'm working on a solution that's a little more elegant than simply buffing their kevlar. Details soon, if development time allows. RE: Buff SWAT - George - Feb 2, 2016 Pushed to popular. RE: Buff SWAT - Markus - Mar 19, 2016 +Support Let them have access to 80% of the non-blackmarket equipment and let them choose their own items. Why would a government official spend money on something in-game they wouldn't have to in real life? RE: Buff SWAT - Welker - Mar 19, 2016 (Nov 29, 2015, 08:22 AM)Preditor Wrote: It's not that the SWAT should be "buffed", but those who play SWAT need to rethink their tactics. When I'm SWAT I have no issue dealing with criminals. The weapons and kevlar are fine to me.-support, stated here. RE: Buff SWAT - Dick - Mar 20, 2016 (Nov 27, 2015, 05:30 PM)CounterCraftz Wrote: Suggestion for in-game> +Support RE: Buff SWAT - Markus - Mar 20, 2016 (Mar 19, 2016, 04:21 PM)Welker Wrote:(Nov 29, 2015, 08:22 AM)Preditor Wrote: It's not that the SWAT should be "buffed", but those who play SWAT need to rethink their tactics. When I'm SWAT I have no issue dealing with criminals. The weapons and kevlar are fine to me.-support, stated here. The problem is that unless there are staff online or in the SWAT itself, the criminals will often break the rules and while we are able to report them, we will still lose the fight. |