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Money Packs - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Community (https://limelightgaming.net/forums/forum-195.html) +--- Forum: Announcements (https://limelightgaming.net/forums/forum-200.html) +---- Forum: Archive (https://limelightgaming.net/forums/forum-249.html) +---- Thread: Money Packs (/thread-7105.html) |
Re: Money Packs - Kobi Blade - Nov 19, 2015 (Nov 19, 2015, 07:52 PM)LivKX link Wrote: [quote author=Kobi Blade link=topic=2808.msg26887#msg26887 date=1447955389] This is extremely easy to implement compared to the other content. I expected you to be more intelligent than that. [/quote] A lot of the content that's waiting is just model additions and changes etc... That's easier to implement than this. I expected you to be more intelligent than that. [/quote] You can't randomly add models and changes without proper testing. This is not a local server, where you randomly add content from the workshop. Plus it needs to be properly implemented to work flawlessly with the game mode. Re: Money Packs - GRiiM - Nov 19, 2015 (Nov 19, 2015, 07:53 PM)Kobi Blade link Wrote: [quote author=LivKX link=topic=2808.msg26888#msg26888 date=1447955546] This is extremely easy to implement compared to the other content. I expected you to be more intelligent than that. [/quote] A lot of the content that's waiting is just model additions and changes etc... That's easier to implement than this. I expected you to be more intelligent than that. [/quote] You can't randomly add models and changes without proper testing. This is not a local server, where you randomly add content from the workshop. [/quote] Yes you can, done it before on my own server and a friend's server (creating models from scratch and dropping them onto the server without even testing on singleplayer beforehand fyi). It doesn't require extensive testing lmao. Re: Money Packs - bimkx - Nov 19, 2015 Kobi mate I don't mean to be rude but you clearly have no idea as to what you're talking about. Re: Money Packs - Kobi Blade - Nov 19, 2015 (Nov 19, 2015, 07:55 PM)GRiiM link Wrote: [quote author=Kobi Blade link=topic=2808.msg26890#msg26890 date=1447955623] This is extremely easy to implement compared to the other content. I expected you to be more intelligent than that. [/quote] A lot of the content that's waiting is just model additions and changes etc... That's easier to implement than this. I expected you to be more intelligent than that. [/quote] You can't randomly add models and changes without proper testing. This is not a local server, where you randomly add content from the workshop. [/quote] Yes you can, done it before on my own server and a friend's server. It doesn't require extensive testing lmao. [/quote] Guess you have the game mode aswell, go ahead and start your own server. -not (Nov 19, 2015, 07:55 PM)LivKX link Wrote: Kobi mate I don't mean to be rude but you clearly have no idea as to what you're talking about. I guess you all expect the content, to appear by magic in the market, the proper jobs, and prices, and I could go further, but right now, I couldn't care less, not in the mood for this. Keep living in ignorance and bashing the staff for no reason, you're both wasting my time. Re: Money Packs - Blurr - Nov 19, 2015 Ah, I guess it is good and bad too see this, although a Garry's Mod economy was just not possible. Lambo anyone? Re: Money Packs - bimkx - Nov 19, 2015 (Nov 19, 2015, 07:57 PM)Kobi Blade link Wrote: [quote author=GRiiM link=topic=2808.msg26891#msg26891 date=1447955727] This is extremely easy to implement compared to the other content. I expected you to be more intelligent than that. [/quote] A lot of the content that's waiting is just model additions and changes etc... That's easier to implement than this. I expected you to be more intelligent than that. [/quote] You can't randomly add models and changes without proper testing. This is not a local server, where you randomly add content from the workshop. [/quote] Yes you can, done it before on my own server and a friend's server. It doesn't require extensive testing lmao. [/quote] Guess you have the game mode aswell, go ahead and start your own server. -not (Nov 19, 2015, 07:55 PM)LivKX link Wrote: Kobi mate I don't mean to be rude but you clearly have no idea as to what you're talking about. I guess you all expect the content, to appear by magic in the market, the proper jobs, and prices, and I could go further, but right now, I couldn't care less, not in the mood for this. Keep living in ignorance and bashing the staff for no reason, you're both wasting my time. [/quote] I think the staff team are doing an awesome job. I just disagreed with what you said. Re: Money Packs - Raptor - Nov 19, 2015 (Nov 19, 2015, 07:55 PM)GRiiM link Wrote: [quote author=Kobi Blade link=topic=2808.msg26890#msg26890 date=1447955623] This is extremely easy to implement compared to the other content. I expected you to be more intelligent than that. [/quote] A lot of the content that's waiting is just model additions and changes etc... That's easier to implement than this. I expected you to be more intelligent than that. [/quote] You can't randomly add models and changes without proper testing. This is not a local server, where you randomly add content from the workshop. [/quote] Yes you can, done it before on my own server and a friend's server (creating models from scratch and dropping them onto the server without even testing on singleplayer beforehand fyi). It doesn't require extensive testing lmao. [/quote] Is that why when I asked you to edit clan models you came back to me 2 days later empty handed with an excuse? If they're so easy to make I mean. Re: Money Packs - Enzyme - Nov 19, 2015 The Moneypack discussion Implementing money-packs is something that we've considered for a long time here on LL. We wanted to have a fair and realistic economy but it became clear that it's not possible to get it on LimeLights gamemode while keeping things fun and what LL is supposed to be. This desicion is something that was under discussion for a long time. We've had TS meetings regarding this topic, we've discussed this in our admin-forum and we've considered the pro's and con's of doing this. Here's a copy of what I wrote myself in one of our internal threads: Quote:My humble opinion written from a hunting post: We need to remember what our goal with LL is; and that is to offer a fun experience. We felt that having realism dominate and replacing the fun-aspect is not what we want to achieve. While some communities feel that a realistic economy is right; we don't. We don't believe in super-seriousness if it hurts the fun-factor. Point is that moneypacks will make it easier for people to have fun if they don't want to spend whatever free-time they actually have on just contrafarming instead of playing on our servers doing what they want. We aren't forcing anyone to buy moneypacks. There are still multiple ways of earning money ingame; something you can do quite fast if you have the knowledge and resources. People can still chop wood, farm contraband and make meth. The cold and honest truth is also that we're a community with expenses. We need income to stay alive and ensure that we'll be able to offer the best service we can for players. Since our launch, we've experienced a decrease in donation-income which was expected, but we felt the need to ensure that we could continue to remain alive and kicking. Limelight is not about the money. It's about offering a fun service; something we've put our hearts and minds into for a long time. I find it sad that people are disappointed by us implementing moneypacks, but I hope that the playerbase can appreciate WHY we're doing this. Enzyme out! Re: Money Packs - Obay - Nov 19, 2015 We respect everyone's opinions on the subject however, please be respect full towards other members of the community. Thank you all in advance! ![]() Re: Money Packs - Barkles - Nov 19, 2015 ![]() People please I get it some people don't like money packs but please you've made your point please don't just have an arguement over the thread, take it easy please and head into steam and whatnot if you wanna have those conversations. Dont get me wrong I appreciate community feedback but it seems every slightly controvertial thread its like the third Flame war has erupted Rest assured the team aren't bumbling chimps we discuss things for a long time, In this case months and weighed up all the positives and negatives of the situation So plz no flamewars Kk? Thx babes P.s I hope everyone likes the cat ![]() Re: Money Packs - Obay - Nov 19, 2015 Professional, lol But Barky is right guys! I mentioned this before regarding content, to avoid community eruptions such as one that is brewing here, we discuss and make sure that what we do is for the best! Re: Money Packs - Kobi Blade - Nov 19, 2015 (Nov 19, 2015, 08:33 PM)Barkles link Wrote: ![]() Re: Money Packs - Zecon - Nov 19, 2015 (Nov 19, 2015, 08:33 PM)Barkles link Wrote: Pretty decent, but no way near on the same level as Frank. Re: Money Packs - Barkles - Nov 19, 2015 (Nov 19, 2015, 08:36 PM)Obay link Wrote: Professional, lol I didnt wanna look like a dick ;_; if people would prefer I can pretend to be Enzyme and go all Nordic on your asses? And no you cant beat frank Re: Money Packs - George - Nov 19, 2015 (Nov 19, 2015, 07:38 PM)Kobi Blade link Wrote: Rip economy, the ratio of $ per in-game money is off the charts. Guess we aren't seeing the same result in that pool. (Nov 19, 2015, 07:27 PM)George link Wrote: [quote author=Mysterious link=topic=2808.msg26859#msg26859 date=1447941125] That was the reason why money packs had not been added already. We tried to come up with ideas on how to make it easier for players to earn money in-game but nothing seemed to work. We also tried coming up with ways in which to add money packs that the players would have to contribute to, this also didn't work. The fact is that no GMod community will ever have a fully functioning economy - it just won't work. There isn't a big enough market or crafting system to allow for it. It's something we really would have liked to have seen, but it just wasn't a possibility. We hope the addition will help the community grow. P.S. Before people say this is so admins will get more money, we no longer get paid. [/quote] I would: * remove "automatic salary" from ALL jobs. Even the government jobs. * create a central bank which could set the taxes and all the economic factors, like for example interests. * create flags for "government" which admins could give to players, or the players could receive automatically when the reached a certain amount of played time. * create a democratic governent election system. * make the government able to control the central bank. * make the gamemode require scriptenforcer to be set on 1. * create a system which give new players a random amount of money. It would be a bit configurable by the government. * create a company system which gives players who have a certain amount of money access to start a joint-stock company. * create a stock system which would be the center of stock trading. * create a realistic bank system which would be administrated by the central bank. * create flags for different products, so people could buy these flags and then start buying shipments of the products to later sell the products and start a company of their own. * make the door prices flexible, so the prices would be set after how rich the local population are. * create police/paramedic/firefighter jobs which would be supported by taxes, fines, and bills. * create an apartment and house market system. All this doesn't matter now, the moment money packs are in, it's game over. And with this value of $ per money, we don't even have to wait until tomorrow to kill the economy. [/quote] The majority of things you listed aren't easy to implement. |