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The Big Questions v2 - Police Issues - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Feedback (https://limelightgaming.net/forums/forum-612.html) +--- Forum: Community Input (https://limelightgaming.net/forums/forum-247.html) +--- Thread: The Big Questions v2 - Police Issues (/thread-27889.html) Pages:
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RE: The Big Questions v2 - Police Issues - Ishnifan - Jul 19, 2020 (Jun 15, 2020, 01:40 PM)pufitee Wrote: cops like to be dicks so they get shot up +support RE: The Big Questions v2 - Police Issues - C Lee - Jul 28, 2020 Meta gaming. (They will use ANY infomation that they can hawk up to justify an arrest be it in character or ooc). NLR. (Have prejudice from a previous live) RE: The Big Questions v2 - Police Issues - Kvatch - Jul 29, 2020 Bottom line in my opinion, no matter how much you incentivise proper policing, add nice features to help organisation, or punish people OOCly for IC problems, you will always get inexperienced or new players joining the Police Chief job and giving you the same problems again and again. If you want people to play seriously, treat it like serious RP and whitelist the police job. RE: The Big Questions v2 - Police Issues - Apex - Aug 2, 2020 The Police role is attractive to many on the basis it can be a fun role to play, there are a lot of opportunities for passive RP that do not get seized due to issues outside of who is playing police on that particular day. Specifically issues such as the investigative capabilities of police are severely clapped and it's challenging to deal with things in a fun roleplay way when the gamemode effectively limits the police role to a cops and robbers style of play that entails only dealing with crime as it happens of once it's occurred (firefighting methodology). This is because criminals have access to a number of capabilities such as impenetrable and unstoppable communication (discord, meta gaming. Happens all the time, totally ruins traffic stops when someone's buddy appears from nowhere and shotties you in the back...) and the ability to simply holster weapons and remove all traces of their crimes from their body, even though police have evidence kits they take away your primary weapon which on a server such as limelight is effectively essential. I also know many officers don't even know what they are or how to use them. I'm not saying that cop roleplayers don't go out of their way to impose on others in game, because they do. But what I am saying is the issue isn't strictly grounded to police, many people on the server will be hostile to any kind of police-rp even if it's passive or very minor or well done. People who play police already face barriers to good rp from the community and the gamemode and that should be considered. Addition: There is also the fact much of the crime "rp" on the server is extremely shallow and doesn't really allow for those playing police rp to engage with it passively. Sitting in a base for hours farming weed and baiting cops doesn't allow for the police to investigate it, it doesn't open a window for say a undercover operation or a sting or anything like that. There just isn't many places that crime rp and police rp can cross paths in a way that's not a shootout or a direct arrest. It would be nice if there was elements that increased risks for criminals such as using vehicles to transport supplies or having to find ways to deal with their money but that's unlikely to happen; and in my opinion highlights how many of the issues with police rp are more gamemode centric than anything else. Whitelist police all you want but you will see the same challenges. RE: The Big Questions v2 - Police Issues - Dick - Aug 4, 2020 (Aug 4, 2020, 03:34 AM)Dick Wrote: S.W.A.T Ceramic Plating These are some ideas for improving S.W.A.T I have recently thought about. I have added them here as they relate to the Police agenda. https://limelightgaming.net/forums/thread-28018-post-302878.html#pid302878 RE: The Big Questions v2 - Police Issues - BrookeB2809 - Aug 18, 2020 Isn't there a minimum hour counter before being able to go as police to weed out FNGs until they are able to learn the ropes? what about upping that number to see if it has a greater effect on the competence of police officers? RE: The Big Questions v2 - Police Issues - Soviethooves - Aug 18, 2020 (Aug 18, 2020, 01:36 AM)BrookeB2809 Wrote: Isn't there a minimum hour counter before being able to go as police to weed out FNGs until they are able to learn the ropes? what about upping that number to see if it has a greater effect on the competence of police officers? Although that could work theoretically, there are plenty of asshats with hundred of hours logged. RE: The Big Questions v2 - Police Issues - Taylor - Aug 19, 2020 (Aug 18, 2020, 03:25 PM)Gungranny Wrote:(Aug 18, 2020, 01:36 AM)BrookeB2809 Wrote: Isn't there a minimum hour counter before being able to go as police to weed out FNGs until they are able to learn the ropes? what about upping that number to see if it has a greater effect on the competence of police officers? Such as Soviethooves |