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Vehicles Change the car welding requirements again. - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Feedback (https://limelightgaming.net/forums/forum-612.html) +--- Forum: Suggestions (https://limelightgaming.net/forums/forum-239.html) +---- Forum: Staff Review (https://limelightgaming.net/forums/forum-240.html) +----- Forum: Approved Suggestions (https://limelightgaming.net/forums/forum-499.html) +----- Thread: Vehicles Change the car welding requirements again. (/thread-26609.html) |
RE: Change the car welding requirements again. - The Original bob - Dec 20, 2019 (Dec 18, 2019, 04:20 PM)Nudelsalat im Panzer Wrote: -support RE: Change the car welding requirements again. - Montyfatcat - Dec 20, 2019 (Dec 18, 2019, 11:16 PM)BlackDog Wrote: So just to get this straight, as it kind of boggles my mind. I don't want the hour cap, if someone can reach 15+ REPs in under 500 hours they should be able to use it. RE: Change the car welding requirements again. - kellekerell - Dec 20, 2019 I think BlackDog makes a good point. Having a REP requirement makes sense as this tool can also be abused, but 25 is too high in my opinion. Mechanic Welding is actually quite useful, especially for certain RP‘s. Lowering the REP requirement to around 15 would already allow way more people to use this nice tool. From my experience, there are rarely people with 15+ REP‘s that are too immature to handle such a tool... And as others already said: while hours don’t tell whether the person is mature or not, REPS’s don’t do that as well. They just show that one was awarded for a certain exceptional roleplay... Every minge could once in a while set up an interesting RP and get rewarded for it as only the roleplay itself counts towards a REP, just as it should do, but still, doesn’t prove maturity. REP‘s show that a person has interest in roleplay and I think that 15 do just as well as 25. +Support for lowering the requirement to a reasonable amount. RE: Change the car welding requirements again. - Cochise - Dec 20, 2019 I don't quite get why some of you are scared of being the tool abused. Like blackdog said the physgun can and is abused all of the time same with the rope and others. We have staff for a reason and a PR system here on the fourms. RE: Change the car welding requirements again. - Dewis Leall - Dec 21, 2019 (Dec 20, 2019, 05:46 PM)kellekerell Wrote: I think BlackDog makes a good point. Having a REP requirement makes sense as this tool can also be abused, but 25 is too high in my opinion. Mechanic Welding is actually quite useful, especially for certain RP‘s. I feel 15 is too high. Like I said I already have 1200 hours and only 12 REPs RE: Change the car welding requirements again. - kellekerell - Dec 21, 2019 This is not something we can really decide though... And playtime =/= REP‘s. Apollo has 28 REP‘s or so and didn’t even hit 1000h yet. I agree that 15 might not be the right amount... I don’t know what it is. What I know though is that 15 would already be a huge improvement compared to today’s 25, hence I was talking about 15 so much. We‘ll see how this turns out I guess ![]() @Dewis Leall RE: Change the car welding requirements again. - Pat - Dec 21, 2019 (Dec 20, 2019, 03:30 PM)The Original bob Wrote:(Dec 18, 2019, 04:20 PM)Nudelsalat im Panzer Wrote: -support RE: Change the car welding requirements again. - Maveric - Dec 21, 2019 +support 10 reps isnt that much, id say 13-15+ seems like a good starting point RE: Change the car welding requirements again. - Markus - Dec 21, 2019 (Dec 18, 2019, 04:30 PM)Dewis Leall Wrote:(Dec 18, 2019, 04:20 PM)Nudelsalat im Panzer Wrote: -support If you have 12 REPs at 12*100 hours, then wouldn't you have 25 REPs by 25*100 hours (by that rate)? RE: Change the car welding requirements again. - Markus - Dec 21, 2019 (Dec 18, 2019, 06:28 PM)Cochise Wrote: +Support 10-15 rep count i believe would be a good amount for this tool, most people who have the 25 rep limit dont really play mechanic or just not that very active anymore. Exactly why it makes people want to RP even more. Stop lowering the bar and start working to reach it. Not everything in life will be handed to you in a silver platter. RE: Change the car welding requirements again. - Markus - Dec 21, 2019 (Dec 18, 2019, 11:16 PM)BlackDog Wrote: To put this into perspective of just how limiting you wish to vote this into, of every single person on LL, the number of players who would have the 25 reps required to make use of this, is 17 It is not only about restricting something, as much as about endorsing roleplay. I mean I have 22 REPs and I love to just drive around blasting music in my car, or do funny shit instead of RP. If that isn't a testament to how easy it is to get REPs, then I dunno what is. I mean I love you Blackie, you know I do, but REPs are handed out like candy these days. RE: Change the car welding requirements again. - Taylor - Dec 21, 2019 (Dec 18, 2019, 04:30 PM)Dewis Leall Wrote:(Dec 18, 2019, 04:20 PM)Nudelsalat im Panzer Wrote: -support I have ~150 hours more than you, but almost triple the REP count. It’s not impossible to achieve. -Support, gives people something to work towards. RE: Change the car welding requirements again. - Taylor - Dec 21, 2019 I think another solution would be allow any job to weld to a vehicle, mechanics aren’t the only people on the planet that own welders. RE: Change the car welding requirements again. - kellekerell - Dec 21, 2019 Don't people say "Don't roleplay for the REP's, roleplay for the fun"? I mean sure, being able to get REP's is definitely a motivation to start larger roleplays, but shouldn't be the reason you start roleplaying. Another thing: I doubt that having the requirement set to 25 encourages lots of roleplay... If you reach 9 REP's, you're most likely going to think "Nah, that's it for me now" if you're just in for the REP's... Because getting REP's gets harder from time to time and reaching 25 when you're at 9 (when the last special reward ends) is quite a lot. Around 15 would be much more reasonable and encourage more roleplay I think as most people have 0-9 REP's... 25 seems unreachable when you're there, 15 do not. Edit: You said REP's are handed out like candy which is not true. Most of the time people get REP's it is people that don't have too many REP's and experience yet... People with 15+ REP's don't get awarded so easily. @Markus RE: Change the car welding requirements again. - Sammyfc - Dec 21, 2019 What a terrible suggestion. Having more hours in no way means you should be able to use the tool. There are some people on this server who have like 400-500 hours and 10 reps who could make some great thing w/ welding. And then again there are people with 1000s of hours and 10 reps who would make shocking builds. Have 25 reps on the other hand shows that you are very serious about RP. If you try harder with RP rather than just having AFK hours then youll get the tool. - support |