![]() |
CityRP Category: Player Perks & Bonuses - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Feedback (https://limelightgaming.net/forums/forum-612.html) +--- Forum: Suggestions (https://limelightgaming.net/forums/forum-239.html) +---- Forum: Staff Review (https://limelightgaming.net/forums/forum-240.html) +----- Forum: Approved Suggestions (https://limelightgaming.net/forums/forum-499.html) +----- Thread: CityRP Category: Player Perks & Bonuses (/thread-24846.html) Pages:
1
2
|
RE: Category: Player Perks & Bonuses - Soviethooves - Apr 1, 2019 IMO staff prop limit increases destroy any reason to work for your prop increase (Paying for them or by using REP's). It literally bypasses what people have spent days gathering and paying membership for and just because you have a nice dupe you get an extra 300 props (I think that's the max). However, event dupes have always been an exception and it really is no reason to -Support this as it will in no way change people getting prop extensions for a large scale event dupe. If they just want a prop increase for their big dupe (Let's say a shop or a Passive/Aggressive Mafia Home) then they will still need to work for it. Players shouldn't rely on staff for anything other than rule enforcement and explaining, setting the example, and assisting in large scale events or other scenarios to increase the over fun of the experience. One of the main draws to this server is the freedom to build with little restrictions. To get more access, you have to play longer and get more involved, not hump a staff member's leg for a prop increase. Category: Player Perks & Bonuses - Doctor Internet - May 1, 2019 Approved. |