Limelight Forums
CityRP Weed Changes - Printable Version

+- Limelight Forums (https://limelightgaming.net/forums)
+-- Forum: Feedback (https://limelightgaming.net/forums/forum-612.html)
+--- Forum: Suggestions (https://limelightgaming.net/forums/forum-239.html)
+---- Forum: Staff Review (https://limelightgaming.net/forums/forum-240.html)
+----- Forum: Approved Suggestions (https://limelightgaming.net/forums/forum-499.html)
+----- Thread: CityRP Weed Changes (/thread-24460.html)

Pages: 1 2


RE: Weed Changes - Noble - Feb 14, 2019

(Feb 14, 2019, 04:38 PM)SpaghettiFTW Wrote: Literally all Owen said, shit like that belongs on arma servers, gmod is just casual

Might be why gmod cityrp-esque server populations are on the decline


RE: Weed Changes - Ricky LaFluer - Feb 14, 2019

(Feb 14, 2019, 02:47 PM)BigOwen Wrote: -support

I feel like a lot of people play gmod RP servers cos its more casual and basic. imo Over-complicating systems like this is getting rid of that simplicity that attracts people not interested in super heavy RP. Leave the in depth systems like this for Arma servers.

big man owen got it patterned, no room for dis complex ting


RE: Weed Changes - SpaghettiFTW - Feb 14, 2019

(Feb 14, 2019, 04:47 PM)Noble Wrote:
(Feb 14, 2019, 04:38 PM)SpaghettiFTW Wrote: Literally all Owen said, shit like that belongs on arma servers, gmod is just casual

Might be why gmod cityrp-esque server populations are on the decline
Pretty much everyone who plays arma used to play some sort of rp in gmod.

Same goes with me and ive played 2k hours on arma rp.
@Noble got it dead right


RE: Weed Changes - Nev - Feb 14, 2019

Rules are pretty simple and where’d that get you Ricky

‍Pretty sure Noble is referring to the fact that we’re seeing a decline in players because we are too ‘casual’ for the type of RP we are running along with the rules we have in place. We’re trying to accommodate two player bases that in the end leads to a mishmash of content that is one or the other. Too serious or too simple.


RE: Weed Changes - Ricky LaFluer - Feb 14, 2019

(Feb 14, 2019, 05:54 PM)David Phillips Wrote: Rules are pretty simple and where’d that get you Ricky

Don't chat to me behind a screen. Come buck me or keep quiet.


RE: Weed Changes - MrJakeeee - Feb 14, 2019

(Feb 14, 2019, 04:34 PM)LONEWOLFGAMER6 Wrote:
(Feb 14, 2019, 03:39 PM)Doctor Internet Wrote:
(Feb 14, 2019, 03:28 PM)LONEWOLFGAMER6 Wrote: i dont however think the reward for weed should be changed or increased, my only belief is if its made more difficult then i would +support this

That's literally what this suggestion is about...

No the suggestion also states that weed decreases in value as people sell it to the NPC and thats no what i want, what i want is that weed is more difficult to grow not more difficult to grow and gains you less money



RE: Weed Changes - Taylor - Feb 18, 2019

(Feb 14, 2019, 10:42 AM)Oneshott Wrote: +support It needs to be more risk reward, less hide in a corner for hours doing nothing but turning your light on and off every 11 minutes or so.



RE: Weed Changes - Limelight Gaming - Feb 18, 2019

Pushing for Staff Review.

#type:[review]


Weed Changes - Doctor Internet - Mar 1, 2019

Approved.