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CityRP Automove Staff to AFK - Printable Version

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RE: Automove Staff to AFK - Taylor - Jan 4, 2019

(Jan 2, 2019, 03:04 PM)Reebs Wrote:
(Jan 2, 2019, 01:30 PM)Nudelsalat im Panzer Wrote:
(Jan 1, 2019, 08:36 AM)Reebs Wrote: Possibly implement a command for Staff to put in if they're doing so? For example something like /busy? Would auto-reply to PMs with a phrase such as "I'm currently occupied, if this is an emergency please use @, otherwise try again later or contact another staff member.", and move the staff member to a separate section of the scoreboard labeled as "*BUSY*", perhaps?

How about we call the command /farmhourswhilstafk?

OT: +support | -support for any kind of command.

Obviously, abusing the command should lead to disciplinary action, though I don't forsee that being an issue with any current member of staff.

Or the command means hours aren’t counted? If they’re busy they aren’t playing therefore shouldn’t gain playtime


RE: Automove Staff to AFK - ForceGhost - Jan 5, 2019

(Jan 4, 2019, 11:22 PM)Faustin Wrote:
(Jan 2, 2019, 03:04 PM)Reebs Wrote:
(Jan 2, 2019, 01:30 PM)Nudelsalat im Panzer Wrote: How about we call the command /farmhourswhilstafk?

OT: +support | -support for any kind of command.

Obviously, abusing the command should lead to disciplinary action, though I don't forsee that being an issue with any current member of staff.

Or the command means hours aren’t counted? If they’re busy they aren’t playing therefore shouldn’t gain playtime

That's actually a good idea.


Automove Staff to AFK - Doctor Internet - Jan 5, 2019

Approved.


RE: Automove Staff to AFK - Temar - Jan 7, 2019

Done