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CityRP Automove Staff to AFK - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Feedback (https://limelightgaming.net/forums/forum-612.html) +--- Forum: Suggestions (https://limelightgaming.net/forums/forum-239.html) +---- Forum: Finished (https://limelightgaming.net/forums/forum-242.html) +---- Thread: CityRP Automove Staff to AFK (/thread-24020.html) Pages:
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RE: Automove Staff to AFK - Taylor - Jan 4, 2019 (Jan 2, 2019, 03:04 PM)Reebs Wrote:(Jan 2, 2019, 01:30 PM)Nudelsalat im Panzer Wrote:(Jan 1, 2019, 08:36 AM)Reebs Wrote: Possibly implement a command for Staff to put in if they're doing so? For example something like /busy? Would auto-reply to PMs with a phrase such as "I'm currently occupied, if this is an emergency please use @, otherwise try again later or contact another staff member.", and move the staff member to a separate section of the scoreboard labeled as "*BUSY*", perhaps? Or the command means hours aren’t counted? If they’re busy they aren’t playing therefore shouldn’t gain playtime RE: Automove Staff to AFK - ForceGhost - Jan 5, 2019 (Jan 4, 2019, 11:22 PM)Faustin Wrote:(Jan 2, 2019, 03:04 PM)Reebs Wrote:(Jan 2, 2019, 01:30 PM)Nudelsalat im Panzer Wrote: How about we call the command /farmhourswhilstafk? That's actually a good idea. Automove Staff to AFK - Doctor Internet - Jan 5, 2019 Approved. RE: Automove Staff to AFK - Temar - Jan 7, 2019 Done |