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HUD Overhaul - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Community (https://limelightgaming.net/forums/forum-195.html) +--- Forum: Updates (https://limelightgaming.net/forums/forum-254.html) +---- Forum: CityRP (https://limelightgaming.net/forums/forum-332.html) +---- Thread: HUD Overhaul (/thread-23778.html) |
RE: HUD Overhaul - Ollie630 - Dec 3, 2018 That looks awesome! RE: HUD Overhaul - Midget. - Dec 3, 2018 I gotta say, wasn't a huge fan on the scoreboard but I am defiantly a fan of the new HUD. Good work. RE: HUD Overhaul - zona - Dec 3, 2018 I have been shot down ... Amazing! RE: HUD Overhaul - Noble - Dec 3, 2018 Glad to see this finally released! Not sure if you ever found a way to hook up the transmit/receive lights to the radio or not? RE: HUD Overhaul - Faustie - Dec 3, 2018 (Dec 3, 2018, 07:43 PM)Noble Wrote: Glad to see this finally released! Right now they just flash if active, and are dark with disabled. There's a way to hook them directly to the radio but it's just more function overhead. Can be added, but I've been trying to minimise function overhead as much as possible. So far, the new HUD seems to run significantly better than the old one (no surprises there with derma..). Thanks for all your work on it! RE: HUD Overhaul - Kvatch - Dec 3, 2018 It looks so awesome. I feel like the numbers in the HUD definitely should've been kept, to stop you from having to guess what fuel/hunger/oxygen etc. levels you're at. Other than that, everything looks awesome. RE: HUD Overhaul - Faustie - Dec 3, 2018 So we've gotten some feedback, and here's a proposed list of updates Bambo and I will be working on: - Job name to be added to bottom left HUD, as several rules rely on it (done) - Chat box colours to be fixed (done) - Unarrest countdown timer to be readded (done) - Tint to be removable by players - Exact stat information overlay by toggling context menu button (i.e. replace hunger icon with numbers), with the exception of stamina as exact stamina information is likely unnecessary (only affected by steroids with give +100 anyway). RE: HUD Overhaul - Noble - Dec 3, 2018 (Dec 3, 2018, 08:10 PM)Faustie Wrote: So we've gotten some feedback, and here's a proposed list of updates Bambo and I will be working on: I'm sure you know but just set .overlay { background: none; } to remove tint ![]() RE: HUD Overhaul - Disastrous - Dec 4, 2018 Beautiful. RE: HUD Overhaul - Faustie - Dec 4, 2018 - Job name added - Unarrest timer added - Chatbox colours changed (though this may be changed further as it is a tad light) And, much requested: - HUD background tint can now be toggled using /hud tint Note: HUD tint setting should persist between sessions unless you have a strange gmod configuration, so you *should* only have to set this once and it'll remember your preference for next time. Please file a bug report if this isn't the case. The next update will be to enable a stats toggle using /hud stats or similar to show player stats in detail. RE: HUD Overhaul - Slowkiller965 - Dec 4, 2018 With the Update for the tint a great HUD ![]() RE: HUD Overhaul - Montyfatcat - Dec 5, 2018 Separate symbol for hostage ties as they work in a different way like knife removal RE: HUD Overhaul - Faustie - Dec 7, 2018 /hud stats has been added for those who want to see their exact stats on the HUD. It should persist between sessions. RE: HUD Overhaul - Jompe - Dec 7, 2018 Yesterday I noticed that the kevlar icon isn't shown to cops. It was also confirmed by other players in OOC. @Faustie RE: HUD Overhaul - Bambo - Dec 7, 2018 Faustie is aware and should work on it soon. |