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CityRP AR-15 Quad Mags > HK416 - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Feedback (https://limelightgaming.net/forums/forum-612.html) +--- Forum: Suggestions (https://limelightgaming.net/forums/forum-239.html) +---- Forum: Finished (https://limelightgaming.net/forums/forum-242.html) +---- Thread: CityRP AR-15 Quad Mags > HK416 (/thread-23728.html) Pages:
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RE: AR-15 Quad Mags > HK416 - Night - Dec 1, 2018 (Nov 28, 2018, 06:43 PM)Dicky Wrote: I don't understand why the HK needs this? The Beta mag is good enough as it is. Why does the weapon also need a quad mag? Then buff BetaC to match what the quad mag would have supported at 120 bullets, rather than the 100 it currently supports. AR-15 Quad Mags > HK416 - Doctor Internet - Dec 15, 2018 Approved. RE: AR-15 Quad Mags > HK416 - Doctor Internet - Dec 16, 2018 The items have been merged in Revision 9180 |