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What do you think will improve or motivate PassiveRP? - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Entertainment (https://limelightgaming.net/forums/forum-197.html) +--- Forum: Discussions (https://limelightgaming.net/forums/forum-223.html) +---- Forum: Serious Discussions (https://limelightgaming.net/forums/forum-329.html) +---- Thread: What do you think will improve or motivate PassiveRP? (/thread-22322.html) |
RE: What do you think will improve or motivate PassiveRP? - Blunt Grunt - Aug 4, 2018 Also i think changing back to an Evocity map or just any map that has more stores in a centralized area. Rockfords Main St has 1 damn shop, there's a towing yard and a factory. Evocity maps' main Sts have nothing but store fronts amoung other things. When a dupe is set down in downtown Evocity anyone walking down the street will catch a glimps, out of the enitire server thats witnessing your Rp a few are bound to atleast come take a look. With Rockford if you place a dupe in downtown Rockford maybe half the server will pass by, of that half majority will be driving and of that majority driving it will be either cops on duty who dont give a shit or people in police chases. This gives a small fraction of the server population to maybe come visit your shop if they happen to walk/drive past and see it. Ive just felt Rockford has never been a suitable Rp map. RE: What do you think will improve or motivate PassiveRP? - Nudel - Aug 4, 2018 (Aug 4, 2018, 10:54 PM)Blunt Grunt Wrote: - Enforce rules regarding criminals: All to often are criminals (thugs now) doing things out side their range of rp. Will either that's stealing cars and never owning a chop shop or being a car thief (a daily thing) or just running around in a band of Militarized robbers. Things like this should not be an accepted norm. RE: What do you think will improve or motivate PassiveRP? - Blunt Grunt - Aug 4, 2018 (Aug 4, 2018, 11:20 PM)Nudelsalat im Panzer Wrote:(Aug 4, 2018, 10:54 PM)Blunt Grunt Wrote: - Enforce rules regarding criminals: All to often are criminals (thugs now) doing things out side their range of rp. Will either that's stealing cars and never owning a chop shop or being a car thief (a daily thing) or just running around in a band of Militarized robbers. Things like this should not be an accepted norm. I agree with you that admins often perceive rules differently giving a bias to punishments but even in that case blatant rules are broken by players that have zero place breaking them. This is a common and massive problem and show new and low hour players that behavior that would go against roleplaying is accepted and not met with any time of force. Maybe a lot of these grey areas would need to be discussed and cleared up before any suggestion like mine could start to be implemented but even at that its a problem none the less and its furstrating because i know when LL started they didn't take shit like that. If you were blantantly breaking the rules you were gone for some time. Why would we want people who are diminishing the value of his server by halting the few role play scenarios that occur? My suggestion may be slightly over the top but some form of what i said is necessary. p.s. for the record i have had many situations where different admins would say different things but since ive came back i have not had the problem once which is why i didn't think to take that into consideration RE: What do you think will improve or motivate PassiveRP? - bismo - Aug 4, 2018 i dont really feel like reading the whole thread since i already left but one of the biggest issues is that nobody allows themselves to "lose" the rp. everyone has to be the best, make the best decisions, have the best aim, etc. in seriousrp servers youll see people screw themselves over in certain situations to improve the rp, even though it hurts them. another issue is the admins never enforce the rules anymore. i can minge all day and failrp and act like a complete retard and all i ever get is a verbal warning. admins arent "scary" like they used to be, everyone knows they can bs the nicer admins or lie in situations where other players cant prove it, you see it ingame and in PRs all the time. some teachers even do it. what happened to enforcing the rules? obviously im guilty of this too before anyone says anything, i never said im a good rper. xd RE: What do you think will improve or motivate PassiveRP? - Soviethooves - Aug 4, 2018 Rewards Rewards will always attract players as it gives them a goal. The problem we have right now is that they are shitty goals. They don't really do much. We need to give a REALLY good reward for playing Passive RP. This can come in the form of a manufacturing boost, being able to create better items or have access to say a POS (Point of Sale) system or an ATM. Overhauled Crafting System What is the most common form of Passive RP? Stores. What makes stores better? When they have what you need at a good price. The problem we have right now is that EVERYTHING is at a set price. Overhauling the crafting system means players can trade any goods they please at any price they wish. A player can sell raw materials for cheap or high. A player can buy those materials and create a crime syndicate that creates medical supplies with illegal machines that increase the quantity of product but limit their quality. These then can be traded to a player running a pharmacy that needs inventory and has more money than time to make his own product. That's just one example of how an overhauled crafting system can give players more reasons and ways to make money and involve Passive RP into even Criminal RP. Player Ran Economy This one is very simple. A player needs goods, player sells goods. If there is a shortage of AK's and everyone wants one, the price goes up and people start making more gun stores, which in turn means more business for gun crafters. Not enough food is being made so a player starts cooking enchiladas and he charges ridiculous prices. Another player sees this and offers a competitive price, creating a real capitalistic economy from players and their needs. The main thing I'm getting at here is that money runs the server. Players need it for everything. The best way to increase Passive RP is to offer different ways to make money. Make legal ways that are....well LEGAL, but also are slow and produce a low-quality item. Or they could pay big money for a more lucrative system that requires an upkeep on parts or ingredients. Make illegal ways to make items which are faster but give a low-quality item. This can also be built upon by making straight up illegal items and making faster machines. RE: What do you think will improve or motivate PassiveRP? - Raptor - Aug 5, 2018 I see what you mean but surely if the goal was to get money then it would be more grindy and less role-play? if you think about it, its the same with how wood chopping was a thing? ever one grinded for hours just for the money, not a lot of RP went around it, you could also say the same for contraband. don't get me wrong I do thing that your ideas will increase RP, but will it be real RP that people would enjoy doing or would it just be a grind for more money or for items? I think the way you put it kinda gears to forcing players to take part in something for a kind of reward like more money, instead of inspiring them in a sense to do more RP? RE: What do you think will improve or motivate PassiveRP? - Soviethooves - Aug 5, 2018 (Aug 5, 2018, 01:47 AM)Rocket Wrote: I see what you mean but surely if the goal was to get money then it would be more grindy and less role-play? RE: What do you think will improve or motivate PassiveRP? - Welker - Aug 5, 2018 As someone who exclusively plays passive and has run 2 large entirely passive clans in my time. The main reason I have left and shut down these clans is the purposeful destruction of everything I make - every roleplay I do ends with death or arrest for absolutely no reason whatsoever. Dupes are raided by police "Just because" and more often than not arrested just for good measure. I have brought this example up before however I believe it is an excellent one - That is my Russian Diplomatic group I started. I and the rest of my group (3-4 people) were detained and executed following a random raid from someone and the reason for our execution was "I don't like Russians". This person was by no means new and were highly reputable within the community. Some of the police officers involved even received REPs. It's honestly a fucking joke. I rarely have problems with the players who have been labeled as toxic. Is their roleplay abysmal? Probably. However I have noticed they are targeted quite often by other players and baited into their actions. I myself can attest I have way more problems dealing with police than any other players and quite often it is very knowledgeable and reputable people within our community. But wait, all arrests are in character, okay? Government are supposed to protect roleplays like mine. Not purposefully do everything in their power to find a reason to arrest anyone involved. RE: What do you think will improve or motivate PassiveRP? - Project - Aug 5, 2018 More REP rewards are not going to save us, we need to actively try to attract players who want to do passiveRP, we need to introduce mechanics that require people to interact with each other, work with more than just themselves, make passiveRP profitable if done right, make aggresiveRP have long term consequences. I kinda agree that we have fallen into the cops and robbers mindset in LL but that in my opinion is mainly due to how passiveRP requires too much work and you really get nothing out of it, should nobody else be interested in it. We also need to get rid of minges, I don't get why people who repeat the same offence 5-6 times are still here, not even in a probationary period. It needs to be more difficult for cops to search houses as much as it should be more difficult for people to go in mass cop killing sprees over a simple traffic stop. RE: What do you think will improve or motivate PassiveRP? - Doctor Internet - Aug 5, 2018 Remove the disparity between Police, Passive and Criminal elements. Governmential forces currently have (mostly) unchecked free reign over anything they do. Any punishments are (mostly) IC. However, there is little way to enforce this. A 5 minute /demote is nothing to a player. With the exception of the most egregious cases, any false arrest call is responded to with an !ic message. This leads to the situation where anything criminals do is hyper-analysed by staff, yet Police can do the same thing and get away with it. In my opinion, this is one of the causes of such aggressive RP between Police and Criminals, as the only thing criminals can do, and not be in breach of rules, is sit in a house and print money, start shootouts with Police when they try to raid. If you try any other RP, mugging, robbing a store, 75% of the time you get cuff, warrant and boop'd. There's no RP in that. Either we enforce equally, or we continue with this broken system. Allow enforcement of the rules within context, and at the discretion of staff. Whilst it would make our job harder, and means we couldn't just ban at first offence, instead having to converse with players and give warnings prior to punishments (though that's what we should be doing anyway), by changing the rules to a set of guidelines would allow us to allow such RPs. This is such an important concept, that in /tg/station, it's rule #0. Source Quote:Enforcement of these rules is at the discretion of admins. In that game, if a situation is found to be in the best interest of the playerbase, they can allow it to continue. If a situation is found to be causing major issues, they can step in and stop it. In contrast, we are very limited in what we can do in that regard. We are forced to intervene in situations, even when they're not causing harm to players, are minor infractions or happen on an empty server. To quote a colleague, "The rules are the law and you either follow them or face the consequences. That goes for both players and staff who has to enforce them." We are granted no leeway in this. If it is in breach of any rule, we cannot allow an RP, even if said RP would be to the benefit of the community or playerbase. More long term progression goals Currently, the majority of the playerbase is only here for progression, rather than RP. However, that progression doesn't involve the development of their character, rather their account and inventory. As we've seen through the leaderboards (most hours, most money, highest inventory value, most REP), and how some people act about that rank, we can see that people care about that, rather than the development of their character. There are some exceptions, myself, @CMR99, @PilotC and Trooper Steel, but in general, most people care about the account, more than the character. By looking to the example of games with high player retention, MMOs, like Runescape and World of Warcraft, and Open-World Exploration games, like Skyrim and the Fallout series. All of these games, with high levels of player retention, all shame a common theme. They all have long-term perks for a player to work towards. For example, in MMOs, you have the Runescape skill capes, level 99 and 120 global broadcasts. In WoW, you have an entire set of end-game content upon reaching that top level. In both Skyrim and Fallout, the level progression awards actions ingame, unlocking more of the game world. Reduce the avalibility of weapons At the moment, weapons are based on money. The economy is slightly inflated, but there's been no change in the prices of weapons. If we reduced the avalibility of weaponry, by limiting it to time, rather than money, that could reduce the inflow of weaponry, increasing their value, and thus making them less likely to be used. RE: What do you think will improve or motivate PassiveRP? - Lord Octagon - Aug 5, 2018 #EvoCity RE: What do you think will improve or motivate PassiveRP? - Fly - Aug 5, 2018 (Aug 4, 2018, 10:47 PM)Vimpto Wrote:(Aug 4, 2018, 10:28 PM)Rocket Wrote:(Aug 4, 2018, 07:18 PM)Vimpto Wrote: It's partically due to the fact that if someone sets up a Roleplay that involves others to get involved like a Walmart or Resturant, most of the time no one turns up as everyone is to busy shooting each other and doing aggressiveRP, leading to the creator of the RP getting bored and shutting it down. Think everyone can relate. RE: What do you think will improve or motivate PassiveRP? - Taylor - Aug 5, 2018 Give more people the tools for more immersive RPs, for example why should /announce be rank restricted if used appropriately by members? RE: What do you think will improve or motivate PassiveRP? - Vimpto - Aug 5, 2018 (Aug 5, 2018, 06:12 PM)Mr.Ryan Wrote: Give more people the tools for more immersive RPs, for example why should /announce be rank restricted if used appropriately by members? Unfortunately there is a certain group of people that will just use it to minge RE: What do you think will improve or motivate PassiveRP? - Taylor - Aug 5, 2018 (Aug 5, 2018, 06:43 PM)Vimpto Wrote:(Aug 5, 2018, 06:12 PM)Mr.Ryan Wrote: Give more people the tools for more immersive RPs, for example why should /announce be rank restricted if used appropriately by members? REP restrict it, there is a strong correlation between mingery and number of REPs (generally) |