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High End REP rewards - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Entertainment (https://limelightgaming.net/forums/forum-197.html) +--- Forum: Discussions (https://limelightgaming.net/forums/forum-223.html) +---- Forum: Serious Discussions (https://limelightgaming.net/forums/forum-329.html) +---- Thread: High End REP rewards (/thread-21939.html) |
RE: High End REP rewards - Faustie - Aug 21, 2018 (Aug 21, 2018, 02:02 PM)Quest Wrote:(Aug 21, 2018, 07:35 AM)Faustie Wrote: Small stuff like thrusters and vehicle welding are trivial to implement - not sure off the top of my head if there are any like this through suggestions, but if not and it passed staff review it could be implemented pretty quickly. Hate to be that guy, but mind throwing me the link? Data is awful up North - how do people live here? RE: High End REP rewards - Quest - Aug 21, 2018 RE: High End REP rewards - Faustie - Aug 21, 2018 RE: High End REP rewards - Taylor - Aug 21, 2018 RE: High End REP rewards - Admiral. - Aug 21, 2018 RE: High End REP rewards - Faustie - Aug 21, 2018 RE: High End REP rewards - Soviethooves - Aug 22, 2018 Allowing Mechanics to do that and not everyone is not a good idea. 1. People will go to that job for that sole purpose. Let’s be honest. 2. Mechanic leaves and so does his welds and props. Why limit it to Mechanic and not let just everyone do it? RE: High End REP rewards - Taylor - Aug 22, 2018 RE: High End REP rewards - Faustie - Aug 22, 2018 (Aug 22, 2018, 04:19 AM)Gungranny Wrote: Allowing Mechanics to do that and not everyone is not a good idea. You may well be right, but that was the suggestion and that's what passed staff review. Seeing as welding to cars has always been considered to have a high potential for rulebreaking, I stuck with what has been approved. If you want this spread wider I'd recommend making another suggestion and the change can be applied if approved. RE: High End REP rewards - Doctor Internet - Aug 23, 2018 (Aug 22, 2018, 04:19 AM)Gungranny Wrote: Allowing Mechanics to do that and not everyone is not a good idea. 1. Only 7 people have that number of REP. 2. Welds aren't removed on D/C. For props, use the SPP sharing system. Your own props. RE: High End REP rewards - Soviethooves - Aug 23, 2018 (Aug 23, 2018, 12:22 AM)Doctor Internet Wrote:(Aug 22, 2018, 04:19 AM)Gungranny Wrote: Allowing Mechanics to do that and not everyone is not a good idea. 1. I see that hardly as a concern when most people aren’t meant to have that many REP’s. That’s why it’s a long term goal 2. Mechanics would then have to remember an extra step and the players will need to trust the Mechanic isn’t a minge who will mess with their modifications when they could easily have an alternative way and just do it themselves if they have the REP’s. I don’t see the issue in allowing all players to do it when there are more answers to the Mechanic’s lack of content. RE: High End REP rewards - Jokhah - Aug 24, 2018 I would have to review the entire REP rewards list from 1 to wherever max is at. If someone has that information lying around it would help paint a picture of what is already present, where the gaps are, ect. RE: High End REP rewards - Taylor - Aug 24, 2018 RE: High End REP rewards - Insert - Aug 24, 2018 (Aug 23, 2018, 04:31 AM)Gungranny Wrote:(Aug 23, 2018, 12:22 AM)Doctor Internet Wrote:(Aug 22, 2018, 04:19 AM)Gungranny Wrote: - I dont think a mechanic with +25 reps would mess around like that. RE: High End REP rewards - Insert - Aug 24, 2018 Access to these models: https://csite.io/tools/gmod-universal-mdl would be nice after a certain amount of REPs. |