How to improve Limelight - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Entertainment (https://limelightgaming.net/forums/forum-197.html) +--- Forum: Discussions (https://limelightgaming.net/forums/forum-223.html) +--- Thread: How to improve Limelight (/thread-21649.html) Pages:
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RE: How to improve Limelight - Soviethooves - Jul 12, 2018 (Jul 12, 2018, 05:02 AM)lad Wrote:(Jun 29, 2018, 11:05 AM)Gungranny Wrote:(Jun 29, 2018, 08:30 AM)RyanF Wrote: Make someone like 26 or Daley HR?26 so far (including his sometime asshole attitude) knows when to switch on and off serious mode. He holds his shit and knows when to cut someone some slack. He’s focused on the player, not the rules. Anyone that takes rules over RP or fair fun is a terrible community member. They should be guidelines, not rules. If enough effort is put into a RP, a staff member should be able to exclude certain rules for the sake of a well developed RP. For instance, Welker doing a nice, well developed corrupt cop RP involving killing the police chief should be allowed over you making a meme gang to just kill players. Sadly one of those is still allowed within rules and really isn’t helping the problem. This would of course require the rules to be GUIDELINES. Something I believe @Doctor Internet has a good example for. RE: How to improve Limelight - Apex - Jul 20, 2018 To back Gunny's point in the fact that rules can actually prevent good rps; Take the prop limit. Me and another guy built a bank (Mostly him tbh) and it was too large for even us to split it between us and when we requested a prop extension we were told no cuz rules. Eventually a based admin gave us a prop extension and the rp worked really well, people enjoyed it and it had really good feed back from the community online at the time. But by sticking to the rules as if they are the holy word of god set in stone and almost being scared to deviate and work with the community on it the admins prevented a very different and interesting Roleplay from happening. In short the staff need to be less dependent on set systems and use their initiative and own drive. RE: How to improve Limelight - Blunt Grunt - Aug 14, 2018 (Jul 20, 2018, 11:26 AM)Apex Wrote: To back Gunny's point in the fact that rules can actually prevent good rps; Take the prop limit. Me and another guy built a bank (Mostly him tbh) and it was too large for even us to split it between us and when we requested a prop extension we were told no cuz rules.Ive had many similar experiences. One day an admin giving me a prop extension to do a great rp and the next day with multiple admins on asking an extension for another build, only to be told they cant unless its an event. While in now was was it upsetting, it was hindering a great roleplay that could've taken place like in the previous day. Although im very "pro-enforce all rules" i could see where some rules, like a strict prop limit, could hinder an RP. Rather than deviating from rules i think discuss them more frequently and maybe even making dedicated threads for rule discussions or prop extensions would be a much better alternative to being more loose with the rules. Ps. Doctor, did faustie ever get that thread out you mentioned in your original post on this thread? RE: How to improve Limelight - Doctor Internet - Aug 14, 2018 https://limelightgaming.net/forums/thread-21805.html RE: How to improve Limelight - Soviethooves - Aug 14, 2018 I don’t agree with prop extensions unless it’s for a player or staff set event. Why? Because we have a system to reward players with more props. You getting a prop extension literally overrides any and all need to gather more REP’s for props. RE: How to improve Limelight - Taylor - Aug 14, 2018 (Aug 14, 2018, 01:50 PM)Gungranny Wrote: I don’t agree with prop extensions unless it’s for a player or staff set event. Why? Because we have a system to reward players with more props. You getting a prop extension literally overrides any and all need to gather more REP’s for props. What if someone like me, project etc. has the maximum props but for whatever reason may need more? RE: How to improve Limelight - Blunt Grunt - Aug 14, 2018 (Aug 14, 2018, 01:50 PM)Gungranny Wrote: I don’t agree with prop extensions unless it’s for a player or staff set event. Why? Because we have a system to reward players with more props. You getting a prop extension literally overrides any and all need to gather more REP’s for props. See i don't believe props should be restricted as much as they are. REPs should have rewards and incentive to gain them. Honestly my only incentive for REPs is more props. Which is not right. Its not my incentive to RP as i genuinely like to RP whether that entails a REP or not as majority of the time a lot of us are not rewarded with REPs for our RPs. All together though great builds help with immersion of rps immensely, when you see someones amazingly beautiful build you can easily get lost in the RP involving said build rather than doing the same RP in a much smaller, much uglier, and even unfinished build. Its hard to really throw yourself into the universe of Rockford when when you have to buy Chinese food from a guy with 4 tables, a desk, and some randomly placed plants in a basically empty store - 'restaurant'. Versus going to a delicately designed restaurant with hours of preparation and planning. I understand the build inst the entire RP but its naive to say that a good build cant take a boring rp to the next level of immersion. Alot of my best RP memories are in some of our community members amazing builds! And with such prop limitations its really hard to create an immersive setting to harbor a great RP. All this being said REPs still deserve some incentive and there has been plenty of suggestions to overhaul what all REPs can offer. Maybe instead of limiting the abilities to create an immersive space we can conjure new ideas to improve the REP system so its not just offering people props and instead letting people use props in a less restricted manner to better conduct RPs thus earning more REPs! RE: How to improve Limelight - Blunt Grunt - Aug 14, 2018 (Aug 14, 2018, 01:23 PM)Doctor Internet Wrote: https://limelightgaming.net/forums/thread-21805.html thanks homie RE: How to improve Limelight - kian - Aug 14, 2018 "Then you have the dreaded minge. These guys are either well known minges" reporting in sir RE: How to improve Limelight - Soviethooves - Aug 14, 2018 (Aug 14, 2018, 01:59 PM)Faustin Wrote:(Aug 14, 2018, 01:50 PM)Gungranny Wrote: I don’t agree with prop extensions unless it’s for a player or staff set event. Why? Because we have a system to reward players with more props. You getting a prop extension literally overrides any and all need to gather more REP’s for props. There shouldn’t be a limited to begin with. Remove the limit and allow more props for more REP’s. RE: How to improve Limelight - Soviethooves - Aug 14, 2018 (Aug 14, 2018, 02:36 PM)Blunt Grunt Wrote:(Aug 14, 2018, 01:50 PM)Gungranny Wrote: I don’t agree with prop extensions unless it’s for a player or staff set event. Why? Because we have a system to reward players with more props. You getting a prop extension literally overrides any and all need to gather more REP’s for props. RE: How to improve Limelight - Lord Octagon - Aug 14, 2018 Yes, reward the people who get their REPs by simply 'attending' events or joining in an RP at the last minute... RE: How to improve Limelight - Jokhah - Aug 15, 2018 Point 1: Agree Point 2: Work in Progress Point 3: There is a structure to the dev team and the various contrib teams. We have managers. Point 4: Mixed bag but I agree that admins are more useful when on the server. Point 5: Only read up to the point of "no reward." I didn't need to read further as I agree that it is at the core of the entire pas/agr rp issue. |