![]() |
CityRP Store Firearms to vehicles. - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Feedback (https://limelightgaming.net/forums/forum-612.html) +--- Forum: Suggestions (https://limelightgaming.net/forums/forum-239.html) +---- Forum: Staff Review (https://limelightgaming.net/forums/forum-240.html) +----- Forum: Approved Suggestions (https://limelightgaming.net/forums/forum-499.html) +----- Thread: CityRP Store Firearms to vehicles. (/thread-19798.html) Pages:
1
2
|
RE: Store Firearms to vehicles. - Soviethooves - Feb 25, 2018 +Support But why should it stop at weapons? RE: Store Firearms to vehicles. - Toxic - Feb 26, 2018 (Feb 25, 2018, 01:48 PM)Welker Wrote:(Feb 23, 2018, 08:13 PM)Toxic Wrote:Weight is not the only factor. Size in particular would heavily impact maneuverability more than weight ever would. I certainly would bet I am more mobile without having to both my arms occupied holding a firearm. Last time I checked Limelight does not have a sling attachment, so that statement makes little sense.(Feb 22, 2018, 05:04 PM)Da Cool Cow Wrote: Perhaps there should be some sort of drawback to constantly carrying your main firearm (e.g AR 15 or Benelli). For example, perhaps you move slower or your stamina depletes quicker. Something small like that just to make storing them actually worth doing. Yeah I forgot that all of the available long guns are superglued to the playermodel's chest/left or right posterior when not immediately in hand, though /weppos does suspiciously mimic the intended function of a sling. Maybe I'm missing something else. Master Chief? ![]() Store Firearms to vehicles. - Doctor Internet - Feb 26, 2018 Pushing for Staff Review. #type:[review] Store Firearms to vehicles. - Doctor Internet - Mar 8, 2018 Approved. |