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CityRP Spikestrip Rapid Removal - Printable Version

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RE: Spikestrip Rapid Removal - Doctor Internet - Jan 29, 2018

(Jan 29, 2018, 04:56 PM)Luvbread Wrote:
(Jan 29, 2018, 04:31 PM)Doctor Internet Wrote:
(Jan 29, 2018, 04:30 PM)Luvbread Wrote: To be fair, if that is going to be added you need to forbid the instant use of Medkits during gunfights.

Wrong thread?

Not at all. I just think that items, that function as passive items atleast, should not necessarily be timer'ed, whole active items aren't aswell, atleast as of right now. 

It's just a time buffer, in my opinion, not really needed.

This suggestion is about removing a timer?
And the timer is to remove the item, not place it?
It's not a passive item, since its only use is during a pursuit, which isn't passive?
The police medkit isn't instant, it provides a menial amount of health over time?
The civilian medkit isn't instant, since it provides health over time?


RE: Spikestrip Rapid Removal - Bunny_ - Jan 29, 2018

Nevermind my dumbness than. ^^

I tought the opposite is the case.


Spikestrip Rapid Removal - Doctor Internet - Feb 4, 2018

Approved.