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CityRP Spikestrip Rapid Removal - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Feedback (https://limelightgaming.net/forums/forum-612.html) +--- Forum: Suggestions (https://limelightgaming.net/forums/forum-239.html) +---- Forum: Staff Review (https://limelightgaming.net/forums/forum-240.html) +----- Forum: Approved Suggestions (https://limelightgaming.net/forums/forum-499.html) +----- Thread: CityRP Spikestrip Rapid Removal (/thread-19453.html) Pages:
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RE: Spikestrip Rapid Removal - Doctor Internet - Jan 29, 2018 (Jan 29, 2018, 04:56 PM)Luvbread Wrote:(Jan 29, 2018, 04:31 PM)Doctor Internet Wrote:(Jan 29, 2018, 04:30 PM)Luvbread Wrote: To be fair, if that is going to be added you need to forbid the instant use of Medkits during gunfights. This suggestion is about removing a timer? And the timer is to remove the item, not place it? It's not a passive item, since its only use is during a pursuit, which isn't passive? The police medkit isn't instant, it provides a menial amount of health over time? The civilian medkit isn't instant, since it provides health over time? RE: Spikestrip Rapid Removal - Bunny_ - Jan 29, 2018 Nevermind my dumbness than. ^^ I tought the opposite is the case. Spikestrip Rapid Removal - Doctor Internet - Feb 4, 2018 Approved. |