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CityRP GFire - Fire alarm system (callpoints, different sounders, etc) - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Feedback (https://limelightgaming.net/forums/forum-612.html) +--- Forum: Suggestions (https://limelightgaming.net/forums/forum-239.html) +---- Forum: Staff Review (https://limelightgaming.net/forums/forum-240.html) +----- Forum: Approved Suggestions (https://limelightgaming.net/forums/forum-499.html) +----- Thread: CityRP GFire - Fire alarm system (callpoints, different sounders, etc) (/thread-18320.html) Pages:
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RE: GFire - Fire alarm system (callpoints, different sounders, etc) - Nebula - Nov 22, 2017 (Nov 22, 2017, 10:12 PM)Vatipää Wrote:(Nov 22, 2017, 09:59 PM)Nebula Wrote:3.1 - Your character needs to have a valid in-character reason for their actions, especially ones that harm or otherwise affect other players. You also need a valid reason to press the fire callpoint(Nov 22, 2017, 08:00 PM)Vatipää Wrote:(Nov 22, 2017, 07:14 PM)Nebula Wrote: -supportI think its obvious you need rp reason for your actions You also need a valid reason to flee from the Police and yet everyone does it. Whats your point? RE: GFire - Fire alarm system (callpoints, different sounders, etc) - yutgjctguc - Nov 22, 2017 (Nov 22, 2017, 10:22 PM)Nebula Wrote:(Nov 22, 2017, 10:12 PM)Vatipää Wrote:(Nov 22, 2017, 09:59 PM)Nebula Wrote:3.1 - Your character needs to have a valid in-character reason for their actions, especially ones that harm or otherwise affect other players. You also need a valid reason to press the fire callpoint(Nov 22, 2017, 08:00 PM)Vatipää Wrote:(Nov 22, 2017, 07:14 PM)Nebula Wrote: -supportI think its obvious you need rp reason for your actions My point is to tell that you need a valid reason to activate the callpoint, for example if you spot a fire in the building and the detector doesnt detect the fire RE: GFire - Fire alarm system (callpoints, different sounders, etc) - Nebula - Nov 22, 2017 (Nov 22, 2017, 10:23 PM)Vatipää Wrote:(Nov 22, 2017, 10:22 PM)Nebula Wrote:(Nov 22, 2017, 10:12 PM)Vatipää Wrote:(Nov 22, 2017, 09:59 PM)Nebula Wrote:3.1 - Your character needs to have a valid in-character reason for their actions, especially ones that harm or otherwise affect other players. You also need a valid reason to press the fire callpoint(Nov 22, 2017, 08:00 PM)Vatipää Wrote: I think its obvious you need rp reason for your actions Minge: *Sees callpoint* Cringy Guy: "Shall we press it exdee?" Random Guy: "Bruh, remember the rule" Minge: *Thinks* *Presses button* "Exdeeeee what u gonna do?" Random Guy: "Gonna write a PR" Courthouse: "Y u waste staff time for such minor shit, fag lul" RE: GFire - Fire alarm system (callpoints, different sounders, etc) - Project - Nov 22, 2017 (Nov 22, 2017, 10:13 PM)Vatipää Wrote: Ok @Project why -SupportWhile the addon is good and all, there is no need for it right now, maybe later. Adding a system that wasn't written for LL in the first place will only take valuable dev time that could be allocated in optimization or the development of new content made specifically for LL. This is just my honest opinion. RE: GFire - Fire alarm system (callpoints, different sounders, etc) - yutgjctguc - Nov 23, 2017 (Nov 22, 2017, 10:30 PM)Nebula Wrote:Its not hard to reset the callpoint or stop the sirens(Nov 22, 2017, 10:23 PM)Vatipää Wrote:(Nov 22, 2017, 10:22 PM)Nebula Wrote:(Nov 22, 2017, 10:12 PM)Vatipää Wrote:(Nov 22, 2017, 09:59 PM)Nebula Wrote: So you guarante me that this will be handled as rdm?3.1 - Your character needs to have a valid in-character reason for their actions, especially ones that harm or otherwise affect other players. You also need a valid reason to press the fire callpoint GFire - Fire alarm system (callpoints, different sounders, etc) - Doctor Internet - Nov 23, 2017 Due to a high level of community support, this suggestion has been moved to the Popular section. #type:[popular] RE: GFire - Fire alarm system (callpoints, different sounders, etc) - Ketchup - Nov 24, 2017 (Nov 22, 2017, 10:23 PM)Vatipää Wrote:(Nov 22, 2017, 10:22 PM)Nebula Wrote:(Nov 22, 2017, 10:12 PM)Vatipää Wrote:(Nov 22, 2017, 09:59 PM)Nebula Wrote:3.1 - Your character needs to have a valid in-character reason for their actions, especially ones that harm or otherwise affect other players. You also need a valid reason to press the fire callpoint(Nov 22, 2017, 08:00 PM)Vatipää Wrote: I think its obvious you need rp reason for your actions About that. I dont support having it as a rule. But giving presidents the opportunity to make it a law and give FD more to do than just sit in the station waiting for cars to crash On the other hand this addon is sick and I would love to have it! +Support GFire - Fire alarm system (callpoints, different sounders, etc) - Doctor Internet - Nov 25, 2017 Pushing for Staff Review. #type:[review] RE: GFire - Fire alarm system (callpoints, different sounders, etc) - yutgjctguc - Nov 28, 2017 *Bump* (To get more votes to the poll) RE: GFire - Fire alarm system (callpoints, different sounders, etc) - Jeff Ford - Nov 28, 2017 + Support - Pls be strictly monitored! RE: GFire - Fire alarm system (callpoints, different sounders, etc) - Doctor Internet - Dec 7, 2017 So I've taken a look at the addon. Parts are poorly written, and that would need to be fixed. The sound quality is poor, but that can be fixed. My personal suggestion would be to completely rewrite this (from scratch), and use that instead. RE: GFire - Fire alarm system (callpoints, different sounders, etc) - yutgjctguc - Dec 7, 2017 (Dec 7, 2017, 06:25 AM)Doctor Internet Wrote: So I've taken a look at the addon. GFire - Fire alarm system (callpoints, different sounders, etc) - Doctor Internet - Dec 30, 2017 Approved. |