Sea of Green [Weed overhaul] - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Community (https://limelightgaming.net/forums/forum-195.html) +--- Forum: Updates (https://limelightgaming.net/forums/forum-254.html) +---- Forum: CityRP (https://limelightgaming.net/forums/forum-332.html) +---- Thread: Sea of Green [Weed overhaul] (/thread-17782.html) |
RE: Sea of Green [Weed overhaul] - Dick - Oct 24, 2017 Neat Overhaul, Definitely good to see more things for Weed now. RE: Sea of Green [Weed overhaul] - Scrotonium - Oct 24, 2017 Seeds are now $2000 each Weed now sells for $500 each What? So you are losing money or am i just being a spaz? RE: Sea of Green [Weed overhaul] - Faustie - Oct 24, 2017 (Oct 24, 2017, 02:59 PM)Coupcake Wrote: Seeds are now $2000 each Being a spaz, each pot produces multiple weed and a seed per cycle. RE: Sea of Green [Weed overhaul] - Scrotonium - Oct 24, 2017 (Oct 24, 2017, 03:00 PM)Faustie Wrote:(Oct 24, 2017, 02:59 PM)Coupcake Wrote: Seeds are now $2000 each Oh. Yeah. Just testing you. RE: Sea of Green [Weed overhaul] - Razz - Oct 24, 2017 GANJAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA RE: Sea of Green [Weed overhaul] - Murdoch Murdoch - Oct 24, 2017 (Oct 24, 2017, 03:00 PM)Faustie Wrote:(Oct 24, 2017, 02:59 PM)Coupcake Wrote: Seeds are now $2000 each If I could still +rep for posts this would deserve it RE: Sea of Green [Weed overhaul] - Scrotonium - Oct 24, 2017 (Oct 24, 2017, 04:28 PM)Murdoch Murdoch Wrote:(Oct 24, 2017, 03:00 PM)Faustie Wrote:(Oct 24, 2017, 02:59 PM)Coupcake Wrote: Seeds are now $2000 each eggs dee eur funny RE: Sea of Green [Weed overhaul] - Arch.B - Oct 24, 2017 (Oct 24, 2017, 06:51 AM)Wesley Lawrence Wrote: As you can see from the last picture; drugs are bad, mkay. No he just wanted to hotbox the room RE: Sea of Green [Weed overhaul] - Soviethooves - Oct 24, 2017 I would actually prefer keeping the use of physguns to move the pots. We can move them easier that way imo and freeze them if we want them to not fall off a shelf or a contraption. Would like to see it with contraband as well RE: Sea of Green [Weed overhaul] - Murdoch Murdoch - Oct 24, 2017 (Oct 24, 2017, 02:08 PM)Faustie Wrote:(Oct 24, 2017, 11:43 AM)Murdoch Murdoch Wrote: They can catch fire on their own, but it takes some time. After ~20-30 minutes on time there's a minor fire risk, and this exponentially increases the longer it is on. The risk is never massive but it gets significant. You can use shift+e to check the temperature and turn lights off to cool them down. Partly this also encourages group grow farms - people can share lights and cycle them. RE: Sea of Green [Weed overhaul] - Marvin Hampton - Oct 24, 2017 Another great update! Also, gives Firefighters something else to do! RE: Sea of Green [Weed overhaul] - Faustie - Oct 24, 2017 (Oct 24, 2017, 05:11 PM)Murdoch Murdoch Wrote:(Oct 24, 2017, 02:08 PM)Faustie Wrote:(Oct 24, 2017, 11:43 AM)Murdoch Murdoch Wrote: They can catch fire on their own, but it takes some time. After ~20-30 minutes on time there's a minor fire risk, and this exponentially increases the longer it is on. The risk is never massive but it gets significant. You can use shift+e to check the temperature and turn lights off to cool them down. Partly this also encourages group grow farms - people can share lights and cycle them. RE: Sea of Green [Weed overhaul] - Nev - Oct 24, 2017 (Oct 24, 2017, 05:08 PM)Soviethooves Wrote: I would actually prefer keeping the use of physguns to move the pots. We can move them easier that way imo and freeze them if we want them to not fall off a shelf or a contraption. Um no 75% of the risk with something like this is having it stolen by non-government groups. You're removing that entirely when you can just freeze contraband and drug pots to your base lmao RE: Sea of Green [Weed overhaul] - Soviethooves - Oct 24, 2017 (Oct 24, 2017, 06:38 PM)Nevy Wrote:(Oct 24, 2017, 05:08 PM)Soviethooves Wrote: I would actually prefer keeping the use of physguns to move the pots. We can move them easier that way imo and freeze them if we want them to not fall off a shelf or a contraption. Then don’t make it freezeable lmao RE: Sea of Green [Weed overhaul] - Faustie - Oct 24, 2017 (Oct 24, 2017, 06:42 PM)Soviethooves Wrote:(Oct 24, 2017, 06:38 PM)Nevy Wrote:(Oct 24, 2017, 05:08 PM)Soviethooves Wrote: I would actually prefer keeping the use of physguns to move the pots. We can move them easier that way imo and freeze them if we want them to not fall off a shelf or a contraption. There's still the issue of physguns being used to put them in places players couldn't otherwise access easily. You can use inventive builds and hiding places to hide pots just fine currently, and if you have to use hands then at least they can only be placed in places a player could reasonably access. |