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[In-Game] Replace atmos - Printable Version

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Pages: 1 2


RE: [In-Game] Replace atmos - Haamster - Sep 16, 2017

As long as I can disable it client-side I don't mind. Personally though I've always hated weather and day/night cycle stuff and just disable Atmos.

This is RP, not a weather simulation game.


RE: [In-Game] Replace atmos - Klinex - Sep 16, 2017

(Sep 16, 2017, 07:56 PM)John_Francisco Wrote: As long as I can disable it client-side I don't mind. Personally though I've always hated weather and day/night cycle stuff and just disable Atmos.

This is RP, not a weather simulation game.

you roleplay real life..

real life has weather changes.. its there to make RP more immersive


RE: [In-Game] Replace atmos - Haamster - Sep 16, 2017

(Sep 16, 2017, 10:02 PM)Klinex Wrote:
(Sep 16, 2017, 07:56 PM)John_Francisco Wrote: As long as I can disable it client-side I don't mind. Personally though I've always hated weather and day/night cycle stuff and just disable Atmos.

This is RP, not a weather simulation game.

you roleplay real life..

real life has weather changes.. its there to make RP more immersive

As said, I'm neutral as long as I can disable it client-side. I just find it annoying to have a bunch of raindrops on my screen.
I've yet to encounter a single RP that takes the weather into effect other than "damn, this rain is annoying AF".
The weather IRL is bad enough, I don't need it in my RP's.

Our RP is indeed based on a real world location with various installments taken from real life, but if we should go down that route there's a lot more things to be done for the sake of realism, such as removing all spawning of props, use of the tool gun, having a car sent down from heaven, etc.
But I digress, if you enjoy it, fine by me, who am I to stop others from enjoying it? As long as I don't have to use it.


RE: [In-Game] Replace atmos - Scrotonium - Sep 16, 2017

+Support.


RE: [In-Game] Replace atmos - Cooli - Sep 16, 2017

+support, better


RE: [In-Game] Replace atmos - The Rock - Sep 17, 2017

+Support , perphaps letting players using light to spawn aswell


RE: [In-Game] Replace atmos - Nebula - Sep 17, 2017

(Sep 16, 2017, 10:08 PM)John_Francisco Wrote:
(Sep 16, 2017, 10:02 PM)Klinex Wrote:
(Sep 16, 2017, 07:56 PM)John_Francisco Wrote: As long as I can disable it client-side I don't mind. Personally though I've always hated weather and day/night cycle stuff and just disable Atmos.

This is RP, not a weather simulation game.

you roleplay real life..

real life has weather changes.. its there to make RP more immersive

As said, I'm neutral as long as I can disable it client-side. I just find it annoying to have a bunch of raindrops on my screen.
I've yet to encounter a single RP that takes the weather into effect other than "damn, this rain is annoying AF".
The weather IRL is bad enough, I don't need it in my RP's.

Our RP is indeed based on a real world location with various installments taken from real life, but if we should go down that route there's a lot more things to be done for the sake of realism, such as removing all spawning of props, use of the tool gun, having a car sent down from heaven, etc.
But I digress, if you enjoy it, fine by me, who am I to stop others from enjoying it? As long as I don't have to use it.

You dont, you can turn the Sound and Rain Off (the Sky will change anyways) -phone


RE: [In-Game] Replace atmos - The Rock - Sep 22, 2017

After checking it , i came to conclusion that its far better then atmos , enhance a better rp and situation , the sound of rain , the wind its such amazing , the rain doesnt go trought the props , meaning if we making a custom house/base , rain wont pass trought , plus its full controable and the light entity doesnt create any lag , perphaps can be converted for players be able to spawn it and use it .

Pushing for Staff Review.


RE: [In-Game] Replace atmos - Nudel - Sep 22, 2017

Huge +support


[In-Game] Replace atmos - Doctor Internet - Oct 28, 2017

Approved.

(Oct 25, 2017, 12:09 PM)Doctor Internet Wrote: Putting back for a vote for IF AND WHEN this mod is optimised and in a stable state.
This will NOT be implemented in its current developmental state.



RE: [In-Game] Replace atmos - Doctor Internet - May 22, 2019

Added in Revision 10400.