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[In-Game] Replace atmos - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Feedback (https://limelightgaming.net/forums/forum-612.html) +--- Forum: Suggestions (https://limelightgaming.net/forums/forum-239.html) +---- Forum: Finished (https://limelightgaming.net/forums/forum-242.html) +---- Thread: [In-Game] Replace atmos (/thread-17256.html) Pages:
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RE: [In-Game] Replace atmos - Haamster - Sep 16, 2017 As long as I can disable it client-side I don't mind. Personally though I've always hated weather and day/night cycle stuff and just disable Atmos. This is RP, not a weather simulation game. RE: [In-Game] Replace atmos - Klinex - Sep 16, 2017 (Sep 16, 2017, 07:56 PM)John_Francisco Wrote: As long as I can disable it client-side I don't mind. Personally though I've always hated weather and day/night cycle stuff and just disable Atmos. you roleplay real life.. real life has weather changes.. its there to make RP more immersive RE: [In-Game] Replace atmos - Haamster - Sep 16, 2017 (Sep 16, 2017, 10:02 PM)Klinex Wrote:(Sep 16, 2017, 07:56 PM)John_Francisco Wrote: As long as I can disable it client-side I don't mind. Personally though I've always hated weather and day/night cycle stuff and just disable Atmos. As said, I'm neutral as long as I can disable it client-side. I just find it annoying to have a bunch of raindrops on my screen. I've yet to encounter a single RP that takes the weather into effect other than "damn, this rain is annoying AF". The weather IRL is bad enough, I don't need it in my RP's. Our RP is indeed based on a real world location with various installments taken from real life, but if we should go down that route there's a lot more things to be done for the sake of realism, such as removing all spawning of props, use of the tool gun, having a car sent down from heaven, etc. But I digress, if you enjoy it, fine by me, who am I to stop others from enjoying it? As long as I don't have to use it. RE: [In-Game] Replace atmos - Scrotonium - Sep 16, 2017 +Support. RE: [In-Game] Replace atmos - Cooli - Sep 16, 2017 +support, better RE: [In-Game] Replace atmos - The Rock - Sep 17, 2017 +Support , perphaps letting players using light to spawn aswell RE: [In-Game] Replace atmos - Nebula - Sep 17, 2017 (Sep 16, 2017, 10:08 PM)John_Francisco Wrote:(Sep 16, 2017, 10:02 PM)Klinex Wrote:(Sep 16, 2017, 07:56 PM)John_Francisco Wrote: As long as I can disable it client-side I don't mind. Personally though I've always hated weather and day/night cycle stuff and just disable Atmos. You dont, you can turn the Sound and Rain Off (the Sky will change anyways) -phone RE: [In-Game] Replace atmos - The Rock - Sep 22, 2017 After checking it , i came to conclusion that its far better then atmos , enhance a better rp and situation , the sound of rain , the wind its such amazing , the rain doesnt go trought the props , meaning if we making a custom house/base , rain wont pass trought , plus its full controable and the light entity doesnt create any lag , perphaps can be converted for players be able to spawn it and use it . Pushing for Staff Review. RE: [In-Game] Replace atmos - Nudel - Sep 22, 2017 Huge +support [In-Game] Replace atmos - Doctor Internet - Oct 28, 2017 Approved. (Oct 25, 2017, 12:09 PM)Doctor Internet Wrote: Putting back for a vote for IF AND WHEN this mod is optimised and in a stable state. RE: [In-Game] Replace atmos - Doctor Internet - May 22, 2019 Added in Revision 10400. |