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CityRP NLR Prop-death exception - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Feedback (https://limelightgaming.net/forums/forum-612.html) +--- Forum: Suggestions (https://limelightgaming.net/forums/forum-239.html) +---- Forum: Staff Review (https://limelightgaming.net/forums/forum-240.html) +----- Forum: Approved Suggestions (https://limelightgaming.net/forums/forum-499.html) +----- Thread: CityRP NLR Prop-death exception (/thread-17000.html) Pages:
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RE: NLR Prop-death exception - Daley - Oct 7, 2017 Would need to see what counts as being killed with a prop. Especially when it comes to some other matters. But it's a good idea. Would save a lot of work for the staff members as well. NLR Prop-death exception - Doctor Internet - Oct 23, 2017 Pushing for Staff Review. RE: NLR Prop-death exception - Night - Oct 23, 2017 I normally wouldn't have a problem +supporting this, as I've voided NLR from death by props numerous times, but I think having a general exemption to prop deaths is a bad idea, mainly because sometimes during events/minievents, props are aimed to kill people (for example, if a roleplay is happening where a building collapses, debris could be used to fall on to those below). Neutral. NLR Prop-death exception - Doctor Internet - Nov 15, 2017 Approved. |