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Allow all classes to use the crafted taser - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Feedback (https://limelightgaming.net/forums/forum-612.html) +--- Forum: Suggestions (https://limelightgaming.net/forums/forum-239.html) +---- Forum: Finished (https://limelightgaming.net/forums/forum-242.html) +---- Thread: Allow all classes to use the crafted taser (/thread-16506.html) Pages:
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RE: Allow all classes to use the crafted taser - Memeimrich - Aug 3, 2017 +Support to no limits The taser-related schematics are quite expensive, and not to mention the components are quite hard to get anyways, so it shouldn't easily fall into a minge's hands, especially not as a cheaper alternative that guns already are. Also, it's only capable of tasing one unarmed person before needing a reload (which requires more expensive components), so I fail to see much abuse happening with it without any limitations such as the current pass restriction or REPs. RE: Allow all classes to use the crafted taser - Dick - Aug 5, 2017 +Support with: A small Gov REP lock Requires a pass of RED/GREEN/BLUE Only does have the time of a police Taser Meh, didn't really know this and after talking to Internet on it, I think it would be good for it to be available. RE: Allow all classes to use the crafted taser - ICEKILLER_99 - Aug 5, 2017 (Aug 5, 2017, 01:40 PM)Sours Wrote: +Support with: thats literally what the taser is right now... RE: Allow all classes to use the crafted taser - BlackDog - Aug 5, 2017 (Aug 5, 2017, 01:40 PM)Sours Wrote: +Support with: Yeaaaaa noooooooooo, its already this and that already doesnt make sense, you hand build the tazer and all its parts yourself, why would it need anything other than you pulling the trigger to make it work? We're not here yet, but one dayyyyyyyyyyyyyyy RE: Allow all classes to use the crafted taser - Memeimrich - Aug 6, 2017 Push this into, uh, staff, uh, review? RE: Allow all classes to use the crafted taser - Memeboisxd - Aug 6, 2017 (Aug 3, 2017, 07:58 PM)Blazing Wrote: +support, but I'd introduce a REP limit. +Support RE: Allow all classes to use the crafted taser - Memeimrich - Aug 7, 2017 (Aug 6, 2017, 11:50 PM)Memeboisxd Wrote:Eh, not quite abusable I don't believe, so I don't believe the limit is necessary, but I also don't want to merrily accept a REP limit just because I have some REPs already.(Aug 3, 2017, 07:58 PM)Blazing Wrote: +support, but I'd introduce a REP limit. RE: Allow all classes to use the crafted taser - Doctor Internet - Aug 7, 2017 Moving to Popular. RE: Allow all classes to use the crafted taser - Memeimrich - Aug 7, 2017 Uh, more like moving to finished and releasing the change next restart. RE: Allow all classes to use the crafted taser - Memeimrich - Aug 11, 2017 Uh, bump-ish. This should totally be in staff review with the overwhelming popularity of it. 24-nil. Everybody should post here some more. RE: Allow all classes to use the crafted taser - Doctor Internet - Aug 22, 2017 Pushing for Staff Review. RE: Allow all classes to use the crafted taser - Doctor Internet - Aug 23, 2017 Gov Pass restriction removed in Revision 4688. |