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CityRP The Trucker Job Part 2 - Printable Version

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+----- Thread: CityRP The Trucker Job Part 2 (/thread-15725.html)

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RE: The Trucker Job Part 2 - SirApex - Jun 16, 2017

(Jun 16, 2017, 02:05 PM)Klinex Wrote: +support for Rockford | -Support for EvoCity.

Make it so that there's an NPC at MTL or whatever depo that you can talk to and they spawn a variety of different set props that you have to put into the back of the trailer. It will give you a location and when you drive there you have to unload the items into a marker and you get 200 per item or something, make it a viable way of money atleast.
 I suggested this on my part 1 of the trucker job and mostly got -Support for the npc at MTL


RE: The Trucker Job Part 2 - SirApex - Jun 19, 2017

*bump*


RE: The Trucker Job Part 2 - Cooli - Jun 19, 2017

na -support


RE: The Trucker Job Part 2 - Woody Mac - Jun 20, 2017

+support


RE: The Trucker Job Part 2 - yutgjctguc - Jun 20, 2017

(Jun 7, 2017, 09:26 AM)The Rock Wrote: +Support but without a timer , also they fit in almost every map



RE: The Trucker Job Part 2 - Doctor Internet - Aug 12, 2017

Due to a high level of community support, this suggestion is being moved to Popular.


RE: The Trucker Job Part 2 - ICEKILLER_99 - Aug 12, 2017

+support


RE: The Trucker Job Part 2 - The Whiskey Wolf - Aug 12, 2017

+support


RE: The Trucker Job Part 2 - Balls - Aug 12, 2017

A simple +support.


RE: The Trucker Job Part 2 - Quantum - Aug 12, 2017

+Support.

@Blazing... ram


RE: The Trucker Job Part 2 - Eclipze - Aug 12, 2017

Big +Support


RE: The Trucker Job Part 2 - Nudel - Aug 12, 2017

As we changed to rockford I will drop a +support


RE: The Trucker Job Part 2 - Blazing - Aug 12, 2017

+support, this seems to be a nice addition which would encourage more passive RP.


RE: The Trucker Job Part 2 - Soviethooves - Aug 13, 2017

-Support

Don't like the system idea. Would rather see truckers have to supply bulk goods to dealers when one is on.


RE: The Trucker Job Part 2 - SirApex - Sep 21, 2017

*bump*