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Sensor - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Feedback (https://limelightgaming.net/forums/forum-612.html) +--- Forum: Suggestions (https://limelightgaming.net/forums/forum-239.html) +---- Forum: Finished (https://limelightgaming.net/forums/forum-242.html) +---- Thread: Sensor (/thread-14837.html) |
RE: Sensor - Woody Mac - Mar 24, 2017 +support RE: Sensor - Bambo - Mar 24, 2017 +support RE: Sensor - The Rock - Mar 24, 2017 +Support i like your dark ideas @Temar , lets blow up people with sensors RE: Sensor - ForceGhost - Mar 24, 2017 +Support. RE: Sensor - Nudel - Mar 24, 2017 Mines... mines... MINES... +Support (only @Temar got mines *cries*) RE: Sensor - Haamster - Apr 9, 2017 + Support. Maybe integrate this with the "/it emitter"? Seems like they share a lot, with exception of one returning a key press and the other returns text. RE: Sensor - CeriseVanille - Apr 9, 2017 + Supporterino RE: Sensor - Nev - Apr 9, 2017 -support just add limited wiremod without expression 2 and obviously restricted things like igniter, grabber and forcer sensors are part of wiremod and tie in with many different things such as triggering a door very easy or triggering a sound to play or a sign to display certain text when they are in the range of the sensor RE: Sensor - yutgjctguc - Apr 9, 2017 Plus support RE: Sensor - Midget. - Apr 9, 2017 (Apr 9, 2017, 05:37 AM)Nevy Wrote: just add limited wiremod without expression 2 and obviously restricted things like igniter, grabber and forcer RE: Sensor - zona - Apr 9, 2017 Make a mall with that or a Hotel! XD +Support RE: Sensor - d0odle - Apr 20, 2017 (Mar 23, 2017, 04:15 PM)Temar Wrote: - button style- hold key while something is in area then releaseOr do it like keypads where it holds if there is something in, then a set time after. So if a player walks into it, it could stay activated for say 5 seconds after he/she leaves RE: Sensor - Nebula - May 31, 2017 +Support Bump RE: Sensor - Rizion - May 31, 2017 +Support RE: Sensor - Monkey - Jun 7, 2017 +support |