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Photoning - Printable Version

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RE: Photoning - Doctor Internet - Apr 24, 2017




RE: Photoning - Nebula - Apr 24, 2017




RE: Photoning - Doctor Internet - Apr 24, 2017

Liveries

For some reason, the livery code is messed up. It works, but is messed up.

Firstly, you'll need to set your spawning skin.
An example from my Sprinter.
Code:
EMV.Skin = "emvu_skins/merc_sprinter_lwb/livery_police_speed"

In this case, materials/emvu_skins/merc_sprinter_lwb/livery_police_speed is a vmt, vtf pair, so it loads the material as a skin.
You could also set the skin to one of the default skins like so.
Code:
EMV.Skin = 1

Next, liveries.
For some reason, it was decided that you need categories, but they don't show up in the menu.

An example from the Sprinter.
Code:
EMV.Liveries = {
    ["Police"] = {
        ["Speed Enforcement"] = "emvu_skins/merc_sprinter_lwb/livery_police_speed",
        ["Prison Transport"] = "emvu_skins/merc_sprinter_lwb/livery_prison",
        ["SWAT"] = "emvu_skins/merc_sprinter_lwb/livery_swat",
    },
    ["EC:FD"] = {
        ["EMS"] = "emvu_skins/merc_sprinter_lwb/livery_ems",
    },
    ["Penis"] = {
        ["FUMUKU"] = "emvu_skins/merc_sprinter_lwb/dem_hummers_tho",
        ["Lionscrest"] = "emvu_skins/merc_sprinter_lwb/obey_and_survive",
    },
}

In this case, the liveries shown would be:
  • Speed Enforcement
  • Prison Transport
  • SWAT
  • EMS
  • FUMUKU
  • Lionscrest



RE: Photoning - Nebula - Apr 29, 2017