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Orion VII NG [Bus] - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Feedback (https://limelightgaming.net/forums/forum-612.html) +--- Forum: Suggestions (https://limelightgaming.net/forums/forum-239.html) +---- Forum: Finished (https://limelightgaming.net/forums/forum-242.html) +---- Thread: Orion VII NG [Bus] (/thread-12988.html) Pages:
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RE: Orion VII NG [Bus] - Noble - Nov 6, 2016 The reason this bus wasn't chosen in the first place was because it is impossible to walk inside of it due to its collision model. RE: Orion VII NG [Bus] - Dan - Nov 6, 2016 (Nov 6, 2016, 05:19 PM)Noble Wrote: The reason this bus wasn't chosen in the first place was because it is impossible to walk inside of it due to its collision model. I thought that was a different version, this one was just released by tdm a few weeks ago, and I'm pretty sure I checked and you were able to walk inside RE: Orion VII NG [Bus] - Noble - Nov 6, 2016 (Nov 6, 2016, 05:37 PM)Dan Wrote:(Nov 6, 2016, 05:19 PM)Noble Wrote: The reason this bus wasn't chosen in the first place was because it is impossible to walk inside of it due to its collision model. Was it? If he finally got around to editing the collision model then it's definitely something to look at it. That was the biggest issue with the bus originally. RE: Orion VII NG [Bus] - Nudel - Nov 6, 2016 +Support RE: Orion VII NG [Bus] - Dan - Nov 6, 2016 (Nov 6, 2016, 05:58 PM)Noble Wrote:(Nov 6, 2016, 05:37 PM)Dan Wrote:(Nov 6, 2016, 05:19 PM)Noble Wrote: The reason this bus wasn't chosen in the first place was because it is impossible to walk inside of it due to its collision model. Just tested, yes you can walk in it RE: Orion VII NG [Bus] - evilmat360 - Nov 6, 2016 +support, would be great to get the UPS van too RE: Orion VII NG [Bus] - Project - Nov 6, 2016 +Support RE: Orion VII NG [Bus] - Taylor - Nov 6, 2016 (Nov 6, 2016, 02:36 PM)francysol3c Wrote:(Nov 6, 2016, 02:24 PM)Faustin Wrote:(Nov 6, 2016, 02:04 PM)francysol3c Wrote:(Nov 6, 2016, 02:00 PM)Faustin Wrote:we are talking about a bus. while it would create a knock on in a lot of cases (imagine removing requirements for the spike strip or the swat van for example) with the bus it would increase RP, allowing for normal player to get transported from the lake and back, for example, without using a car. i would not remove it, because fairly it would cause mayhem with rammers, but people can use the fire truck which is of the same size, so why not?(Nov 6, 2016, 10:32 AM)francysol3c Wrote: + support. also, as the bus is quite smaller, reduce REP requirement to 1-2? You're kidding right? /me and /it needs to be used more. Hell if you check people's REP reasons a lot of the time they will say "great use of /me" RE: Orion VII NG [Bus] - francysol3c - Nov 6, 2016 (Nov 6, 2016, 06:54 PM)Faustin Wrote:(Nov 6, 2016, 02:36 PM)francysol3c Wrote:(Nov 6, 2016, 02:24 PM)Faustin Wrote:(Nov 6, 2016, 02:04 PM)francysol3c Wrote:(Nov 6, 2016, 02:00 PM)Faustin Wrote: Reducing REP requirements will have a massive knock-on effect of PassiveRP.we are talking about a bus. while it would create a knock on in a lot of cases (imagine removing requirements for the spike strip or the swat van for example) with the bus it would increase RP, allowing for normal player to get transported from the lake and back, for example, without using a car. i would not remove it, because fairly it would cause mayhem with rammers, but people can use the fire truck which is of the same size, so why not? currently it is like that, but it would be better to add more interaction and practicality and less theory RE: Orion VII NG [Bus] - The Rock - Dec 21, 2016 I got got two buses for ll both havê Animations Doors , 1 of them are this that was suggested , other ill be a bonita and a suprise RE: Orion VII NG [Bus] - Ozzie - Dec 21, 2016 + Support. Already have a skin made for the oriorn bus too ![]() RE: Orion VII NG [Bus] - Nebula - Dec 26, 2016 (Dec 21, 2016, 11:47 AM)The Rock Wrote: I got got two buses for ll both havê Animations Doors , 1 of them are this that was suggested , other ill be a bonita and a supriseWhat bus is it, tell us plz @[b]The Rock[/b] Also.. If you are going to add it (and i assume you are doing the stuff for the bus) Could you make the Door sollid & unsolid when they open (When it works on the RV, why not on the bus) &Can you add it with vehicle sounds Also.. Dont change the Letter bar to "Limelightgaming" like the current bus has, maybe like "Downtown" or so.. Beacuse .. What bus has Limelightgaming in the Letter box i really disslike that o.t:+support Stay at 3 rep RE: Orion VII NG [Bus] - SirApex - Dec 27, 2016 (Dec 26, 2016, 11:05 AM)Nebula Wrote:(Dec 21, 2016, 11:47 AM)The Rock Wrote: I got got two buses for ll both havê Animations Doors , 1 of them are this that was suggested , other ill be a bonita and a supriseWhat bus is it, tell us plz Yeah, if there was Limelight in the letter box that would be dumb, but what about EvoCity in the letter box? RE: Orion VII NG [Bus] - SirWulf - Jan 2, 2017 Added in the Vehicle Update 2. Enjoy! |