Go Prone! Prone-Mod & Model-State Update(s) - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Community (https://limelightgaming.net/forums/forum-195.html) +--- Forum: Updates (https://limelightgaming.net/forums/forum-254.html) +---- Forum: CityRP (https://limelightgaming.net/forums/forum-332.html) +---- Thread: Go Prone! Prone-Mod & Model-State Update(s) (/thread-12957.html) Pages:
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RE: Go Prone! Prone-Mod & Model-State Update(s) - Cole - Nov 5, 2016 (Nov 5, 2016, 07:08 AM)Jono Wrote: Think of the doomforts! Yup, RIP to cops. RE: Go Prone! Prone-Mod & Model-State Update(s) - Nudel - Nov 5, 2016 (Nov 4, 2016, 09:52 PM)PaulB Wrote: Another great update! RE: Go Prone! Prone-Mod & Model-State Update(s) - Overlewd - Nov 5, 2016 I am already seeing all the new doomforts ;-; Good update tho :3 RE: Go Prone! Prone-Mod & Model-State Update(s) - GRiiM - Nov 5, 2016 Is the model state toggleable? It seems completely unnecessary junk added to the HUD when you can clear see what your character is doing. RE: Go Prone! Prone-Mod & Model-State Update(s) - General Rickets - Nov 5, 2016 I love this, literally screamed when I accidentally went prone not knowing the update was a thing. RE: Go Prone! Prone-Mod & Model-State Update(s) - Burnett - Nov 14, 2016 (Nov 5, 2016, 05:56 PM)GRiiM Wrote: Is the model state toggleable? It seems completely unnecessary junk added to the HUD when you can clear see what your character is doing. Has been added -> https://limelightgaming.net/services/changelogs/index.php?rev=1678 |