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Soundscape Outside of City - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Community (https://limelightgaming.net/forums/forum-195.html) +--- Forum: Help and Support (https://limelightgaming.net/forums/forum-203.html) +---- Forum: Archive (https://limelightgaming.net/forums/forum-250.html) +---- Thread: Soundscape Outside of City (/thread-11776.html) |
RE: Soundscape Outside of City - Toxic - Aug 28, 2016 01 SERVER l(000) c(000) r(000) rl(000) rr(000) vol(255) pos( -6584 -9616 528) timeleft(1.000000) looped(1) ambient\machines\lab_loop1.wav chan:6 ent(849):NULL 02 CLIENT l(005) c(000) r(005) rl(000) rr(000) vol(008) pos( 0 0 0) timeleft(1.000000) looped(1) ambient\gas\steam2.wav chan:6 ent(-01):NULL Making some progress I suppose @Lord Octagon RE: Soundscape Outside of City - Lord Octagon - Aug 28, 2016 @Toxic Go to C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\sound If you don't already have a folder named "ambient" then create one. I have provided a download link below for 2 subfolders named "gas" and "machines" and they contain empty .wav files for the two sounds you have provided. Just drag and drop the two subfolders into the "ambient" folder. https://www.mediafire.com/?3ffl4rnscusbpl3 Hopefully this works. RE: Soundscape Outside of City - Toxic - Aug 28, 2016 @Lord Octagon Those two worked, but it appears I have a few more that need to be overwritten. 01 CLIENT l(037) c(000) r(027) rl(000) rr(000) vol(074) pos( -1138 -4257 128) timeleft(1.114195) looped(0) ambient\materials\icegrind1.wav chan:6 ent(000):CWorld 02 CLIENT l(045) c(000) r(016) rl(000) rr(000) vol(075) pos( -1132 -4334 127) timeleft(1.903764) looped(0) ambient\materials\shipgroan4.wav chan:6 ent(000):CWorld 03 CLIENT l(047) c(000) r(047) rl(000) rr(000) vol(076) pos( -1182 -4327 127) timeleft(0.329728) looped(0) ambient\fire\ignite.wav chan:6 ent(000):CWorld 04 CLIENT l(043) c(000) r(015) rl(000) rr(000) vol(071) pos( -1134 -4286 131) timeleft(2.580590) looped(0) ambient\materials\rustypipes1.wav chan:6 ent(000):CWorld 01 CLIENT l(043) c(000) r(015) rl(000) rr(000) vol(071) pos( -1134 -4286 131) timeleft(2.580590) looped(0) ambient\materials\rustypipes2.wav chan:6 ent(000):CWorld 02 CLIENT l(038) c(000) r(013) rl(000) rr(000) vol(063) pos( -1126 -4306 135) timeleft(5.919274) looped(0) ambient\materials\shipgroan1.wav chan:6 ent(000):CWorld RE: Soundscape Outside of City - Lord Octagon - Aug 28, 2016 https://www.mediafire.com/?3ffl4rnscusbpl3 @Toxic There you go. Do the same as before, drop the subfolders titled "fire" and "materials" in the "ambient" folder. Let me know how it goes. RE: Soundscape Outside of City - Brax - Aug 28, 2016 Lord Octagon, master of sound. RE: Soundscape Outside of City - Project - Sep 24, 2016 @Toxic Do you still experience problems? RE: Soundscape Outside of City - Askasta - Sep 24, 2016 I can remember it was like a week ago when i joined limelight i was inside the city i started to hear everywhere shoots and zombie screams i though at first it was again a zombie event but it turned out when i asked people if a event is going on they all said no RE: Soundscape Outside of City - Toxic - Sep 24, 2016 (Sep 24, 2016, 10:57 AM)Project Wrote: @Toxic Do you still experience problems? Yep, just the fire sounds are playing now. RE: Soundscape Outside of City - Project - Oct 3, 2016 @Lord Octagon Any further advice on this? RE: Soundscape Outside of City - Dick - Nov 24, 2016 @Toxic Is this still an active issue? RE: Soundscape Outside of City - Raroy - Dec 8, 2016 I can confirm it's still an active issue RE: Soundscape Outside of City - Project - Dec 8, 2016 It is different for each other. Paging our sound expert @Lord Octagon RE: Soundscape Outside of City - Lord Octagon - Dec 8, 2016 (Dec 8, 2016, 12:20 PM)Project Wrote: It is different for each other. Fixed as much as I could. Try @The Rock RE: Soundscape Outside of City - Burnett - Dec 10, 2016 Related to latest Garrysmod update? RE: Soundscape Outside of City - The Rock - Dec 10, 2016 (Dec 10, 2016, 02:08 AM)Burnett Wrote: Related to latest Garrysmod update? No , remember the sound fix? that prevents people to hear the aliens and gun fire at evocity? toxic had issue with 1 sound , he hear explositions or fire |