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F1 Menu crashes game - Printable Version

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Pages: 1 2


RE: F1 Menu crashes game - James - Aug 20, 2016

It's happened to me a number of times on the Cards tab I think


RE: F1 Menu crashes game - Nudel - Aug 20, 2016

Crashed in the inventory tab (ammo)


RE: F1 Menu crashes game - Oobrie - Aug 20, 2016

It's done it a few times for me in the Black Market section of the Inventory tab if that helps.


RE: F1 Menu crashes game - Project - Oct 12, 2016

Any update on this @Burnett?

Also I noticed that everytime F1 menu is opened 1 to 3 Awesomium Renderer tasks start running,  which after a time get to be 20-30 task running at the same time. Photo is after 10 minutes being ingame, having been in the F1 menu about 5-8 times.

[Image: SF1VbbD.png]


RE: F1 Menu crashes game - Sammijammi - Oct 12, 2016

Generally happens to me on any tab, with the post from @Project awesomium tends to get to the stated number of 20/30
Not much information it just, crashes.


RE: F1 Menu crashes game - 2ChangZ - Oct 21, 2016

It also does it to me


RE: F1 Menu crashes game - Doctor Internet - Oct 21, 2016

Happens to me, but hasn't happened since I disabled multicore rendering. Possible connection?


RE: F1 Menu crashes game - Welker - Oct 21, 2016

happening alot to me recently


RE: F1 Menu crashes game - Spai - Oct 21, 2016

A new instance of Awesomium is created everytime a DHTML panel is initialised. Presuming you guys use DHTML for the welcome page / cards page. However these instances are destroyed when you remove / close a panel thats its parented too. So Im guessing you guys arent actually removing the F1 menu and hiding it instead? Would explain why so many instances are being created.


RE: F1 Menu crashes game - Burnett - Oct 22, 2016

We have discovered a memory leak in the F1 earlier this months. A fix is on its way to be released


RE: F1 Menu crashes game - grinkle - Oct 25, 2016

Spamming F1 will crash me.


RE: F1 Menu crashes game - Apollo - Oct 25, 2016

I dont crash Smile


RE: F1 Menu crashes game - Burnett - Oct 28, 2016

Thank you for this report, once again.

Fixed in revision #1522: https://limelightgaming.net/services/changelogs/index.php?rev=1522