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Map Vote! - Printable Version

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RE: Map Vote! - Jeff Ford - Dec 25, 2018

Christ.

Some of you people should be CIA Analysts.


RE: Map Vote! - Noble - Dec 25, 2018

(Dec 25, 2018, 08:35 PM)Markus Wrote:
(Dec 25, 2018, 07:58 PM)Noble Wrote: Truenorth is damn good and seems to take nearly what all of Rockford offers but condense it more into the main part of town. Typically maps split sections to save on performance (Evocity tunnels) but it seems the maker managed to do so using the fields off on the side of the town.

It should definitely be tested (as I clearly remember everyone pitching a fit over v33x when we found out how bad that map was for performance) but if performance isn't affected it shouldn't be ruled out.

The fake building are inevitable when you build maps that hit the limits of the engine like this. Opening up each of those buildings would probably crash the map if you could even load it (Rockford does it as well but with much larger buildings all over the edge of town).

Overall it's a large map like Rockford but should keep players more condensed to the main part rather than pushing them to split into 3 different areas like Rockford does.


Edit: Just found the top layer, honestly think that part should be blocked off and just handle fishing in the river next to the road that goes up there. Could just do what Rockford does and put a road barrier up and then an invisible wall. The top area is just too big and has no real purpose.

Edit 2: It's made by the same dude who made Rockford. I'm guessing optimization is going to be fine but should still be tested.

I believe the top part is what makes 40% of the map and what makes it unique and interesting.
It has many functions such as little homes, dirt roads, a lake, fun places for car chases and this is what really makes this feel like a mountainous area and
removing it or blocking it off would serve no purpose than amputate one of the vital organs of this living, breathing atmosphere.

I'd rather, you gave ideas on what should be put up there for a better experience and post them on the suggestions thread provided above (https://steamcommunity.com/workshop/filedetails/discussion/1601428630/1742229167197572448/).


Taking into account everything available on the bottom half I think cutting the top half off entirely wouldn't be loosing much. 90% of it is just long roadways with trees higher than you can see so there isn't much for players to really do out there other than to contrafarm. You drop 40-50 players into a map with the top and bottom available you'll have the same issue as with v5p where the map becomes a ghost town and I can easily see players getting emergency calls and going "Fuck that, I'm not driving for 5 minutes to go to a call". I don't even want to think about how long it'd take to walk from downtown to the lake if your car isn't available.

I'm not going to make suggestions that'll just be ignored or missed and I'm not going to hope that maybe one day the map will be better. I'm evaluating it in it's current state and thinking if it'd be a good fit. I think the bottom half of the map is great and the top part should just be blocked off since I see more problems arising because of it than it has to offer.


RE: Map Vote! - RageSquid - Dec 25, 2018

Longer responding times are actually what I think is more realistic and is what I want. Show me the City where Cops/Fire/EMS are there within about 30 seconds.


RE: Map Vote! - Jompe - Dec 25, 2018

Maybe we could use development funds to pay him to make all the changes to the map we want. We could have our own Truenorth made.


RE: Map Vote! - Raptor - Dec 25, 2018

After I played the map for longer I found out a lot of other cool features I missed out.

There's underground mines under some of the houses and they're all connected to a mine or something, its hard to explain but its really cool.

this map really exceeded my exceptions by a lot. 

I am in huge support for it.


RE: Map Vote! - Markus - Dec 25, 2018

(Dec 25, 2018, 09:04 PM)Noble Wrote:
(Dec 25, 2018, 08:35 PM)Markus Wrote:
(Dec 25, 2018, 07:58 PM)Noble Wrote: Truenorth is damn good and seems to take nearly what all of Rockford offers but condense it more into the main part of town. Typically maps split sections to save on performance (Evocity tunnels) but it seems the maker managed to do so using the fields off on the side of the town.

It should definitely be tested (as I clearly remember everyone pitching a fit over v33x when we found out how bad that map was for performance) but if performance isn't affected it shouldn't be ruled out.

The fake building are inevitable when you build maps that hit the limits of the engine like this. Opening up each of those buildings would probably crash the map if you could even load it (Rockford does it as well but with much larger buildings all over the edge of town).

Overall it's a large map like Rockford but should keep players more condensed to the main part rather than pushing them to split into 3 different areas like Rockford does.


Edit: Just found the top layer, honestly think that part should be blocked off and just handle fishing in the river next to the road that goes up there. Could just do what Rockford does and put a road barrier up and then an invisible wall. The top area is just too big and has no real purpose.

Edit 2: It's made by the same dude who made Rockford. I'm guessing optimization is going to be fine but should still be tested.

I believe the top part is what makes 40% of the map and what makes it unique and interesting.
It has many functions such as little homes, dirt roads, a lake, fun places for car chases and this is what really makes this feel like a mountainous area and
removing it or blocking it off would serve no purpose than amputate one of the vital organs of this living, breathing atmosphere.

I'd rather, you gave ideas on what should be put up there for a better experience and post them on the suggestions thread provided above (https://steamcommunity.com/workshop/filedetails/discussion/1601428630/1742229167197572448/).


Taking into account everything available on the bottom half I think cutting the top half off entirely wouldn't be loosing much. 90% of it is just long roadways with trees higher than you can see so there isn't much for players to really do out there other than to contrafarm. You drop 40-50 players into a map with the top and bottom available you'll have the same issue as with v5p where the map becomes a ghost town and I can easily see players getting emergency calls and going "Fuck that, I'm not driving for 5 minutes to go to a call". I don't even want to think about how long it'd take to walk from downtown to the lake if your car isn't available.

I'm not going to make suggestions that'll just be ignored or missed and I'm not going to hope that maybe one day the map will be better. I'm evaluating it in it's current state and thinking if it'd be a good fit. I think the bottom half of the map is great and the top part should just be blocked off since I see more problems arising because of it than it has to offer.

1. Do you know why San Andreas felt like a big map despite it being pretty small compared to newer titles? Because there were no highways straight connecting the different cities, but windy curvy roads. I for one think that this would make traversing the map less boring and stale.

2. If you actually took the time to talk to the guy, like I did, you'd soon realize that he's a helpful individual who doesn't just ignore our complaints and suggestions. That is why he made a thread titled "Suggestions".
Sadly, I see this kind of "They'll say no anyway." attitude a lot in today's youth and this is the reason the new generations would rather sit on their asses all they than go out there and make a change.


RE: Map Vote! - Raptor - Dec 25, 2018

Also I do wanna mention something,

if we do end up with Truenorth, which I really do hope we do.

We need to change a few things with our own game mode: 

1 - Really buff the Chaufeur job, so that people don't have to walk to their car after the crash.
2 - And/or a new command to respawn your car if you aren't killed (by another player) and if its not impounded etc.


RE: Map Vote! - Pollux - Dec 25, 2018

(Dec 25, 2018, 10:59 PM)ageara Wrote: 2 - And/or a new command to respawn your car if you aren't killed (by another player) and if its not impounded etc.

I don't really agree with this point, I think it's best if we think of ways around this (eg. Ability to spawn two cars, focus on the buff for chauffeurs or tow trucks etc...)


RE: Map Vote! - Noble - Dec 26, 2018

(Dec 25, 2018, 10:48 PM)Markus Wrote:
(Dec 25, 2018, 09:04 PM)Noble Wrote:
(Dec 25, 2018, 08:35 PM)Markus Wrote: snip


snap

1. Do you know why San Andreas felt like a big map despite it being pretty small compared to newer titles? Because there were no highways straight connecting the different cities, but windy curvy roads. I for one think that this would make traversing the map less boring and stale.

2. If you actually took the time to talk to the guy, like I did, you'd soon realize that he's a helpful individual who doesn't just ignore our complaints and suggestions. That is why he made a thread titled "Suggestions".
Sadly, I see this kind of "They'll say no anyway." attitude a lot in today's youth and this is the reason the new generations would rather sit on their asses all they than go out there and make a change.


1. It was always a small map if you just flew an air vehicle and the low render distance also made it feel larger than it really was. Having to drive anywhere for a US player is a hassle on LL due to the delay (rip US server) hence I was giving my perspective on it as a US player. If (when) I died while driving at the top part I'd log off for the day rather than walk back 

2. That's why I teach myself how to do things rather than to harass content creators directly. I wanted to learn how to port models to Source and learn Photon development, so I did and now am an official Photon dev. I had sent as little messages to Schmal as possible and only when I absolutely was stuck trying to learn it myself because they're busy people and have other shit to worry about than an RP server.

Also you're like 3 years younger than me, can't really pull the generation card. I don't have that opinion because I'm lazy to learn things I have it because I get tired of people messaging me all the time on Steam for solutions to problems they can search for or pull from existing files.


RE: Map Vote! - Markus - Dec 26, 2018

(Dec 26, 2018, 01:24 AM)Noble Wrote:
(Dec 25, 2018, 10:48 PM)Markus Wrote:
(Dec 25, 2018, 09:04 PM)Noble Wrote: snap

1. Do you know why San Andreas felt like a big map despite it being pretty small compared to newer titles? Because there were no highways straight connecting the different cities, but windy curvy roads. I for one think that this would make traversing the map less boring and stale.

2. If you actually took the time to talk to the guy, like I did, you'd soon realize that he's a helpful individual who doesn't just ignore our complaints and suggestions. That is why he made a thread titled "Suggestions".
Sadly, I see this kind of "They'll say no anyway." attitude a lot in today's youth and this is the reason the new generations would rather sit on their asses all they than go out there and make a change.


1. It was always a small map if you just flew an air vehicle and the low render distance also made it feel larger than it really was. Having to drive anywhere for a US player is a hassle on LL due to the delay (rip US server) hence I was giving my perspective on it as a US player. If (when) I died while driving at the top part I'd log off for the day rather than walk back 

2. That's why I teach myself how to do things rather than to harass content creators directly. I wanted to learn how to port models to Source and learn Photon development, so I did and now am an official Photon dev. I had sent as little messages to Schmal as possible and only when I absolutely was stuck trying to learn it myself because they're busy people and have other shit to worry about than an RP server.

Also you're like 3 years younger than me, can't really pull the generation card. I don't have that opinion because I'm lazy to learn things I have it because I get tired of people messaging me all the time on Steam for solutions to problems they can search for or pull from existing files.

The "youth" part wasn't aimed at you, but just a general observation. Also, I think it's a good way to encourage taxi services as said above by Rocket. 

Also, I messaged him to give him some feedback and talk to him about the map in general. Was this something that we could fix ourselves without needing his permission (which we need to edit the map), I would have gladly checked them out myself in Hammer.


RE: Map Vote! - Montyfatcat - Dec 26, 2018

I think TrueNorth and it’s tunnels should be blocked somehow, maybe with boulders? They seem too ideal for contra basing alongside the steel mill. The copy paste shops are annoying but add some density and I think the town approach is far better for a server this size. Chauffeurs would need more attracting them to the job as Rocket said, but I think tow services would become a lot more popular and Presidents would get it in the neck for denying tow passes for menial reasons. However the other issue arises of when someone blatantly refuses to give a location in an advert, adding up to 5 minutes onto response that times even on a main as small as Rockford


RE: Map Vote! - Raptor - Dec 26, 2018

(Dec 26, 2018, 04:17 AM)Montyfatcat Wrote: I think TrueNorth and it’s tunnels should be blocked somehow, maybe with boulders? They seem too ideal for contra basing alongside the steel mill. The copy paste shops are annoying but add some density and I think the town approach is far better for a server this size. Chauffeurs would need more attracting them to the job as Rocket said, but I think tow services would become a lot more popular and Presidents would get it in the neck for denying tow passes for menial reasons. However the other issue arises of when someone blatantly refuses to give a location in an advert, adding up to 5 minutes onto response that times even on a main as small as Rockford

If people using the tunnels for contraband, then make a rule to disallow them from using that spot for contraband.

Blocking the whole area because of one thing is silly, the tunnels can be used for so many different types of Passive and Aggressive RP.


Not that I would agree on disallowing contraband there anyway, as long as police can raid it, then it should be balanced enough.


RE: Map Vote! - BlackDog - Dec 26, 2018

(Dec 26, 2018, 04:41 AM)ageara Wrote:
(Dec 26, 2018, 04:17 AM)Montyfatcat Wrote: I think TrueNorth and it’s tunnels should be blocked somehow, maybe with boulders? They seem too ideal for contra basing alongside the steel mill. The copy paste shops are annoying but add some density and I think the town approach is far better for a server this size. Chauffeurs would need more attracting them to the job as Rocket said, but I think tow services would become a lot more popular and Presidents would get it in the neck for denying tow passes for menial reasons. However the other issue arises of when someone blatantly refuses to give a location in an advert, adding up to 5 minutes onto response that times even on a main as small as Rockford

If people using the tunnels for contraband, then make a rule to disallow them from using that spot for contraband.

Blocking the whole area because of one thing is silly, the tunnels can be used for so many different types of Passive and Aggressive RP.


Not that I would agree on disallowing contraband there anyway, as long as police can raid it, then it should be balanced enough.

Absolutely not for both of your ideas.

No we should not be blocking an area of the map, and no we should not be adding rules to forbid doing somthing in that area of the map.

We may as well not go to true north if we're going to start adding asinine policies and additions to cut out features of it.

Let people do what they want in those areas.


RE: Map Vote! - Markus - Dec 26, 2018

(Dec 25, 2018, 02:48 PM)Kvatch Wrote: I also think there are way too many apartment complexes in the main area. I think there are 5 or 6? All within 10 second walking distance of each other? How hard is it going to be when police are trying to communicate with each other to find the right apartment complex.

By the way, I just noticed this, but all of them are numbered so all it takes is some basic knowledge of how buildings and street numbers work.


RE: Map Vote! - Jen - Dec 26, 2018

I'm all for True North

The shops which are blocked off aren't great but looking past that there are some amazing things in the map


- Some of these buildings I would think twice before going into on a police raid
- #2, which has about 50 rooms someone could pop out of making police tactics and criminal tactics being forced upon you (More RP)
- Roads and more roads make it interesting imo, the thought of having those small little houses, or stealing a car and running from the police by taking risky and unpredictable route
- The mine shaft looks really quite expansive, perfect for staying low whilst on the run from police
- Response times to come for the further parts of the map, one of the biggest issues with Rockford as discussed in the past is the police response time being 20 seconds making criminal RP next to impossible
- The orange box, being perfect for one of those events we had under the map @Bambo
- And many more features which I have missed out

Is the map perfect, no it's not
As pointed out before the lack of building space just due to loads of trees is too much

Personally, I will not vote for V5
Yes it brings back memories, but more bad than good
- Circular roads
- Tunnels

True North, brings an element of surprise, no one has played on it extensively yet, there will always be little spots which will be discovered by players