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Map Feedback & Addressing Concerns - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Community (https://limelightgaming.net/forums/forum-195.html) +--- Forum: Announcements (https://limelightgaming.net/forums/forum-200.html) +---- Forum: Archive (https://limelightgaming.net/forums/forum-249.html) +---- Thread: Map Feedback & Addressing Concerns (/thread-25458.html) |
RE: Map Feedback & Addressing Concerns - BlackDog - Jul 17, 2019 (Jul 17, 2019, 01:23 AM)goigle Wrote: I don't know how strictly they enforce those rules, but it's a little disingenuous to say "12 rules" when their rules are wordier than LL's and they still have a lot of things mentioning @'ing for permissionI would say nowhere near as stricktly as LL, which is a good thing as they have no need to be that strict, their policy is that the rules are a guideline, not the word of god that can never be broken without punishment. I would counter the word count with this as well: As force noted theres another 3k words in LLs policies when you include the clarifications, the SS13 rules posted have no extra clarifications, due to the rules themselves being straight forward,and clarified within it. If LL had that level of clarification for its all 70+rules, do you think it would be over 10,000 words? I feel like it would be like reading half of Fahrenheit 451 as that book only has 46,118 words and IT is a literary classic. Should a player basicly be forced to read an entire book for school, full of nothing but soulless rules and clarifications before playing on LL lest they risk severe punishment. Ive also done a small count: 64 rules listed in the clarifications area 26 of them are not clarfified. Most are not clarified to any degree beyond a single line Ive picked the SS13 SSD rule for a word count due to it not being super long, and not super short at 223 words If LLs 74 rules all had this level of clarification that would put the bare minimum reading 1/3 Fahrenheit with 16,502 words If you chose SS13's most wordy policy/clarification, which is comparable to a few of LLs clarifications, which is their RP Standards policy at 652 words, this would put LL at: 48,248 words. A full reading of Fahrenheit for your english class just to play on LL and not be punished for trying to have fun. RE: Map Feedback & Addressing Concerns - Markus - Jul 17, 2019 Could ya'll speak in fewer words? Us simple people don't like long speak and can't decide to agree with you or no. RE: Map Feedback & Addressing Concerns - BlackDog - Jul 17, 2019 (Jul 17, 2019, 05:35 PM)Markus Wrote: Could ya'll speak in fewer words? Us simple people don't like long speak and can't decide to agree with you or no. Lots rules bad Fewer good Less strict good More strict bad RE: Map Feedback & Addressing Concerns - Markus - Jul 17, 2019 (Jul 17, 2019, 05:46 PM)BlackDog Wrote:(Jul 17, 2019, 05:35 PM)Markus Wrote: Could ya'll speak in fewer words? Us simple people don't like long speak and can't decide to agree with you or no. Yaya. Agrees. RE: Map Feedback & Addressing Concerns - goigle - Jul 18, 2019 (Jul 17, 2019, 12:33 PM)ForceGhost Wrote: SS13 does indeed have 3,375 words needed for the rule set but LL actually has 3,250 words in the rules and another 3,573 words in the Rule Clarification thread, just in the OP. This doesn't include any rule clarifications written further down in the thread that haven't been added to the OP. Fair enough, I forgot about the rule clarification thread. Might as well include the ToS too. Honestly, I'm 100% down for condensing rules and limiting intervention in RP. (Jul 17, 2019, 02:32 AM)Monkey Wrote: What if we could add some skills to earn through one life, or game session? Starts at a certain level and will rise with practice. When you die, it resets to that original level, or it can decrease by a certain percentage. It would have to be something meaningful like fire accuracy (could have negative effects with PvP), speed, endurance (stamina), etc. It would create more incentive to not want to die. I like the idea, but it sounds like a nightmare. People already lose their minds waiting for staff to respond to RDM calls, imagine the freak outs when they lose more stuff. That said, I do agree that there should be an incentive to live. RE: Map Feedback & Addressing Concerns - Vinic - Jul 18, 2019 If we're going to implement ways to make death punishing, we also need to clear out all the annoying bullshit that can get you killed:
RE: Map Feedback & Addressing Concerns - bimkx - Jul 18, 2019 (Jul 18, 2019, 02:33 AM)Theo Wrote: If we're going to implement ways to make death punishing, we also need to clear out all the annoying bullshit that can get you killed:I agree, and it’s easy to check if a player was killed by a vehicle or prop as opposed to another player. RE: Map Feedback & Addressing Concerns - Markus - Jul 18, 2019 (Jul 18, 2019, 02:33 AM)Theo Wrote: If we're going to implement ways to make death punishing, we also need to clear out all the annoying bullshit that can get you killed:
RE: Map Feedback & Addressing Concerns - bimkx - Jul 18, 2019 ![]() ![]() RE: Map Feedback & Addressing Concerns - Lord Octagon - Jul 18, 2019 (Jul 18, 2019, 07:07 PM)livkx Wrote: ![]() but cOlE says the mAp DoEsn'T mAtTeR. #TeamEvo #FuckTruenorth RE: Map Feedback & Addressing Concerns - Zaidplays - Jul 18, 2019 (Jul 18, 2019, 08:41 PM)Lord Octagon Wrote:(Jul 18, 2019, 07:07 PM)livkx Wrote: Lets not start drama. RE: Map Feedback & Addressing Concerns - Lord Octagon - Jul 18, 2019 (Jul 18, 2019, 08:43 PM)Zaidplays Wrote:(Jul 18, 2019, 08:41 PM)Lord Octagon Wrote:(Jul 18, 2019, 07:07 PM)livkx Wrote: Ironic coming from you. RE: Map Feedback & Addressing Concerns - Zaidplays - Jul 18, 2019 (Jul 18, 2019, 08:51 PM)Lord Octagon Wrote:(Jul 18, 2019, 08:43 PM)Zaidplays Wrote:(Jul 18, 2019, 08:41 PM)Lord Octagon Wrote: Okay. RE: Map Feedback & Addressing Concerns - Cole - Jul 18, 2019 Not once did I say the map doesn't matter, before you start trying to start drama. I said the exact same trend happened when we changed to Rockford and when we changed to Truenorth, which is compeltely true and has been proven by every community ever that has had players on garry's mod. RE: Map Feedback & Addressing Concerns - Quest - Jul 18, 2019 (Jul 18, 2019, 08:53 PM)Cole_ Wrote: Not once did I say the map doesn't matter, before you start trying to start drama. I said the exact same trend happened when we changed to Rockford and when we changed to Truenorth, which is compeltely true and has been proven by every community ever that has had players on garry's mod. Honestly never saw 45people on when truenorth came out. I came on played for less than an hour and got bored when it launched because I really didn't enjoy the map and the lack of RP |