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Bring EvoCity back! - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Feedback (https://limelightgaming.net/forums/forum-612.html) +--- Forum: Suggestions (https://limelightgaming.net/forums/forum-239.html) +---- Forum: Finished (https://limelightgaming.net/forums/forum-242.html) +---- Thread: Bring EvoCity back! (/thread-17617.html) |
RE: Bring EvoCity back! - Zeyon - Nov 1, 2017 Why don't we simply put the two maps on rotation? and they rotate between eachother each month or so. RE: Bring EvoCity back! - yutgjctguc - Nov 2, 2017 (Nov 1, 2017, 06:34 PM)Zeyon Wrote: Why don't we simply put the two maps on rotation? and they rotate between eachother each month or so. -Support RE: Bring EvoCity back! - yutgjctguc - Nov 2, 2017 (Oct 31, 2017, 06:52 PM)Nudelsalat im Panzer Wrote: V5 runs with 120 fps on my singleplayer. I don't know what's wrong. It got a better performance and far better rendering than rockford. Same RE: Bring EvoCity back! - Nev - Nov 2, 2017 (Oct 31, 2017, 11:59 PM)Project Wrote:(Oct 31, 2017, 10:25 PM)Nevy Wrote: And yet the other community runs it fine with 80 slots filled and the same addons + lights + (2) vehicles per person... So unless we're UNOPTIMIZING the game, everything will be alright sweeties You being doubtful really makes me reconsider this whole map-change idea. I mean, clearly you doubt it won't work so we might as well scrap the idea of even having a map-cycle. I mean why would we even try a map that you doubt would perform the same, if not better? I mean clearly having facts and playing on the map with 80 slots filled, tons of people building in the city and all the other things mentioned holds less ground than just doubting it because you don't think that's possible in Garry's Mod! Try again negative nancy, come back to me with another argument RE: Bring EvoCity back! - AyeeAnonymous - Nov 2, 2017 (Nov 2, 2017, 07:41 AM)Nevy Wrote:(Oct 31, 2017, 11:59 PM)Project Wrote:(Oct 31, 2017, 10:25 PM)Nevy Wrote: And yet the other community runs it fine with 80 slots filled and the same addons + lights + (2) vehicles per person... So unless we're UNOPTIMIZING the game, everything will be alright sweeties Since when did this become debate club? :/ RE: Bring EvoCity back! - Bambo - Nov 2, 2017 Attacking other peoples opinions is no way to have them see your point and why you want change. Passive and Approachable > Sarcastic, Aggressive. If you really want the map change, believe me with that kind of attitude you are doing the opposite of having them see your point AND in the end support your view. RE: Bring EvoCity back! - Hungames - Nov 2, 2017 (Oct 31, 2017, 10:25 PM)Nevy Wrote: And yet the other community runs it fine with 80 slots filled and the same addons + lights + (2) vehicles per person... So unless we're UNOPTIMIZING the game, everything will be alright sweeties That's absolutely incorrect (for me at least idk about others). I was on FL the other day when it was maybe 60/80 people. The lag was TERRIBLE. Absolutely fucking TERRIBLE. I literally couldn't move without being thrown back a step on FL. That doesn't happen here. My car could barely make it up the hills on V5P when I was on FL. It was terrible. The only thing they did better was make the inital spawning faster. Specs: GTX 980 Intel 4700 non k 16 gigs ram RE: Bring EvoCity back! - Nudel - Nov 2, 2017 Something on your side then. I run with around 30 fps innercity @FL when there are 60-80 players. Maybe I can get a screenshot ready later. RE: Bring EvoCity back! - Midget. - Nov 3, 2017 People are getting so butthurt over an opinion. Honestly, we might as well make it a rotation of of 2 weeks or a month. Gives people time to create decent roleplays. Also I remember there being a feature to travel between servers? No way to add that back or something? RE: Bring EvoCity back! - AyeeAnonymous - Nov 4, 2017 (Nov 3, 2017, 04:10 PM)Midget. Wrote: People are getting so butthurt over an opinion. Honestly, we might as well make it a rotation of of 2 weeks or a month. Gives people time to create decent roleplays. Ye, what happened to that?:/ RE: Bring EvoCity back! - Nudel - Nov 4, 2017 (Nov 4, 2017, 04:16 PM)AyeeAnonymous Wrote:(Nov 3, 2017, 04:10 PM)Midget. Wrote: People are getting so butthurt over an opinion. Honestly, we might as well make it a rotation of of 2 weeks or a month. Gives people time to create decent roleplays. The feature got removed as there isn't a second RP server anymore. RE: Bring EvoCity back! - Soviethooves - Nov 4, 2017 It was a great idea, but they added it in like a hidden area. That way, no one was attracted to it and never used it. I say if we add it back, it has to attract a player’s attention like a custom bus stop or a light. RE: Bring EvoCity back! - lpriml - Nov 4, 2017 (Nov 3, 2017, 04:10 PM)Midget. Wrote: People are getting so butthurt over an opinion. Honestly, we might as well make it a rotation of of 2 weeks or a month. Gives people time to create decent roleplays. I think being able to move from one to the other like that would be great but wouldn’t it be better to have a small map and a large map for it? That way if there’s only a handful of people in the “second” server, they’re not as spread out. Though I guess by comparison, Rockford can be considered a small map. RE: Bring EvoCity back! - Vimpto - Nov 23, 2017 what about 3map rotation i want v4b1 back ;c RE: Bring EvoCity back! - yutgjctguc - Nov 24, 2017 (Nov 23, 2017, 09:32 PM)Vimpto Wrote: what about 3map rotation i want v4b1 back ;c Map rotation could be crap |